Mercurial > touhou
graph
-
anm0: simplify parsing with more combinators.Fri, 23 Aug 2019 17:22:38 +0200, by Emmanuel Gil Peyrot
-
anm0: return the nom IResult and the list of Anm0s.Fri, 23 Aug 2019 15:34:03 +0200, by Emmanuel Gil Peyrot
-
examples: factorise file reading into a buffer.Fri, 23 Aug 2019 13:05:48 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: stub SetBossMode.Fri, 23 Aug 2019 02:40:27 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: enable SetDeathCallback.Fri, 23 Aug 2019 02:37:21 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.Fri, 23 Aug 2019 02:36:59 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: implement Call, Return, and the call stack thingy.Fri, 23 Aug 2019 02:31:08 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: add a test for Call and Return.Fri, 23 Aug 2019 02:30:57 +0200, by Emmanuel Gil Peyrot
-
anm0: only use recoverable errors, no panics except for anm0 asserts.Fri, 23 Aug 2019 02:24:08 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.Sat, 17 Aug 2019 15:33:45 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: stub PlaySound.Sat, 17 Aug 2019 14:09:39 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: implement SetExtendedBulletAttributes.Sat, 17 Aug 2019 14:07:57 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: implement SetBulletLaunchOffset.Sat, 17 Aug 2019 14:04:59 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: fix panic when bullet_interval is zero (disabled).Sat, 17 Aug 2019 13:54:52 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.Sat, 17 Aug 2019 13:50:54 +0200, by Emmanuel Gil Peyrot
-
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.Sat, 17 Aug 2019 13:49:31 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: implement the SetBulletAttributes opcodes.Sat, 17 Aug 2019 04:28:24 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: nearing the complete listFri, 16 Aug 2019 23:27:09 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
ecl_vm: fixes for previous instructionsFri, 16 Aug 2019 23:53:03 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
ecl_vm: more workFri, 16 Aug 2019 23:45:28 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
ecl_vm: more instructionsFri, 16 Aug 2019 21:31:00 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
ecl_vm: added sibling function and a warning.Mon, 12 Aug 2019 21:10:38 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Add missing quad size override to stdrenderer.Fri, 16 Aug 2019 13:44:43 +0200, by Emmanuel Gil Peyrot
-
Implement a .std renderer, and its associated VM.Fri, 16 Aug 2019 13:40:38 +0200, by Emmanuel Gil Peyrot
-
Implement ECL instructions DelayAttack and NoDelayAttack.Thu, 15 Aug 2019 21:35:22 +0200, by Emmanuel Gil Peyrot
-
Use a struct for difficulty coeffs, so that we can impl Default on it.Thu, 15 Aug 2019 21:32:54 +0200, by Emmanuel Gil Peyrot
-
Rename unknown ECL instructions to better recognise them.Thu, 15 Aug 2019 21:31:08 +0200, by Emmanuel Gil Peyrot
-
Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!Thu, 15 Aug 2019 00:26:01 +0200, by Emmanuel Gil Peyrot
-
ecl_vm: more instructions.Mon, 12 Aug 2019 20:50:22 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
ecl_vm: instr 100 fix.Mon, 12 Aug 2019 20:32:08 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Verified some more of ecl_vm.Mon, 12 Aug 2019 20:26:12 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Add a parser for the stage background format.Mon, 12 Aug 2019 20:41:27 +0200, by Emmanuel Gil Peyrot
-
Use the requested rank in eclrenderer.Mon, 12 Aug 2019 15:10:39 +0200, by Emmanuel Gil Peyrot
-
Don’t allocate a Vec while reading a String in ECL.Mon, 12 Aug 2019 15:10:19 +0200, by Emmanuel Gil Peyrot
-
Use the correct half-size of the hitbox.Mon, 12 Aug 2019 15:09:53 +0200, by Emmanuel Gil Peyrot
-
Implement update_mode 1 on enemy.Mon, 12 Aug 2019 15:09:34 +0200, by Emmanuel Gil Peyrot
-
Implement ECL instruction 98, for directional sprites.Mon, 12 Aug 2019 00:22:25 +0200, by Emmanuel Gil Peyrot
