Mercurial > touhou
graph
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Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
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Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot
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Don’t display spellcard backgrounds either with the SDL backend.Tue, 27 May 2014 17:41:52 +0200, by Emmanuel Gil Peyrot
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Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
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Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
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Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
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Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot
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Rename the eosd script into pytouhou, and remove the obsolete pcb one.Wed, 21 May 2014 20:52:42 +0200, by Emmanuel Gil Peyrot