Mercurial > touhou
graph
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Fix boss callback, handle a few more callbacks2011-09-04, by Thibaut Girka
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Handle variables in ECL instruction 822011-09-04, by Thibaut Girka
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Disable debug-level logging2011-09-04, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!2011-09-04, by Thibaut Girka
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Change a debug string to avoid confusion2011-09-04, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemy2011-09-04, by Thibaut Girka
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Refactor \o/2011-09-04, by Thibaut Girka
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Handle ECL instruction 182011-09-04, by Thibaut Girka
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Handle ECL opcodes with string.2011-09-04, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoring2011-09-04, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded things2011-09-04, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.2011-09-04, by Thibaut Girka
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Fix ECL instruction 32011-09-04, by Thibaut Girka
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Minor refactoring2011-09-04, by Thibaut Girka
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Fix attack flags implementation2011-09-04, by Thibaut Girka
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Ugly implementation of three new attack flags.2011-09-04, by Emmanuel Gil Peyrot
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Fix add_int2011-09-03, by Thibaut Girka
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Handle a few attack flags2011-09-03, by Thibaut Girka
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Various optimizations2011-09-03, by Thibaut Girka
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Oops O:)2011-09-03, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :p2011-09-03, by Thibaut Girka
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Fix a few things2011-09-03, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsets2011-09-03, by Thibaut Girka
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Fix set_random_sprite's format2011-09-03, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/2011-09-03, by Thibaut Girka
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Fix/rename/comment a few things2011-08-31, by Thibaut Girka
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Handle a new ECL instruction, and add some names.2011-08-31, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.2011-08-31, by Emmanuel Gil Peyrot
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Handle a few more ECL instructions2011-08-30, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)2011-08-28, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)2011-08-28, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.2011-08-27, by Thibaut Girka
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Add support for a few ANM instructions2011-08-27, by Thibaut Girka
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Add set_random_angle support2011-08-27, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.2011-08-27, by Thibaut Girka
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Minor cleanup2011-08-26, by Thibaut Girka
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Add support for a few opcodes.2011-08-26, by Thibaut Girka
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Add offset translation for all relative jumps.2011-08-25, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.2011-08-25, by Emmanuel Gil Peyrot
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Implement conditional jumps.2011-08-25, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.2011-08-25, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functions2011-08-24, by Thibaut Girka
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Fix toggle_mirror.2011-08-24, by Thibaut Girka
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Enable interpolators to use different formulas2011-08-24, by Thibaut Girka
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Handle set_random_angle properly! At last!2011-08-23, by Thibaut Girka
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Use logging module2011-08-23, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructions2011-08-23, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)2011-08-22, by Thibaut Girka
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Fix a few bugs2011-08-22, by Thibaut Girka
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Fix anim cycling2011-08-22, by Thibaut Girka
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Oops2011-08-22, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.2011-08-22, by Thibaut Girka
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Add support for a few instructions2011-08-22, by Thibaut Girka
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Fix a few bugs and add support for a few instructions2011-08-22, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner2011-08-22, by Thibaut Girka
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Support a few more instructions2011-08-22, by Thibaut Girka
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Handle a few more opcodes2011-08-22, by Thibaut Girka
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Add/fix a few opcodes2011-08-22, by Thibaut Girka
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Fix camera handling, should be much closer to the original, now2011-08-22, by Thibaut Girka
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Fix Matrix.rotate_y2011-08-22, by Thibaut Girka