-
Make rank user-defined in eclrenderer.Sun, 11 Aug 2019 20:14:20 +0200, by Emmanuel Gil Peyrot
-
Use bitflags for the rank, instead of an u16.Sun, 11 Aug 2019 19:55:45 +0200, by Emmanuel Gil Peyrot
-
Implement EclRunner::set_i32 and EclRunner::set_f32.Sun, 11 Aug 2019 18:19:19 +0200, by Emmanuel Gil Peyrot
-
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!Sun, 11 Aug 2019 18:14:01 +0200, by Emmanuel Gil Peyrot
-
Implement enough instructions to execute sub 0 from stage 1.Sat, 10 Aug 2019 21:04:54 +0200, by Emmanuel Gil Peyrot
-
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).Sat, 10 Aug 2019 14:41:30 +0200, by Emmanuel Gil Peyrot
-
Yet more ecl.Fri, 09 Aug 2019 04:25:43 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Add a contructor for enemy, and a new example.Sat, 10 Aug 2019 12:48:01 +0200, by Emmanuel Gil Peyrot
-
Port the Enemy struct from Python, for now without its methods.Fri, 09 Aug 2019 01:36:47 +0200, by Emmanuel Gil Peyrot
-
Add a simpler Sprite::new() which doesn’t override width/height.Fri, 09 Aug 2019 01:03:43 +0200, by Emmanuel Gil Peyrot
-
More ECL stuff.Thu, 08 Aug 2019 17:01:42 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Up to instruction 34 validated.Thu, 08 Aug 2019 16:42:25 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Some starting point for ecl_vm.Thu, 08 Aug 2019 16:03:38 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Add the two generated Rust artifacts to the .hgignore file.Thu, 08 Aug 2019 17:19:30 +0200, by Emmanuel Gil Peyrot
-
Fix SHIFT_JIS parsing to not include nul bytes.Thu, 08 Aug 2019 17:13:20 +0200, by Emmanuel Gil Peyrot
-
Add an ECL parser.Thu, 08 Aug 2019 17:03:00 +0200, by Emmanuel Gil Peyrot
-
Use the merged name of RGB in AnmRenderer.Thu, 08 Aug 2019 13:39:28 +0200, by Emmanuel Gil Peyrot
-
Fix AnmRunner instance in test (requires Prng).Thu, 08 Aug 2019 13:38:31 +0200, by Emmanuel Gil Peyrot
-
Double checked prng.Sun, 04 Aug 2019 00:07:46 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
-
Add a PRNG and use it for anm0 instruction 16.Sat, 03 Aug 2019 23:30:15 +0200, by Emmanuel Gil Peyrot
-
Don’t hardcode my home directory in tests.Sat, 03 Aug 2019 22:44:36 +0200, by Emmanuel Gil Peyrot
-
Remove unused variables.Sat, 03 Aug 2019 22:44:01 +0200, by Emmanuel Gil Peyrot
-
Add an anmrenderer binary.Fri, 02 Aug 2019 20:24:45 +0200, by Emmanuel Gil Peyrot
-
Move interpolators in another module.Sun, 07 Jul 2019 12:19:50 +0200, by Emmanuel Gil Peyrot
-
Implement and use interpolators.Sun, 07 Jul 2019 12:17:42 +0200, by Emmanuel Gil Peyrot
-
Implement better defaults for Sprite, and a beginning ofThu, 04 Jul 2019 21:47:53 +0200, by Emmanuel Gil Peyrot
-
Implement AnmRunner.Thu, 04 Jul 2019 15:21:46 +0200, by Emmanuel Gil Peyrot
-
Add anm0 support.Wed, 03 Jul 2019 22:17:04 +0200, by Emmanuel Gil Peyrot
-
Hello Rust!Wed, 03 Jul 2019 16:27:12 +0200, by Emmanuel Gil Peyrot
-
Add a GLFW implementation of gui.Window.Sun, 14 May 2017 20:14:03 +0100, by Emmanuel Gil Peyrot
-
Make sdl.Window inherit from gui.Window, so we can swap implementations.Thu, 14 Apr 2016 21:18:03 +0100, by Emmanuel Gil Peyrot
-
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.Thu, 09 Jul 2015 22:18:30 +0100, by Emmanuel Gil Peyrot
-
package_data doesn’t work with no package specified, add the pytouhou package back.Sat, 23 May 2015 11:54:20 +0200, by Emmanuel Gil Peyrot
-
Remove the music.py script, which was broken since the move to SDL2… long ago.Wed, 20 May 2015 20:38:33 +0200, by Emmanuel Gil Peyrot
-
Move Particle to its own module, to not pollute pytouhou.game.effect.Tue, 05 May 2015 14:49:22 +0200, by Emmanuel Gil Peyrot
-
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.Tue, 05 May 2015 13:34:57 +0200, by Emmanuel Gil Peyrot
-
Use the current revision as the version number.Tue, 05 May 2015 13:32:56 +0200, by Emmanuel Gil Peyrot
-
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.Sun, 19 Apr 2015 19:08:39 +0200, by Emmanuel Gil Peyrot
-
