Mercurial > touhou
graph
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Inherit music players from a base class.2013-12-18, by Emmanuel Gil Peyrot
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Use Sprite C arrays instead of their tuple representation where it makes sense.2013-12-18, by Emmanuel Gil Peyrot
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Store data in C arrays in Sprite, and add an interface to access them as tuples.2013-12-18, by Emmanuel Gil Peyrot
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Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.2013-12-18, by Emmanuel Gil Peyrot
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Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.2013-12-18, by Emmanuel Gil Peyrot
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Make matrix a struct.2013-12-18, by Emmanuel Gil Peyrot
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Add a compilation option to disable anmviewer.2013-12-18, by Emmanuel Gil Peyrot
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Add a debug option to enable HTML annotations, type inference display and profiling.2013-12-18, by Emmanuel Gil Peyrot
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Store the indices of the framebuffer in a static ibo.2013-12-12, by Emmanuel Gil Peyrot
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Optimise background rendering.2013-12-07, by Emmanuel Gil Peyrot
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Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.2013-12-07, by Emmanuel Gil Peyrot
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Don’t crash if SDL2_ttf couldn’t render a specific string.2013-12-07, by Emmanuel Gil Peyrot
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Merge the lists Game.texts and Game.native_texts into the Game.texts dict.2014-05-11, by Emmanuel Gil Peyrot
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Add an indirection layer for textures, to cope with drivers assigning them random names.2013-12-06, by Emmanuel Gil Peyrot
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Remove some useless optimisations now that cython does them for us.2013-12-05, by Emmanuel Gil Peyrot