Mercurial > touhou
graph
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Actually compile under 3.x feature level.Wed, 26 Nov 2014 13:37:07 +0100, by Emmanuel Gil Peyrot
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Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.Wed, 26 Nov 2014 13:36:38 +0100, by Emmanuel Gil Peyrot
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Mention Python 3 in the README…Tue, 11 Nov 2014 17:06:50 +0100, by Thibaut Girka
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Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sourcesTue, 11 Nov 2014 15:46:31 +0100, by Thibaut Girka
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Display the traceback on module load error.Tue, 04 Nov 2014 16:44:59 +0100, by Emmanuel Gil Peyrot
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Don’t crash when a sound file isn’t present in the resources.Sat, 25 Oct 2014 20:02:56 +0200, by Emmanuel Gil Peyrot
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Make sample data build again.Sat, 25 Oct 2014 18:57:10 +0200, by Emmanuel Gil Peyrot
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Add a sample character.Sat, 25 Oct 2014 18:52:56 +0200, by Emmanuel Gil Peyrot
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Add a sample Python ECL.Sat, 25 Oct 2014 18:52:21 +0200, by Emmanuel Gil Peyrot
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Add a sample game.Sat, 25 Oct 2014 18:52:17 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode the available games and interfaces, and relocation them.Sat, 25 Oct 2014 18:52:16 +0200, by Emmanuel Gil Peyrot
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.Sat, 25 Oct 2014 18:49:41 +0200, by Emmanuel Gil Peyrot
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Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.Sun, 19 Oct 2014 17:22:26 +0200, by Emmanuel Gil Peyrot
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Make frameskip actually skip the rendering part, not just the buffer swap.Sat, 18 Oct 2014 18:04:43 +0200, by Emmanuel Gil Peyrot
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Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.Thu, 16 Oct 2014 21:40:54 +0200, by Emmanuel Gil Peyrot
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Add the screenshot feature, using P or Home like the original game.Wed, 23 Apr 2014 19:19:32 +0200, by Emmanuel Gil Peyrot
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Make the SDLError exception class automatically call SDL_GetError().Wed, 15 Oct 2014 13:17:07 +0200, by Emmanuel Gil Peyrot
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Switch to Python 3.x instead of 2.7.Tue, 30 Sep 2014 17:14:24 +0200, by Emmanuel Gil Peyrot
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Add a frameskip option, and use swap interval to implement it.Fri, 10 Oct 2014 15:59:11 +0200, by Emmanuel Gil Peyrot
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Prevent a traceback when we call Window.run without a runner set.Wed, 08 Oct 2014 19:20:15 +0200, by Emmanuel Gil Peyrot
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Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.Wed, 08 Oct 2014 18:34:27 +0200, by Emmanuel Gil Peyrot
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Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.Wed, 08 Oct 2014 16:34:24 +0200, by Emmanuel Gil Peyrot
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Use primitive-restart to lower the size of our ibo, if supported.Wed, 08 Oct 2014 14:28:37 +0200, by Emmanuel Gil Peyrot
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.Wed, 08 Oct 2014 13:21:03 +0200, by Emmanuel Gil Peyrot
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Use libepoxy to discover the actual GL version we are using, and available extensions.Sun, 05 Oct 2014 20:38:06 +0200, by Emmanuel Gil Peyrot
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Don’t call gl*DebugGroup if it isn’t exposed by the driver.Sun, 05 Oct 2014 17:46:51 +0200, by Emmanuel Gil Peyrot
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Fix a compilation issue on Cython 0.20.Sun, 07 Sep 2014 13:26:41 +0200, by Emmanuel Gil Peyrot
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Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.Thu, 04 Sep 2014 21:07:45 +0200, by Emmanuel Gil Peyrot
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Add grouping for OpenGL calls, making traces much more readable.Sun, 17 Aug 2014 16:16:58 +0200, by Emmanuel Gil Peyrot
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Make Runner.update callable from Python code.Mon, 04 Aug 2014 18:18:55 +0200, by Emmanuel Gil Peyrot
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Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.Wed, 06 Aug 2014 10:50:19 +0200, by Emmanuel Gil Peyrot
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Allow setup.py to be called without arguments.Tue, 12 Aug 2014 15:07:54 +0200, by Emmanuel Gil Peyrot
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Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.Sat, 26 Jul 2014 14:46:03 +0200, by Emmanuel Gil Peyrot
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Give extra lives to the player once she has reached a certain score, and increment the default score on continue.Sat, 26 Jul 2014 13:07:26 +0200, by Emmanuel Gil Peyrot
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Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.Sat, 26 Jul 2014 01:04:24 +0200, by Emmanuel Gil Peyrot
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Include the Glade file in the main package on install.Wed, 09 Jul 2014 23:44:53 +0200, by Emmanuel Gil Peyrot
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Give point items a score even when collected bellow the Point of Collection.Thu, 10 Jul 2014 14:35:02 +0200, by Emmanuel Gil Peyrot