Use a specific vbo/vao pair for text rendering.Thu, 05 Mar 2015 20:36:41 +0100, by Emmanuel Gil Peyrot
-
Fix (again…) the OSX and Win32 build.Thu, 09 Apr 2015 12:06:44 +0200, by Emmanuel Gil Peyrot
-
Cast things closer to their usage, in Item.Wed, 08 Apr 2015 20:13:12 +0200, by Emmanuel Gil Peyrot
-
Simplify the invert code in Animation.Wed, 08 Apr 2015 20:11:13 +0200, by Emmanuel Gil Peyrot
-
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.Wed, 08 Apr 2015 18:53:13 +0200, by Emmanuel Gil Peyrot
-
Reduce the precision of Sprite’s variables.Wed, 08 Apr 2015 15:05:34 +0200, by Emmanuel Gil Peyrot
-
Fix OSX and Windows build, by renaming a forgotten variable.Thu, 02 Apr 2015 17:41:17 +0200, by Emmanuel Gil Peyrot
-
Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.Wed, 01 Apr 2015 02:28:54 +0200, by Emmanuel Gil Peyrot
-
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.Tue, 31 Mar 2015 21:26:00 +0200, by Emmanuel Gil Peyrot
-
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!Mon, 30 Mar 2015 21:00:29 +0200, by Emmanuel Gil Peyrot
-
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.Sun, 29 Mar 2015 00:08:20 +0100, by Emmanuel Gil Peyrot
-
Remove every case where an exception could be silently eaten by a cdef function.Sat, 28 Mar 2015 23:21:15 +0100, by Emmanuel Gil Peyrot
-
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)Sat, 28 Mar 2015 21:40:51 +0100, by Emmanuel Gil Peyrot
-
Delay power assignment to players until the game is started.Sat, 28 Mar 2015 21:02:05 +0100, by Emmanuel Gil Peyrot
-
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!Sat, 28 Mar 2015 19:58:50 +0100, by Emmanuel Gil Peyrot
-
Request a RGB888 context, since SDL2’s default of RGB332 sucks.Thu, 26 Mar 2015 20:20:37 +0100, by Emmanuel Gil Peyrot
-
Add back a GL_QUADS path for legacy applications.Sun, 21 Dec 2014 19:15:59 +0100, by Emmanuel Gil Peyrot
-
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.Sun, 21 Dec 2014 18:52:18 +0100, by Emmanuel Gil Peyrot
-
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.Sun, 21 Dec 2014 18:10:23 +0100, by Emmanuel Gil Peyrot
-
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.Wed, 26 Nov 2014 14:00:17 +0100, by Emmanuel Gil Peyrot
-
Actually compile under 3.x feature level.Wed, 26 Nov 2014 13:37:07 +0100, by Emmanuel Gil Peyrot
-
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.Wed, 26 Nov 2014 13:36:38 +0100, by Emmanuel Gil Peyrot
-
Mention Python 3 in the README…Tue, 11 Nov 2014 17:06:50 +0100, by Thibaut Girka
-
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sourcesTue, 11 Nov 2014 15:46:31 +0100, by Thibaut Girka
-
Display the traceback on module load error.Tue, 04 Nov 2014 16:44:59 +0100, by Emmanuel Gil Peyrot
-
Don’t crash when a sound file isn’t present in the resources.Sat, 25 Oct 2014 20:02:56 +0200, by Emmanuel Gil Peyrot
-
Make sample data build again.Sat, 25 Oct 2014 18:57:10 +0200, by Emmanuel Gil Peyrot
-
Add a sample character.Sat, 25 Oct 2014 18:52:56 +0200, by Emmanuel Gil Peyrot
-
Add a sample Python ECL.Sat, 25 Oct 2014 18:52:21 +0200, by Emmanuel Gil Peyrot
-
Add a sample game.Sat, 25 Oct 2014 18:52:17 +0200, by Emmanuel Gil Peyrot
-
Don’t hardcode the available games and interfaces, and relocation them.Sat, 25 Oct 2014 18:52:16 +0200, by Emmanuel Gil Peyrot
-
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.Sat, 25 Oct 2014 18:49:41 +0200, by Emmanuel Gil Peyrot
-
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.Sun, 19 Oct 2014 17:22:26 +0200, by Emmanuel Gil Peyrot
-
Make frameskip actually skip the rendering part, not just the buffer swap.Sat, 18 Oct 2014 18:04:43 +0200, by Emmanuel Gil Peyrot
-
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.Thu, 16 Oct 2014 21:40:54 +0200, by Emmanuel Gil Peyrot
-
Add the screenshot feature, using P or Home like the original game.Wed, 23 Apr 2014 19:19:32 +0200, by Emmanuel Gil Peyrot
-
Make the SDLError exception class automatically call SDL_GetError().Wed, 15 Oct 2014 13:17:07 +0200, by Emmanuel Gil Peyrot