Mercurial > touhou
graph
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Add collisions with enemies and items.Sun, 09 Oct 2011 15:32:43 -0700, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into PlayerTue, 04 Oct 2011 23:32:02 +0200, by Thibaut Girka
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Introduce items, implement ECL instruction 83Tue, 04 Oct 2011 23:09:41 +0200, by Thibaut Girka
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Fix bullet flags 16 and 32 handlingTue, 04 Oct 2011 18:13:26 +0200, by Thibaut Girka
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Work around a bug in nouveauTue, 04 Oct 2011 17:52:37 +0200, by Thibaut Girka
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Fix a crash with ECL instruction 25Tue, 04 Oct 2011 17:52:12 +0200, by Thibaut Girka
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Evil workaround to pyglet's X11 backendMon, 03 Oct 2011 22:42:26 +0200, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)Mon, 03 Oct 2011 22:20:03 +0200, by Thibaut Girka
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Fix a stupid inversion of properties.Fri, 30 Sep 2011 11:19:33 -0700, by Emmanuel Gil Peyrot
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Add max bullets limitSun, 25 Sep 2011 21:00:43 +0200, by Thibaut Girka
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Simple collision detectionSun, 25 Sep 2011 20:56:14 +0200, by Thibaut Girka
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Fix draw order to match EoSD'sSun, 25 Sep 2011 20:18:30 +0200, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemySun, 25 Sep 2011 20:16:13 +0200, by Thibaut Girka
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Add EoSD's hitboxesSun, 25 Sep 2011 19:59:41 +0200, by Thibaut Girka
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Fix player hitboxesSun, 25 Sep 2011 19:55:58 +0200, by Thibaut Girka
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Add CLI rank choosing.Fri, 23 Sep 2011 10:08:33 -0700, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.Fri, 23 Sep 2011 10:05:20 -0700, by Emmanuel Gil Peyrot
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Implement instruction 74.Fri, 23 Sep 2011 02:52:09 -0700, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.Fri, 16 Sep 2011 11:21:33 -0700, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.Sun, 11 Sep 2011 07:34:34 -0700, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.Sun, 11 Sep 2011 05:13:43 -0700, by Emmanuel Gil Peyrot
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Use Cython, improve performances!Sun, 11 Sep 2011 02:02:59 +0200, by Thibaut Girka
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Introduce characters!Sat, 10 Sep 2011 22:48:56 +0200, by Thibaut Girka
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Fix potential crashSat, 10 Sep 2011 18:33:45 +0200, by Thibaut Girka
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Fix Cirno's freezing bulletsSat, 10 Sep 2011 16:21:59 +0200, by Thibaut Girka
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Fix bulletsSat, 10 Sep 2011 16:13:54 +0200, by Thibaut Girka
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Fix a rendering bugSat, 10 Sep 2011 15:35:18 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementsSat, 10 Sep 2011 15:04:47 +0200, by Thibaut Girka
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Fix a few things with special bullet flagsSat, 10 Sep 2011 12:16:36 +0200, by Thibaut Girka
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Various optimizationsSat, 10 Sep 2011 11:58:24 +0200, by Thibaut Girka