Mercurial > touhou
graph
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ecl_vm: instr 100 fix.Mon, 12 Aug 2019 20:32:08 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Verified some more of ecl_vm.Mon, 12 Aug 2019 20:26:12 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a parser for the stage background format.Mon, 12 Aug 2019 20:41:27 +0200, by Emmanuel Gil Peyrot
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Use the requested rank in eclrenderer.Mon, 12 Aug 2019 15:10:39 +0200, by Emmanuel Gil Peyrot
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Don’t allocate a Vec while reading a String in ECL.Mon, 12 Aug 2019 15:10:19 +0200, by Emmanuel Gil Peyrot
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Use the correct half-size of the hitbox.Mon, 12 Aug 2019 15:09:53 +0200, by Emmanuel Gil Peyrot
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Implement update_mode 1 on enemy.Mon, 12 Aug 2019 15:09:34 +0200, by Emmanuel Gil Peyrot
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Implement ECL instruction 98, for directional sprites.Mon, 12 Aug 2019 00:22:25 +0200, by Emmanuel Gil Peyrot
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Make rank user-defined in eclrenderer.Sun, 11 Aug 2019 20:14:20 +0200, by Emmanuel Gil Peyrot
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Use bitflags for the rank, instead of an u16.Sun, 11 Aug 2019 19:55:45 +0200, by Emmanuel Gil Peyrot
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Implement EclRunner::set_i32 and EclRunner::set_f32.Sun, 11 Aug 2019 18:19:19 +0200, by Emmanuel Gil Peyrot
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Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!Sun, 11 Aug 2019 18:14:01 +0200, by Emmanuel Gil Peyrot
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Implement enough instructions to execute sub 0 from stage 1.Sat, 10 Aug 2019 21:04:54 +0200, by Emmanuel Gil Peyrot
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Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).Sat, 10 Aug 2019 14:41:30 +0200, by Emmanuel Gil Peyrot
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Yet more ecl.Fri, 09 Aug 2019 04:25:43 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a contructor for enemy, and a new example.Sat, 10 Aug 2019 12:48:01 +0200, by Emmanuel Gil Peyrot
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Port the Enemy struct from Python, for now without its methods.Fri, 09 Aug 2019 01:36:47 +0200, by Emmanuel Gil Peyrot
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Add a simpler Sprite::new() which doesn’t override width/height.Fri, 09 Aug 2019 01:03:43 +0200, by Emmanuel Gil Peyrot
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More ECL stuff.Thu, 08 Aug 2019 17:01:42 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Up to instruction 34 validated.Thu, 08 Aug 2019 16:42:25 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Some starting point for ecl_vm.Thu, 08 Aug 2019 16:03:38 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add the two generated Rust artifacts to the .hgignore file.Thu, 08 Aug 2019 17:19:30 +0200, by Emmanuel Gil Peyrot
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Fix SHIFT_JIS parsing to not include nul bytes.Thu, 08 Aug 2019 17:13:20 +0200, by Emmanuel Gil Peyrot
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Add an ECL parser.Thu, 08 Aug 2019 17:03:00 +0200, by Emmanuel Gil Peyrot
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Use the merged name of RGB in AnmRenderer.Thu, 08 Aug 2019 13:39:28 +0200, by Emmanuel Gil Peyrot
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Fix AnmRunner instance in test (requires Prng).Thu, 08 Aug 2019 13:38:31 +0200, by Emmanuel Gil Peyrot
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Double checked prng.Sun, 04 Aug 2019 00:07:46 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a PRNG and use it for anm0 instruction 16.Sat, 03 Aug 2019 23:30:15 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode my home directory in tests.Sat, 03 Aug 2019 22:44:36 +0200, by Emmanuel Gil Peyrot
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Remove unused variables.Sat, 03 Aug 2019 22:44:01 +0200, by Emmanuel Gil Peyrot
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Add an anmrenderer binary.Fri, 02 Aug 2019 20:24:45 +0200, by Emmanuel Gil Peyrot
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Move interpolators in another module.Sun, 07 Jul 2019 12:19:50 +0200, by Emmanuel Gil Peyrot
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Implement and use interpolators.Sun, 07 Jul 2019 12:17:42 +0200, by Emmanuel Gil Peyrot
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Implement better defaults for Sprite, and a beginning ofThu, 04 Jul 2019 21:47:53 +0200, by Emmanuel Gil Peyrot
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Implement AnmRunner.Thu, 04 Jul 2019 15:21:46 +0200, by Emmanuel Gil Peyrot
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Add anm0 support.Wed, 03 Jul 2019 22:17:04 +0200, by Emmanuel Gil Peyrot
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Hello Rust!Wed, 03 Jul 2019 16:27:12 +0200, by Emmanuel Gil Peyrot
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Add a GLFW implementation of gui.Window.Sun, 14 May 2017 20:14:03 +0100, by Emmanuel Gil Peyrot
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Make sdl.Window inherit from gui.Window, so we can swap implementations.Thu, 14 Apr 2016 21:18:03 +0100, by Emmanuel Gil Peyrot
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Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.Thu, 09 Jul 2015 22:18:30 +0100, by Emmanuel Gil Peyrot
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package_data doesn’t work with no package specified, add the pytouhou package back.Sat, 23 May 2015 11:54:20 +0200, by Emmanuel Gil Peyrot