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Don’t traceback when GTK+ isn’t available.Thu, 10 Jul 2014 13:53:46 +0200, by Emmanuel Gil Peyrot
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Don’t render spellcard background when --no-background is passed.Wed, 09 Jul 2014 16:46:55 +0200, by Emmanuel Gil Peyrot
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Add a GTK+ main menu, mimicking the original EoSD one.Tue, 01 Jul 2014 23:18:15 +0200, by Emmanuel Gil Peyrot
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Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.Tue, 01 Jul 2014 23:17:40 +0200, by Emmanuel Gil Peyrot
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Move all logging logic to the root logger, we don’t need specific handlers anymore.Mon, 30 Jun 2014 20:37:52 +0200, by Emmanuel Gil Peyrot
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Move CLI options to their own module.Wed, 18 Jun 2014 22:39:11 +0200, by Emmanuel Gil Peyrot
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Make Enemy.get_angle able to target any Element, not only Player.Thu, 12 Jun 2014 18:41:01 +0200, by Emmanuel Gil Peyrot
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Fix Windows build, the shaders package was skipped.Thu, 12 Jun 2014 18:40:21 +0200, by Emmanuel Gil Peyrot
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Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.Thu, 05 Jun 2014 18:48:24 +0200, by Emmanuel Gil Peyrot
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Use logging for errors in the pytouhou script.Thu, 05 Jun 2014 18:47:31 +0200, by Emmanuel Gil Peyrot
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Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.Fri, 30 May 2014 16:51:38 +0200, by Emmanuel Gil Peyrot
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot
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Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
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Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot
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Don’t display spellcard backgrounds either with the SDL backend.Tue, 27 May 2014 17:41:52 +0200, by Emmanuel Gil Peyrot
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Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
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Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
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Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
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Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot
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Rename the eosd script into pytouhou, and remove the obsolete pcb one.Wed, 21 May 2014 20:52:42 +0200, by Emmanuel Gil Peyrot
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Set boss mode directly from the enemy.Thu, 15 May 2014 20:14:54 +0200, by Emmanuel Gil Peyrot
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Implement text rendering for the SDL backend.Thu, 15 May 2014 02:56:08 +0200, by Emmanuel Gil Peyrot
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Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.Sat, 10 May 2014 23:40:13 +0200, by Emmanuel Gil Peyrot
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Add a hack to prevent `setup.py clean` from compiling Cython files.Sun, 11 May 2014 13:16:19 +0200, by Emmanuel Gil Peyrot
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Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.Tue, 06 May 2014 20:04:10 +0200, by Emmanuel Gil Peyrot
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Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.Sat, 10 May 2014 22:20:22 +0200, by Emmanuel Gil Peyrot
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Fix text sometimes being drawn with a wrong blend func.Tue, 06 May 2014 20:12:08 +0200, by Emmanuel Gil Peyrot
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Don’t retrieve the keyboard_state pointer at each frame.Thu, 24 Apr 2014 20:01:42 +0200, by Emmanuel Gil Peyrot
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Fix a segfault happening at exit time on Windows.Sat, 19 Apr 2014 19:03:38 +0200, by Emmanuel Gil Peyrot
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Make archives return files by default, instead of bytes.Sat, 05 Apr 2014 18:53:48 +0200, by Emmanuel Gil Peyrot
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Don’t stop music loading if the pos file isn’t found.Sat, 05 Apr 2014 13:51:31 +0200, by Emmanuel Gil Peyrot
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Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.Sat, 05 Apr 2014 13:40:45 +0200, by Emmanuel Gil Peyrot
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Optimise Clock a bit more.Mon, 10 Feb 2014 18:03:50 +0100, by Emmanuel Gil Peyrot
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.Thu, 19 Dec 2013 21:55:26 +0100, by Emmanuel Gil Peyrot
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Display important messages in popups, instead of the terminal.Thu, 19 Dec 2013 00:44:18 +0100, by Emmanuel Gil Peyrot
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Replace the --no-music option with --no-sound, disabling sound rendering altogether.Thu, 27 Mar 2014 21:30:04 +0100, by Emmanuel Gil Peyrot
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Always verify chunks are not None before using them, fix crash when audio is disabled.Sun, 23 Mar 2014 10:51:19 +0100, by Emmanuel Gil Peyrot
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Inherit music players from a base class.Wed, 18 Dec 2013 22:36:23 +0100, by Emmanuel Gil Peyrot
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Use Sprite C arrays instead of their tuple representation where it makes sense.Wed, 18 Dec 2013 18:19:08 +0100, by Emmanuel Gil Peyrot
