Mercurial > touhou
graph
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.2013-12-12, by Emmanuel Gil Peyrot
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.2014-05-30, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.2014-05-30, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.2014-04-19, by Emmanuel Gil Peyrot
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.2014-05-30, by Emmanuel Gil Peyrot
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Refactor graphics backend selection, to make them fallbackable and optional.2014-05-29, by Emmanuel Gil Peyrot
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Don’t store framerate limit in the Window while it already is in the Clock.2014-05-27, by Emmanuel Gil Peyrot
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Don’t display spellcard backgrounds either with the SDL backend.2014-05-27, by Emmanuel Gil Peyrot
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Use the correct division factor for player bullets’ cancellation.2014-05-25, by Emmanuel Gil Peyrot
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Add a very simple sample interface.2013-11-08, by Emmanuel Gil Peyrot
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Make EoSDInterface separate from EoSD game.2014-05-21, by Emmanuel Gil Peyrot
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Always import runners from pytouhou.vm, to allow their replacement.2013-11-08, by Emmanuel Gil Peyrot
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Rename the eosd script into pytouhou, and remove the obsolete pcb one.2014-05-21, by Emmanuel Gil Peyrot
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Set boss mode directly from the enemy.2014-05-15, by Emmanuel Gil Peyrot