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Remove the music.py script, which was broken since the move to SDL2… long ago.Wed, 20 May 2015 20:38:33 +0200, by Emmanuel Gil Peyrot
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Move Particle to its own module, to not pollute pytouhou.game.effect.Tue, 05 May 2015 14:49:22 +0200, by Emmanuel Gil Peyrot
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Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.Tue, 05 May 2015 13:34:57 +0200, by Emmanuel Gil Peyrot
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Use the current revision as the version number.Tue, 05 May 2015 13:32:56 +0200, by Emmanuel Gil Peyrot
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Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.Sun, 19 Apr 2015 19:08:39 +0200, by Emmanuel Gil Peyrot
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Use a specific vbo/vao pair for text rendering.Thu, 05 Mar 2015 20:36:41 +0100, by Emmanuel Gil Peyrot
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Fix (again…) the OSX and Win32 build.Thu, 09 Apr 2015 12:06:44 +0200, by Emmanuel Gil Peyrot
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Cast things closer to their usage, in Item.Wed, 08 Apr 2015 20:13:12 +0200, by Emmanuel Gil Peyrot
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Simplify the invert code in Animation.Wed, 08 Apr 2015 20:11:13 +0200, by Emmanuel Gil Peyrot
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Don’t load stg?enm.anm two times if there is no stg?enm2.anm.Wed, 08 Apr 2015 18:53:13 +0200, by Emmanuel Gil Peyrot
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Reduce the precision of Sprite’s variables.Wed, 08 Apr 2015 15:05:34 +0200, by Emmanuel Gil Peyrot
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Fix OSX and Windows build, by renaming a forgotten variable.Thu, 02 Apr 2015 17:41:17 +0200, by Emmanuel Gil Peyrot
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Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.Wed, 01 Apr 2015 02:28:54 +0200, by Emmanuel Gil Peyrot
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Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.Tue, 31 Mar 2015 21:26:00 +0200, by Emmanuel Gil Peyrot
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Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!Mon, 30 Mar 2015 21:00:29 +0200, by Emmanuel Gil Peyrot
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Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.Sun, 29 Mar 2015 00:08:20 +0100, by Emmanuel Gil Peyrot
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Remove every case where an exception could be silently eaten by a cdef function.Sat, 28 Mar 2015 23:21:15 +0100, by Emmanuel Gil Peyrot
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Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)Sat, 28 Mar 2015 21:40:51 +0100, by Emmanuel Gil Peyrot
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Delay power assignment to players until the game is started.Sat, 28 Mar 2015 21:02:05 +0100, by Emmanuel Gil Peyrot
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Don’t uselessly malloc() a matrix for multiply, the stack is here for that!Sat, 28 Mar 2015 19:58:50 +0100, by Emmanuel Gil Peyrot
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Request a RGB888 context, since SDL2’s default of RGB332 sucks.Thu, 26 Mar 2015 20:20:37 +0100, by Emmanuel Gil Peyrot
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Add back a GL_QUADS path for legacy applications.Sun, 21 Dec 2014 19:15:59 +0100, by Emmanuel Gil Peyrot
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Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.Sun, 21 Dec 2014 18:52:18 +0100, by Emmanuel Gil Peyrot
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Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.Sun, 21 Dec 2014 18:10:23 +0100, by Emmanuel Gil Peyrot
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Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.Wed, 26 Nov 2014 14:00:17 +0100, by Emmanuel Gil Peyrot
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Actually compile under 3.x feature level.Wed, 26 Nov 2014 13:37:07 +0100, by Emmanuel Gil Peyrot
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Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.Wed, 26 Nov 2014 13:36:38 +0100, by Emmanuel Gil Peyrot
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Mention Python 3 in the README…Tue, 11 Nov 2014 17:06:50 +0100, by Thibaut Girka
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Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sourcesTue, 11 Nov 2014 15:46:31 +0100, by Thibaut Girka
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Display the traceback on module load error.Tue, 04 Nov 2014 16:44:59 +0100, by Emmanuel Gil Peyrot
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Don’t crash when a sound file isn’t present in the resources.Sat, 25 Oct 2014 20:02:56 +0200, by Emmanuel Gil Peyrot
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Make sample data build again.Sat, 25 Oct 2014 18:57:10 +0200, by Emmanuel Gil Peyrot
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Add a sample character.Sat, 25 Oct 2014 18:52:56 +0200, by Emmanuel Gil Peyrot
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Add a sample Python ECL.Sat, 25 Oct 2014 18:52:21 +0200, by Emmanuel Gil Peyrot
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Add a sample game.Sat, 25 Oct 2014 18:52:17 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode the available games and interfaces, and relocation them.Sat, 25 Oct 2014 18:52:16 +0200, by Emmanuel Gil Peyrot
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.Sat, 25 Oct 2014 18:49:41 +0200, by Emmanuel Gil Peyrot
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Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.Sun, 19 Oct 2014 17:22:26 +0200, by Emmanuel Gil Peyrot
