Mercurial > touhou
graph
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Add meaningful exceptions in format parsing.2012-08-29, by Emmanuel Gil Peyrot
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Support more than one version of a vm.2012-08-06, by Emmanuel Gil Peyrot
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Add an option to disable background.2012-08-06, by Emmanuel Gil Peyrot
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Use an iterator to get the keystates from a replay.2012-08-05, by Emmanuel Gil Peyrot
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Add the ability to save a replay.2012-08-05, by Emmanuel Gil Peyrot
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Use a future-proof ECL parser.2012-08-06, by Emmanuel Gil Peyrot
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Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.2012-07-27, by Emmanuel Gil Peyrot
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.2012-07-27, by Emmanuel Gil Peyrot
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Fix crash with the demo version of Touhou 62012-07-11, by Thibaut Girka
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Minor optimizations2012-07-11, by Thibaut Girka
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Various optimizations2012-07-09, by Thibaut Girka
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Fix Rumia on timeout2012-07-09, by Thibaut Girka
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Add more information to ECL debug messages2012-07-09, by Thibaut Girka
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Empty ECL stack when calling a callback.2012-07-09, by Thibaut Girka
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Enable debug messages when using --debug2012-07-09, by Thibaut Girka
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(partially?) implement ECL's instruction 1332012-07-09, by Thibaut Girka
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Rename set_visible to set_invisible, since it's what it does...2012-07-09, by Thibaut Girka
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Fix Flandre's QED: Ripples of 495 years2012-07-09, by Thibaut Girka
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Fix crash in ECL's kill_enemies2012-07-09, by Thibaut Girka
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Make bosses clean their mess when timeouting2012-07-07, by Thibaut Girka
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Fix Koakuma2012-07-07, by Thibaut Girka
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Fix crasher2012-07-07, by Thibaut Girka
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Fix bullet cancellation... again...2012-07-07, by Thibaut Girka
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Fix callbacks2012-07-07, by Thibaut Girka
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Allow Z as well as W to shoot.2012-07-07, by Thibaut Girka
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Clean up effects left behind by lasers in boss rush mode2012-07-07, by Thibaut Girka
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Fix timeout display issue (> 99 should be displayed as 99)2012-07-07, by Thibaut Girka
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Fix remaining lives display issue2012-07-07, by Thibaut Girka
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Quick and dirty fixes2012-07-05, by Thibaut Girka
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Fix issue when disabling low life trigger2012-07-04, by Thibaut Girka
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Show the size of the spellcard life.2012-07-04, by Emmanuel Gil Peyrot
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Add a gauge and use it for the enemy life bar.2012-07-04, by Emmanuel Gil Peyrot
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Display a boss remaining lives and timeout.2012-07-04, by Emmanuel Gil Peyrot
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Minor fix in boss rush mode2012-07-04, by Thibaut Girka
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Implement sfx for player and enemies.2012-07-04, by Emmanuel Gil Peyrot
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Fix crash when changing levels.2012-07-04, by Thibaut Girka
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Clean music playback API a little.2012-07-04, by Emmanuel Gil Peyrot
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Increase player's power stats during skipped frames in boss rush mode.2012-07-04, by Thibaut Girka
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Implement continues when the lives fall bellow 0.2012-07-04, by Emmanuel Gil Peyrot
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Print an error when all the needed files aren’t present.2012-07-04, by Emmanuel Gil Peyrot
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Skip dialogs in the boss rush mode, and make boss rush skipping faster2012-07-01, by Thibaut Girka
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Fix MSG skipping.2012-07-01, by Thibaut Girka
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Fix bullet cancellation and removal2012-07-01, by Thibaut Girka
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Add options to set FPS limit and disable double buffering2012-06-30, by Thibaut Girka
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Prevent story mode in easy to go beyond stage 5.2012-06-30, by Emmanuel Gil Peyrot
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Add a boss rush mode2012-06-30, by Thibaut Girka
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Add the story mode.2012-06-30, by Emmanuel Gil Peyrot
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Add a GameRunner.load_game method to allow level changes.2012-06-30, by Thibaut Girka
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Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage2012-06-24, by Thibaut Girka
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Fix some replay synchronization issues and update the TODO.2012-06-21, by Emmanuel Gil Peyrot
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Display the text when collecting an item.2012-06-21, by Emmanuel Gil Peyrot
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Add a very simple music player, for testing purpose.2012-06-21, by Emmanuel Gil Peyrot
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Add music support for >PCB.2012-06-21, by Emmanuel Gil Peyrot
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Fix music looping2012-06-18, by Thibaut Girka
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Display lives and bombs.2012-06-13, by Thibaut Girka
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Give a better interface for text handling.2012-05-24, by Thibaut Girka
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Implement music playback.2012-06-13, by Emmanuel Gil Peyrot
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Cancel the bullets when a boss is killed and transfer them to the score.2012-05-23, by Emmanuel Gil Peyrot
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Use Enemy.die_score.2012-05-17, by Emmanuel Gil Peyrot
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Move callbacks handling inside Enemy.2012-05-17, by Emmanuel Gil Peyrot