Mercurial > touhou
graph
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Fix a deadlock :(Fri, 12 Aug 2011 19:24:53 +0200, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some cullingFri, 12 Aug 2011 19:13:43 +0200, by Thibaut Girka
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Fix Rumia's animationsThu, 11 Aug 2011 21:21:38 +0200, by Thibaut Girka
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Small refactoring, and Rumia \o/Thu, 11 Aug 2011 12:39:12 +0200, by Thibaut Girka
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Handle more enemies types and movementsThu, 11 Aug 2011 12:13:48 +0200, by Thibaut Girka
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Minor fix in eclviewerTue, 09 Aug 2011 12:02:02 +0200, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.Tue, 09 Aug 2011 11:40:48 +0200, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.Tue, 09 Aug 2011 11:40:13 +0200, by Thibaut Girka
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Refactor in order to support multiple texturesSat, 06 Aug 2011 12:36:25 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 21:21:06 +0200, by Thibaut Girka
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Minor refactoringFri, 05 Aug 2011 14:54:32 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 13:23:33 +0200, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.Fri, 05 Aug 2011 10:19:14 +0200, by Thibaut Girka
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Add some explanations to the magic constantsWed, 03 Aug 2011 15:25:26 +0200, by Thibaut Girka
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Use the original game's near and far planes.Tue, 02 Aug 2011 15:46:47 +0200, by Thibaut Girka