Mercurial > touhou
graph
-
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.2014-11-26, by Emmanuel Gil Peyrot
-
Actually compile under 3.x feature level.2014-11-26, by Emmanuel Gil Peyrot
-
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.2014-11-26, by Emmanuel Gil Peyrot
-
Mention Python 3 in the README…2014-11-11, by Thibaut Girka
-
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources2014-11-11, by Thibaut Girka
-
Display the traceback on module load error.2014-11-04, by Emmanuel Gil Peyrot
-
Don’t crash when a sound file isn’t present in the resources.2014-10-25, by Emmanuel Gil Peyrot
-
Make sample data build again.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample character.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample Python ECL.2014-10-25, by Emmanuel Gil Peyrot
-
Add a sample game.2014-10-25, by Emmanuel Gil Peyrot
-
Don’t hardcode the available games and interfaces, and relocation them.2014-10-25, by Emmanuel Gil Peyrot
-
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.2014-10-19, by Emmanuel Gil Peyrot
-
Make frameskip actually skip the rendering part, not just the buffer swap.2014-10-18, by Emmanuel Gil Peyrot
-
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.2014-10-16, by Emmanuel Gil Peyrot
-
Add the screenshot feature, using P or Home like the original game.2014-04-23, by Emmanuel Gil Peyrot
-
Make the SDLError exception class automatically call SDL_GetError().2014-10-15, by Emmanuel Gil Peyrot
-
Switch to Python 3.x instead of 2.7.2014-09-30, by Emmanuel Gil Peyrot
-
Add a frameskip option, and use swap interval to implement it.2014-10-10, by Emmanuel Gil Peyrot
-
Prevent a traceback when we call Window.run without a runner set.2014-10-08, by Emmanuel Gil Peyrot
-
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.2014-10-08, by Emmanuel Gil Peyrot
-
Use primitive-restart to lower the size of our ibo, if supported.2014-10-08, by Emmanuel Gil Peyrot
-
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.2014-10-08, by Emmanuel Gil Peyrot
-
Use libepoxy to discover the actual GL version we are using, and available extensions.2014-10-05, by Emmanuel Gil Peyrot
-
Don’t call gl*DebugGroup if it isn’t exposed by the driver.2014-10-05, by Emmanuel Gil Peyrot
-
Fix a compilation issue on Cython 0.20.2014-09-07, by Emmanuel Gil Peyrot
-
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.2014-09-04, by Emmanuel Gil Peyrot
-
Add grouping for OpenGL calls, making traces much more readable.2014-08-17, by Emmanuel Gil Peyrot
-
Make Runner.update callable from Python code.2014-08-04, by Emmanuel Gil Peyrot
-
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.2014-08-06, by Emmanuel Gil Peyrot