Mercurial > touhou
graph
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Avoid segfaults in the unlikely case a huge number of sprites is rendered.Sat, 10 Mar 2012 20:30:55 +0100, by Thibaut Girka
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Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot
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Implemented Sakuya's time stop.Fri, 09 Mar 2012 21:43:33 +0100, by Elias Boutaleb