Mercurial > touhou
graph
-
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
-
Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
-
Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
-
Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot
-
Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
-
Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot
-
Don’t display spellcard backgrounds either with the SDL backend.Tue, 27 May 2014 17:41:52 +0200, by Emmanuel Gil Peyrot
-
Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
-
Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
-
Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
-
Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot
-
Rename the eosd script into pytouhou, and remove the obsolete pcb one.Wed, 21 May 2014 20:52:42 +0200, by Emmanuel Gil Peyrot
-
Set boss mode directly from the enemy.Thu, 15 May 2014 20:14:54 +0200, by Emmanuel Gil Peyrot
-
Implement text rendering for the SDL backend.Thu, 15 May 2014 02:56:08 +0200, by Emmanuel Gil Peyrot
-
Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.Sat, 10 May 2014 23:40:13 +0200, by Emmanuel Gil Peyrot
-
Add a hack to prevent `setup.py clean` from compiling Cython files.Sun, 11 May 2014 13:16:19 +0200, by Emmanuel Gil Peyrot
-
Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.Tue, 06 May 2014 20:04:10 +0200, by Emmanuel Gil Peyrot
-
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.Sat, 10 May 2014 22:20:22 +0200, by Emmanuel Gil Peyrot
-
Fix text sometimes being drawn with a wrong blend func.Tue, 06 May 2014 20:12:08 +0200, by Emmanuel Gil Peyrot
-
Don’t retrieve the keyboard_state pointer at each frame.Thu, 24 Apr 2014 20:01:42 +0200, by Emmanuel Gil Peyrot
-
Fix a segfault happening at exit time on Windows.Sat, 19 Apr 2014 19:03:38 +0200, by Emmanuel Gil Peyrot
-
Make archives return files by default, instead of bytes.Sat, 05 Apr 2014 18:53:48 +0200, by Emmanuel Gil Peyrot
-
Don’t stop music loading if the pos file isn’t found.Sat, 05 Apr 2014 13:51:31 +0200, by Emmanuel Gil Peyrot
-
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.Sat, 05 Apr 2014 13:40:45 +0200, by Emmanuel Gil Peyrot
-
Optimise Clock a bit more.Mon, 10 Feb 2014 18:03:50 +0100, by Emmanuel Gil Peyrot
-
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.Thu, 19 Dec 2013 21:55:26 +0100, by Emmanuel Gil Peyrot
-
Display important messages in popups, instead of the terminal.Thu, 19 Dec 2013 00:44:18 +0100, by Emmanuel Gil Peyrot
-
Replace the --no-music option with --no-sound, disabling sound rendering altogether.Thu, 27 Mar 2014 21:30:04 +0100, by Emmanuel Gil Peyrot
-
Always verify chunks are not None before using them, fix crash when audio is disabled.Sun, 23 Mar 2014 10:51:19 +0100, by Emmanuel Gil Peyrot
-
Inherit music players from a base class.Wed, 18 Dec 2013 22:36:23 +0100, by Emmanuel Gil Peyrot
-
Use Sprite C arrays instead of their tuple representation where it makes sense.Wed, 18 Dec 2013 18:19:08 +0100, by Emmanuel Gil Peyrot
-
Store data in C arrays in Sprite, and add an interface to access them as tuples.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
-
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
-
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.Wed, 18 Dec 2013 18:15:40 +0100, by Emmanuel Gil Peyrot
-
Make matrix a struct.Wed, 18 Dec 2013 17:53:29 +0100, by Emmanuel Gil Peyrot
-
Add a compilation option to disable anmviewer.Wed, 18 Dec 2013 17:53:16 +0100, by Emmanuel Gil Peyrot
-
Add a debug option to enable HTML annotations, type inference display and profiling.Wed, 18 Dec 2013 17:10:21 +0100, by Emmanuel Gil Peyrot
-
Store the indices of the framebuffer in a static ibo.Thu, 12 Dec 2013 13:15:43 +0100, by Emmanuel Gil Peyrot
-
Optimise background rendering.Sat, 07 Dec 2013 22:16:38 +0100, by Emmanuel Gil Peyrot
-
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.Sat, 07 Dec 2013 14:15:43 +0100, by Emmanuel Gil Peyrot
-
Don’t crash if SDL2_ttf couldn’t render a specific string.Sat, 07 Dec 2013 21:37:55 +0100, by Emmanuel Gil Peyrot
-
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.Sun, 11 May 2014 20:25:07 +0200, by Emmanuel Gil Peyrot
-
Add an indirection layer for textures, to cope with drivers assigning them random names.Fri, 06 Dec 2013 19:02:42 +0100, by Emmanuel Gil Peyrot
-
Remove some useless optimisations now that cython does them for us.Thu, 05 Dec 2013 20:40:11 +0100, by Emmanuel Gil Peyrot
-
Move the OpenGL backend to its own package.Thu, 05 Dec 2013 02:16:31 +0100, by Emmanuel Gil Peyrot
-
Add a pure SDL backend.Thu, 05 Dec 2013 01:55:39 +0100, by Emmanuel Gil Peyrot
-
Don’t type the renderer in GameRunner, so that we can switch it without type issues.Thu, 28 Nov 2013 18:55:43 +0100, by Emmanuel Gil Peyrot
-
