Mercurial > touhou
graph
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Rename the eosd script into pytouhou, and remove the obsolete pcb one.2014-05-21, by Emmanuel Gil Peyrot
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Set boss mode directly from the enemy.2014-05-15, by Emmanuel Gil Peyrot
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Implement text rendering for the SDL backend.2014-05-15, by Emmanuel Gil Peyrot
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Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.2014-05-10, by Emmanuel Gil Peyrot
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Add a hack to prevent `setup.py clean` from compiling Cython files.2014-05-11, by Emmanuel Gil Peyrot
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Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.2014-05-06, by Emmanuel Gil Peyrot
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Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.2014-05-10, by Emmanuel Gil Peyrot
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Fix text sometimes being drawn with a wrong blend func.2014-05-06, by Emmanuel Gil Peyrot
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Don’t retrieve the keyboard_state pointer at each frame.2014-04-24, by Emmanuel Gil Peyrot
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Fix a segfault happening at exit time on Windows.2014-04-19, by Emmanuel Gil Peyrot
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Make archives return files by default, instead of bytes.2014-04-05, by Emmanuel Gil Peyrot
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Don’t stop music loading if the pos file isn’t found.2014-04-05, by Emmanuel Gil Peyrot
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Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.2014-04-05, by Emmanuel Gil Peyrot
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Optimise Clock a bit more.2014-02-10, by Emmanuel Gil Peyrot
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.2013-12-19, by Emmanuel Gil Peyrot
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Display important messages in popups, instead of the terminal.2013-12-18, by Emmanuel Gil Peyrot
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Replace the --no-music option with --no-sound, disabling sound rendering altogether.2014-03-27, by Emmanuel Gil Peyrot
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Always verify chunks are not None before using them, fix crash when audio is disabled.2014-03-23, by Emmanuel Gil Peyrot
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Inherit music players from a base class.2013-12-18, by Emmanuel Gil Peyrot
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Use Sprite C arrays instead of their tuple representation where it makes sense.2013-12-18, by Emmanuel Gil Peyrot
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Store data in C arrays in Sprite, and add an interface to access them as tuples.2013-12-18, by Emmanuel Gil Peyrot
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Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.2013-12-18, by Emmanuel Gil Peyrot
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Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.2013-12-18, by Emmanuel Gil Peyrot
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Make matrix a struct.2013-12-18, by Emmanuel Gil Peyrot
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Add a compilation option to disable anmviewer.2013-12-18, by Emmanuel Gil Peyrot
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Add a debug option to enable HTML annotations, type inference display and profiling.2013-12-18, by Emmanuel Gil Peyrot
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Store the indices of the framebuffer in a static ibo.2013-12-12, by Emmanuel Gil Peyrot
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Optimise background rendering.2013-12-07, by Emmanuel Gil Peyrot
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Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.2013-12-07, by Emmanuel Gil Peyrot
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Don’t crash if SDL2_ttf couldn’t render a specific string.2013-12-07, by Emmanuel Gil Peyrot