Mercurial > touhou
graph
-
Add player lasers for MarisaB.2012-02-21, by Emmanuel Gil Peyrot
-
Implement laser collision.2012-02-20, by Thibaut Girka
-
Add TH6 score.dat support.2012-02-17, by Thibaut Girka
-
Refactor a bit and fix Rumia's disparition.2012-02-15, by Thibaut Girka
-
Display lasers' “launch anim”.2012-02-15, by Thibaut Girka
-
Fix launch_anim_offsets.2012-02-15, by Thibaut Girka
-
Make anmviewer work with newest anmwrapper.2012-02-13, by Emmanuel Gil Peyrot
-
Fix Patchouly's Royal Flare.2012-02-12, by Thibaut Girka
-
Implement dialogs (MSG files).2012-02-12, by Emmanuel Gil Peyrot
-
Document some AnmWrapper related functions.2012-02-12, by Thibaut Girka
-
Fix time stop handling.2012-02-12, by Thibaut Girka
-
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.2012-02-12, by Thibaut Girka
-
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.2012-02-11, by Thibaut Girka
-
Fix bullet spawning along lasers.2012-02-10, by Thibaut Girka
-
Fix ANM interpolators.2012-02-08, by Thibaut Girka
-
Fix sprite rotation/translation.2012-02-08, by Thibaut Girka
-
Fix generation of bullets/items position from lasers.2012-02-06, by Thibaut Girka
-
Fix initial laser offset.2012-02-06, by Thibaut Girka
-
Fix spellcard number 0.2012-02-05, by Thibaut Girka
-
Implement hardcoded function 14 used by spellcard “Lævateinn”.2012-02-05, by Thibaut Girka
-
Partially implement lasers.2012-02-05, by Thibaut Girka
-
Partially implement hardcoded function 16, used for QED: ripples of 495 years2012-01-24, by Thibaut Girka
-
Fix timeout handling2012-01-24, by Thibaut Girka
-
Fix visibility handling2012-01-23, by Thibaut Girka
-
Partially fix some of Flandre's spellcards.2012-01-23, by Thibaut Girka
-
Fix set_visible.2012-01-23, by Thibaut Girka
-
Fix callback handling and damage dealing.2012-01-23, by Thibaut Girka
-
Fix Sakuya's bouncing knives2012-01-23, by Thibaut Girka
-
Implement ECL’s 3rd hardcoded function.2012-01-23, by Emmanuel Gil Peyrot
-
Use better defaults for player, and start the stage as if in practice mode.2012-01-23, by Emmanuel Gil Peyrot
-
Homogenise score increase in item collection, in prevision for text handling.2012-01-15, by Emmanuel Gil Peyrot
-
Add support for reading from a directory instead of a PBG3 (for debugging purposes).2012-01-23, by Thibaut Girka
-
Automatically search data files using different names.2012-01-22, by Thibaut Girka
-
Add heuristics to extract character data from the demo .exe.2012-01-22, by Thibaut Girka
-
Implement bullet flags 1024 and 2048 (bouncing bullet).2012-01-22, by Thibaut Girka
-
Minor performance improvement.2012-01-22, by Thibaut Girka
-
Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.2012-01-22, by Thibaut Girka
-
Switch Bullet to Cython to improve performances.2012-01-22, by Thibaut Girka
-
Refactor pytouhou.game.bullet.2012-01-22, by Thibaut Girka
-
Fix bullet removal condition.2012-01-22, by Thibaut Girka
-
Preload textures to avoid slowdowns during gameplay2012-01-22, by Thibaut Girka
-
Fix initial bullet speed2012-01-22, by Thibaut Girka
-
Improve data reading perfs2012-01-22, by Thibaut Girka
-
Change position/speed interpoletor handling to match the original game more closely.2012-01-22, by Thibaut Girka
-
Change ECL special function 0 in order to match the game more closely (again)2012-01-22, by Thibaut Girka
-
Change ECL special function 0 in order to match the game more closely.2012-01-21, by Thibaut Girka
-
Use the correct animation for player death.2012-01-21, by Emmanuel Gil Peyrot
-
Fix instruction 70 to always fire to the right.2012-01-15, by Emmanuel Gil Peyrot