Make Window able to not initialise OpenGL.Thu, 05 Dec 2013 01:40:31 +0100, by Emmanuel Gil Peyrot
-
Some more type optimisations.Mon, 25 Nov 2013 19:12:56 +0100, by Emmanuel Gil Peyrot
-
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.Tue, 19 Nov 2013 14:19:14 +0100, by Emmanuel Gil Peyrot
-
Divide the damages inflicted by the number of players.Sun, 17 Nov 2013 17:36:47 +0100, by Emmanuel Gil Peyrot
-
Don’t compile useless packages.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
-
Manage the texture-specific indices in the Texture, and some more renderer optimisations.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
-
Make ANM garbage collectable.Wed, 23 Oct 2013 18:24:17 +0200, by Emmanuel Gil Peyrot
-
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.Fri, 04 Oct 2013 14:27:11 +0200, by Emmanuel Gil Peyrot
-
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.Wed, 23 Oct 2013 18:24:08 +0200, by Emmanuel Gil Peyrot
-
Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.Wed, 23 Oct 2013 18:24:07 +0200, by Emmanuel Gil Peyrot
-
[Boss rush] Mark removed lasers as suchFri, 08 Nov 2013 13:40:53 +0100, by Thibaut Girka
-
Fix boss modeFri, 08 Nov 2013 13:24:37 +0100, by Thibaut Girka
-
Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.Mon, 14 Oct 2013 12:45:21 +0200, by Emmanuel Gil Peyrot
-
Make enemy callbacks programmables.Mon, 14 Oct 2013 12:20:55 +0200, by Emmanuel Gil Peyrot
-
Test target FPS for natural instead of non-zero.Mon, 14 Oct 2013 12:20:39 +0200, by Emmanuel Gil Peyrot
-
Drop an useless dependency on Player from Orb, on Game from Laser.Mon, 14 Oct 2013 12:12:52 +0200, by Emmanuel Gil Peyrot
-
Merge PlayerState into Player, fix player respawn position.Mon, 14 Oct 2013 12:11:01 +0200, by Emmanuel Gil Peyrot
-
Use a cached static float[16] instead of a list for default Matrix data.Sat, 05 Oct 2013 22:00:53 +0200, by Emmanuel Gil Peyrot
-
Add friendly fire in netplay.Sat, 21 Sep 2013 20:26:39 +0200, by Emmanuel Gil Peyrot
-
Fix gcc’s warnings with -Wall -Wextra.Fri, 04 Oct 2013 14:32:28 +0200, by Emmanuel Gil Peyrot
-
Decrease PBG3 loading time by improving lzss and bitstream integration.Fri, 04 Oct 2013 14:28:49 +0200, by Emmanuel Gil Peyrot
-
Remove identity lambda for interpolators, improves performances slightly.Fri, 04 Oct 2013 11:19:04 +0200, by Emmanuel Gil Peyrot
-
Don’t compile files that don’t benefit from static typing.Fri, 04 Oct 2013 11:11:02 +0200, by Emmanuel Gil Peyrot
-
Various netplay-related fixes.Sat, 28 Sep 2013 20:11:41 +0200, by Emmanuel Gil Peyrot
-
Merge netplay branch.Fri, 27 Sep 2013 19:01:47 +0200, by Emmanuel Gil Peyrot
-
Improve network latency by increasing game latency to 3 frames.Sun, 15 Jan 2012 15:36:23 +0100, by Thibaut Girka
-
Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchroThu, 29 Dec 2011 10:35:54 +0100, by Thibaut Girka
-
Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)Thu, 29 Dec 2011 01:10:34 +0100, by Thibaut Girka
-
Fix a synchro issue... again...Wed, 28 Dec 2011 21:32:30 +0100, by Thibaut Girka
-
Fix synchro bugWed, 28 Dec 2011 21:09:55 +0100, by Thibaut Girka
-
Hopefully improve performanceWed, 28 Dec 2011 19:47:29 +0100, by Thibaut Girka
-
Fix several synchro issuesWed, 28 Dec 2011 19:42:48 +0100, by Thibaut Girka
-
Fix synchro bugWed, 28 Dec 2011 19:09:14 +0100, by Thibaut Girka
-
Wait a bit for incoming messages...Wed, 28 Dec 2011 19:07:37 +0100, by Thibaut Girka
-
Fix consistencyWed, 28 Dec 2011 18:47:37 +0100, by Thibaut Girka
-
Experimental netplay! Yay!Wed, 28 Dec 2011 18:45:09 +0100, by Thibaut Girka
-
Fix a crash when handling non-ascii pathsFri, 27 Sep 2013 18:02:04 +0200, by Thibaut Girka
-
Cythonize pytouhou.game.text.Mon, 16 Sep 2013 18:42:12 +0200, by Emmanuel Gil Peyrot
-
Type bullettype, itemtype and lasertype a bit.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
-
Make Laser and Orb extension types, and use that where possible.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
-
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.Mon, 16 Sep 2013 18:41:51 +0200, by Emmanuel Gil Peyrot
-
Move SDL context-manager and Window creation outside of main.Sat, 14 Sep 2013 01:05:42 +0200, by Emmanuel Gil Peyrot
-
Add “except *” to cdef void functions, and type some more.Thu, 12 Sep 2013 15:47:08 +0200, by Emmanuel Gil Peyrot
-
Fix lasers sprite handlingThu, 12 Sep 2013 14:43:38 +0200, by Thibaut Girka
-
Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.Thu, 12 Sep 2013 11:59:24 +0200, by Emmanuel Gil Peyrot
-
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.Wed, 11 Sep 2013 16:03:55 +0200, by Emmanuel Gil Peyrot
-
Make the window resizable, and scale its content correctly.Wed, 11 Sep 2013 15:55:19 +0200, by Emmanuel Gil Peyrot
-
Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.Wed, 11 Sep 2013 00:36:52 +0200, by Emmanuel Gil Peyrot