Mercurial > touhou
graph
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anmrenderer: also load the alpha PNG.Fri, 23 Aug 2019 19:09:37 +0200, by Emmanuel Gil Peyrot
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ecl: simplify parsing with more combinators.Fri, 23 Aug 2019 17:37:22 +0200, by Emmanuel Gil Peyrot
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anm0: simplify parsing with more combinators.Fri, 23 Aug 2019 17:22:38 +0200, by Emmanuel Gil Peyrot
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anm0: return the nom IResult and the list of Anm0s.Fri, 23 Aug 2019 15:34:03 +0200, by Emmanuel Gil Peyrot
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examples: factorise file reading into a buffer.Fri, 23 Aug 2019 13:05:48 +0200, by Emmanuel Gil Peyrot
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ecl_vm: stub SetBossMode.Fri, 23 Aug 2019 02:40:27 +0200, by Emmanuel Gil Peyrot
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ecl_vm: enable SetDeathCallback.Fri, 23 Aug 2019 02:37:21 +0200, by Emmanuel Gil Peyrot
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ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.Fri, 23 Aug 2019 02:36:59 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement Call, Return, and the call stack thingy.Fri, 23 Aug 2019 02:31:08 +0200, by Emmanuel Gil Peyrot
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ecl_vm: add a test for Call and Return.Fri, 23 Aug 2019 02:30:57 +0200, by Emmanuel Gil Peyrot
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anm0: only use recoverable errors, no panics except for anm0 asserts.Fri, 23 Aug 2019 02:24:08 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement TargetPlayer, and add a dummy Player to Game.Sat, 17 Aug 2019 15:33:45 +0200, by Emmanuel Gil Peyrot
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ecl_vm: stub PlaySound.Sat, 17 Aug 2019 14:09:39 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement SetExtendedBulletAttributes.Sat, 17 Aug 2019 14:07:57 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletLaunchOffset.Sat, 17 Aug 2019 14:04:59 +0200, by Emmanuel Gil Peyrot
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ecl_vm: fix panic when bullet_interval is zero (disabled).Sat, 17 Aug 2019 13:54:52 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.Sat, 17 Aug 2019 13:50:54 +0200, by Emmanuel Gil Peyrot
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Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.Sat, 17 Aug 2019 13:49:31 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement the SetBulletAttributes opcodes.Sat, 17 Aug 2019 04:28:24 +0200, by Emmanuel Gil Peyrot
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ecl_vm: nearing the complete listFri, 16 Aug 2019 23:27:09 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: fixes for previous instructionsFri, 16 Aug 2019 23:53:03 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more workFri, 16 Aug 2019 23:45:28 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: more instructionsFri, 16 Aug 2019 21:31:00 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: added sibling function and a warning.Mon, 12 Aug 2019 21:10:38 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add missing quad size override to stdrenderer.Fri, 16 Aug 2019 13:44:43 +0200, by Emmanuel Gil Peyrot
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Implement a .std renderer, and its associated VM.Fri, 16 Aug 2019 13:40:38 +0200, by Emmanuel Gil Peyrot
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Implement ECL instructions DelayAttack and NoDelayAttack.Thu, 15 Aug 2019 21:35:22 +0200, by Emmanuel Gil Peyrot
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Use a struct for difficulty coeffs, so that we can impl Default on it.Thu, 15 Aug 2019 21:32:54 +0200, by Emmanuel Gil Peyrot
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Rename unknown ECL instructions to better recognise them.Thu, 15 Aug 2019 21:31:08 +0200, by Emmanuel Gil Peyrot
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Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!Thu, 15 Aug 2019 00:26:01 +0200, by Emmanuel Gil Peyrot
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ecl_vm: more instructions.Mon, 12 Aug 2019 20:50:22 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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ecl_vm: instr 100 fix.Mon, 12 Aug 2019 20:32:08 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Verified some more of ecl_vm.Mon, 12 Aug 2019 20:26:12 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a parser for the stage background format.Mon, 12 Aug 2019 20:41:27 +0200, by Emmanuel Gil Peyrot
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Use the requested rank in eclrenderer.Mon, 12 Aug 2019 15:10:39 +0200, by Emmanuel Gil Peyrot
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Don’t allocate a Vec while reading a String in ECL.Mon, 12 Aug 2019 15:10:19 +0200, by Emmanuel Gil Peyrot
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Use the correct half-size of the hitbox.Mon, 12 Aug 2019 15:09:53 +0200, by Emmanuel Gil Peyrot
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Implement update_mode 1 on enemy.Mon, 12 Aug 2019 15:09:34 +0200, by Emmanuel Gil Peyrot
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Implement ECL instruction 98, for directional sprites.Mon, 12 Aug 2019 00:22:25 +0200, by Emmanuel Gil Peyrot
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Make rank user-defined in eclrenderer.Sun, 11 Aug 2019 20:14:20 +0200, by Emmanuel Gil Peyrot
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Use bitflags for the rank, instead of an u16.Sun, 11 Aug 2019 19:55:45 +0200, by Emmanuel Gil Peyrot
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Implement EclRunner::set_i32 and EclRunner::set_f32.Sun, 11 Aug 2019 18:19:19 +0200, by Emmanuel Gil Peyrot
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Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!Sun, 11 Aug 2019 18:14:01 +0200, by Emmanuel Gil Peyrot
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Implement enough instructions to execute sub 0 from stage 1.Sat, 10 Aug 2019 21:04:54 +0200, by Emmanuel Gil Peyrot
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Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).Sat, 10 Aug 2019 14:41:30 +0200, by Emmanuel Gil Peyrot
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Yet more ecl.Fri, 09 Aug 2019 04:25:43 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a contructor for enemy, and a new example.Sat, 10 Aug 2019 12:48:01 +0200, by Emmanuel Gil Peyrot
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Port the Enemy struct from Python, for now without its methods.Fri, 09 Aug 2019 01:36:47 +0200, by Emmanuel Gil Peyrot