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Make frameskip actually skip the rendering part, not just the buffer swap.Sat, 18 Oct 2014 18:04:43 +0200, by Emmanuel Gil Peyrot
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Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.Thu, 16 Oct 2014 21:40:54 +0200, by Emmanuel Gil Peyrot
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Add the screenshot feature, using P or Home like the original game.Wed, 23 Apr 2014 19:19:32 +0200, by Emmanuel Gil Peyrot
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Make the SDLError exception class automatically call SDL_GetError().Wed, 15 Oct 2014 13:17:07 +0200, by Emmanuel Gil Peyrot
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Switch to Python 3.x instead of 2.7.Tue, 30 Sep 2014 17:14:24 +0200, by Emmanuel Gil Peyrot
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Add a frameskip option, and use swap interval to implement it.Fri, 10 Oct 2014 15:59:11 +0200, by Emmanuel Gil Peyrot
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Prevent a traceback when we call Window.run without a runner set.Wed, 08 Oct 2014 19:20:15 +0200, by Emmanuel Gil Peyrot
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Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.Wed, 08 Oct 2014 18:34:27 +0200, by Emmanuel Gil Peyrot
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Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.Wed, 08 Oct 2014 16:34:24 +0200, by Emmanuel Gil Peyrot
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Use primitive-restart to lower the size of our ibo, if supported.Wed, 08 Oct 2014 14:28:37 +0200, by Emmanuel Gil Peyrot
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.Wed, 08 Oct 2014 13:21:03 +0200, by Emmanuel Gil Peyrot
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Use libepoxy to discover the actual GL version we are using, and available extensions.Sun, 05 Oct 2014 20:38:06 +0200, by Emmanuel Gil Peyrot
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Don’t call gl*DebugGroup if it isn’t exposed by the driver.Sun, 05 Oct 2014 17:46:51 +0200, by Emmanuel Gil Peyrot
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Fix a compilation issue on Cython 0.20.Sun, 07 Sep 2014 13:26:41 +0200, by Emmanuel Gil Peyrot
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Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.Thu, 04 Sep 2014 21:07:45 +0200, by Emmanuel Gil Peyrot
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Add grouping for OpenGL calls, making traces much more readable.Sun, 17 Aug 2014 16:16:58 +0200, by Emmanuel Gil Peyrot
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Make Runner.update callable from Python code.Mon, 04 Aug 2014 18:18:55 +0200, by Emmanuel Gil Peyrot
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Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.Wed, 06 Aug 2014 10:50:19 +0200, by Emmanuel Gil Peyrot
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Allow setup.py to be called without arguments.Tue, 12 Aug 2014 15:07:54 +0200, by Emmanuel Gil Peyrot
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Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.Sat, 26 Jul 2014 14:46:03 +0200, by Emmanuel Gil Peyrot
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Give extra lives to the player once she has reached a certain score, and increment the default score on continue.Sat, 26 Jul 2014 13:07:26 +0200, by Emmanuel Gil Peyrot
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Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.Sat, 26 Jul 2014 01:04:24 +0200, by Emmanuel Gil Peyrot
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Include the Glade file in the main package on install.Wed, 09 Jul 2014 23:44:53 +0200, by Emmanuel Gil Peyrot
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Give point items a score even when collected bellow the Point of Collection.Thu, 10 Jul 2014 14:35:02 +0200, by Emmanuel Gil Peyrot
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Don’t traceback when GTK+ isn’t available.Thu, 10 Jul 2014 13:53:46 +0200, by Emmanuel Gil Peyrot
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Don’t render spellcard background when --no-background is passed.Wed, 09 Jul 2014 16:46:55 +0200, by Emmanuel Gil Peyrot
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Add a GTK+ main menu, mimicking the original EoSD one.Tue, 01 Jul 2014 23:18:15 +0200, by Emmanuel Gil Peyrot
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Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.Tue, 01 Jul 2014 23:17:40 +0200, by Emmanuel Gil Peyrot
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Move all logging logic to the root logger, we don’t need specific handlers anymore.Mon, 30 Jun 2014 20:37:52 +0200, by Emmanuel Gil Peyrot
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Move CLI options to their own module.Wed, 18 Jun 2014 22:39:11 +0200, by Emmanuel Gil Peyrot
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Make Enemy.get_angle able to target any Element, not only Player.Thu, 12 Jun 2014 18:41:01 +0200, by Emmanuel Gil Peyrot
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Fix Windows build, the shaders package was skipped.Thu, 12 Jun 2014 18:40:21 +0200, by Emmanuel Gil Peyrot
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Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.Thu, 05 Jun 2014 18:48:24 +0200, by Emmanuel Gil Peyrot
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Use logging for errors in the pytouhou script.Thu, 05 Jun 2014 18:47:31 +0200, by Emmanuel Gil Peyrot
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Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.Fri, 30 May 2014 16:51:38 +0200, by Emmanuel Gil Peyrot
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot