Mercurial > touhou
graph
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Hopefully implement “accelerating” bullets2011-12-31, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.2011-12-30, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now2011-12-30, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.2011-12-30, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.2011-12-20, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
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Fix setup.py...2011-12-19, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
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Refactor rendering code a bit.2011-12-18, by Thibaut Girka
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Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
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Minor changes to the setup script2011-12-05, by Thibaut Girka
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Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot