Mercurial > touhou
graph
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Make pytouhou.game.sprite an extension type.Sat, 10 Aug 2013 20:48:17 +0200, by Emmanuel Gil Peyrot
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Make only one call to render_elements during interface rendering.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Make Interpolator an extension type.Wed, 07 Aug 2013 11:34:44 +0200, by Emmanuel Gil Peyrot
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Cythonize pytouhou.utils.maths and pytouhou.utils.vector.Wed, 07 Aug 2013 11:34:42 +0200, by Emmanuel Gil Peyrot
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Improve Matrix representation, using float[16] instead of imbricated python lists.Wed, 07 Aug 2013 11:34:40 +0200, by Emmanuel Gil Peyrot
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Move the common parts of EoSDGame outside, to not reallocate them at each stage.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Always run the first frame of an ANMRunner.Sun, 11 Aug 2013 14:23:50 +0200, by Emmanuel Gil Peyrot
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Split ANMRunner.run_frame into Sprite.update.Sat, 10 Aug 2013 15:18:44 +0200, by Emmanuel Gil Peyrot
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Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.Fri, 30 Aug 2013 14:01:09 +0200, by Emmanuel Gil Peyrot
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Remove AnmWrapper, since ANMs are lists of entries now.Sat, 03 Aug 2013 15:49:04 +0200, by Emmanuel Gil Peyrot
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Implement PCB’s ANM2 format and vm.Sat, 03 Aug 2013 15:48:57 +0200, by Emmanuel Gil Peyrot
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Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.Tue, 16 Jul 2013 21:17:22 +0200, by Emmanuel Gil Peyrot
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Move the depth buffer clear outside of scissor, as per apitrace’s advice.Sat, 03 Aug 2013 15:48:51 +0200, by Emmanuel Gil Peyrot
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.Tue, 16 Jul 2013 21:11:35 +0200, by Emmanuel Gil Peyrot
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Make the anmviewer use the new architecture.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot