Mercurial > touhou
graph
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Avoid segfaults in the unlikely case a huge number of sprites is rendered.Sat, 10 Mar 2012 20:30:55 +0100, by Thibaut Girka
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Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot
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Implemented Sakuya's time stop.Fri, 09 Mar 2012 21:43:33 +0100, by Elias Boutaleb
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Improve heuristic to filter out non-game exes (like custom.exe).Tue, 06 Mar 2012 18:58:41 +0100, by Thibaut Girka
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Fix relative path handling and os-specific path separators.Tue, 06 Mar 2012 17:45:14 +0100, by Thibaut Girka
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Implement hardcoded function 8 for Remilia.Fri, 02 Mar 2012 09:38:35 +0100, by Emmanuel Gil Peyrot
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Fix Remilia’s bat form.Thu, 01 Mar 2012 19:44:35 +0100, by Emmanuel Gil Peyrot
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Add player lasers for MarisaB.Tue, 21 Feb 2012 14:28:38 +0100, by Emmanuel Gil Peyrot
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Implement laser collision.Mon, 20 Feb 2012 18:58:07 +0100, by Thibaut Girka
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Add TH6 score.dat support.Fri, 17 Feb 2012 21:19:57 +0100, by Thibaut Girka
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Refactor a bit and fix Rumia's disparition.Wed, 15 Feb 2012 19:20:06 +0100, by Thibaut Girka
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Display lasers' “launch anim”.Wed, 15 Feb 2012 18:37:52 +0100, by Thibaut Girka
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Fix launch_anim_offsets.Wed, 15 Feb 2012 15:57:15 +0100, by Thibaut Girka
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Make anmviewer work with newest anmwrapper.Mon, 13 Feb 2012 12:00:57 +0100, by Emmanuel Gil Peyrot
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Fix Patchouly's Royal Flare.Sun, 12 Feb 2012 18:09:56 +0100, by Thibaut Girka
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Implement dialogs (MSG files).Sun, 12 Feb 2012 16:06:03 +0100, by Emmanuel Gil Peyrot
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Document some AnmWrapper related functions.Sun, 12 Feb 2012 15:51:00 +0100, by Thibaut Girka
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Fix time stop handling.Sun, 12 Feb 2012 15:50:32 +0100, by Thibaut Girka
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Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.Sun, 12 Feb 2012 02:09:16 +0100, by Thibaut Girka
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Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.Sat, 11 Feb 2012 16:43:54 +0100, by Thibaut Girka
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Fix bullet spawning along lasers.Fri, 10 Feb 2012 11:01:11 +0100, by Thibaut Girka
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Fix ANM interpolators.Wed, 08 Feb 2012 19:56:56 +0100, by Thibaut Girka
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Fix sprite rotation/translation.Wed, 08 Feb 2012 18:43:39 +0100, by Thibaut Girka
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Fix generation of bullets/items position from lasers.Mon, 06 Feb 2012 19:38:54 +0100, by Thibaut Girka
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Fix initial laser offset.Mon, 06 Feb 2012 19:17:46 +0100, by Thibaut Girka
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Fix spellcard number 0.Sun, 05 Feb 2012 23:45:41 +0100, by Thibaut Girka
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Implement hardcoded function 14 used by spellcard “Lævateinn”.Sun, 05 Feb 2012 23:43:12 +0100, by Thibaut Girka
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Partially implement lasers.Sun, 05 Feb 2012 23:41:55 +0100, by Thibaut Girka