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Store data in C arrays in Sprite, and add an interface to access them as tuples.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.Wed, 18 Dec 2013 18:15:40 +0100, by Emmanuel Gil Peyrot
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Make matrix a struct.Wed, 18 Dec 2013 17:53:29 +0100, by Emmanuel Gil Peyrot
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Add a compilation option to disable anmviewer.Wed, 18 Dec 2013 17:53:16 +0100, by Emmanuel Gil Peyrot
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Add a debug option to enable HTML annotations, type inference display and profiling.Wed, 18 Dec 2013 17:10:21 +0100, by Emmanuel Gil Peyrot
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Store the indices of the framebuffer in a static ibo.Thu, 12 Dec 2013 13:15:43 +0100, by Emmanuel Gil Peyrot
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Optimise background rendering.Sat, 07 Dec 2013 22:16:38 +0100, by Emmanuel Gil Peyrot
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Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.Sat, 07 Dec 2013 14:15:43 +0100, by Emmanuel Gil Peyrot
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Don’t crash if SDL2_ttf couldn’t render a specific string.Sat, 07 Dec 2013 21:37:55 +0100, by Emmanuel Gil Peyrot
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Merge the lists Game.texts and Game.native_texts into the Game.texts dict.Sun, 11 May 2014 20:25:07 +0200, by Emmanuel Gil Peyrot
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Add an indirection layer for textures, to cope with drivers assigning them random names.Fri, 06 Dec 2013 19:02:42 +0100, by Emmanuel Gil Peyrot
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Remove some useless optimisations now that cython does them for us.Thu, 05 Dec 2013 20:40:11 +0100, by Emmanuel Gil Peyrot
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Move the OpenGL backend to its own package.Thu, 05 Dec 2013 02:16:31 +0100, by Emmanuel Gil Peyrot
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Add a pure SDL backend.Thu, 05 Dec 2013 01:55:39 +0100, by Emmanuel Gil Peyrot
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Don’t type the renderer in GameRunner, so that we can switch it without type issues.Thu, 28 Nov 2013 18:55:43 +0100, by Emmanuel Gil Peyrot
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Make Window able to not initialise OpenGL.Thu, 05 Dec 2013 01:40:31 +0100, by Emmanuel Gil Peyrot
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Some more type optimisations.Mon, 25 Nov 2013 19:12:56 +0100, by Emmanuel Gil Peyrot
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Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.Tue, 19 Nov 2013 14:19:14 +0100, by Emmanuel Gil Peyrot
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Divide the damages inflicted by the number of players.Sun, 17 Nov 2013 17:36:47 +0100, by Emmanuel Gil Peyrot
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Don’t compile useless packages.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
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Manage the texture-specific indices in the Texture, and some more renderer optimisations.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
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Make ANM garbage collectable.Wed, 23 Oct 2013 18:24:17 +0200, by Emmanuel Gil Peyrot
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Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.Fri, 04 Oct 2013 14:27:11 +0200, by Emmanuel Gil Peyrot
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Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.Wed, 23 Oct 2013 18:24:08 +0200, by Emmanuel Gil Peyrot
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Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.Wed, 23 Oct 2013 18:24:07 +0200, by Emmanuel Gil Peyrot
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[Boss rush] Mark removed lasers as suchFri, 08 Nov 2013 13:40:53 +0100, by Thibaut Girka
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Fix boss modeFri, 08 Nov 2013 13:24:37 +0100, by Thibaut Girka
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Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.Mon, 14 Oct 2013 12:45:21 +0200, by Emmanuel Gil Peyrot
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Make enemy callbacks programmables.Mon, 14 Oct 2013 12:20:55 +0200, by Emmanuel Gil Peyrot
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Test target FPS for natural instead of non-zero.Mon, 14 Oct 2013 12:20:39 +0200, by Emmanuel Gil Peyrot
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Drop an useless dependency on Player from Orb, on Game from Laser.Mon, 14 Oct 2013 12:12:52 +0200, by Emmanuel Gil Peyrot
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Merge PlayerState into Player, fix player respawn position.Mon, 14 Oct 2013 12:11:01 +0200, by Emmanuel Gil Peyrot
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Use a cached static float[16] instead of a list for default Matrix data.Sat, 05 Oct 2013 22:00:53 +0200, by Emmanuel Gil Peyrot
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Add friendly fire in netplay.Sat, 21 Sep 2013 20:26:39 +0200, by Emmanuel Gil Peyrot
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Fix gcc’s warnings with -Wall -Wextra.Fri, 04 Oct 2013 14:32:28 +0200, by Emmanuel Gil Peyrot
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Decrease PBG3 loading time by improving lzss and bitstream integration.Fri, 04 Oct 2013 14:28:49 +0200, by Emmanuel Gil Peyrot
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Remove identity lambda for interpolators, improves performances slightly.Fri, 04 Oct 2013 11:19:04 +0200, by Emmanuel Gil Peyrot
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Don’t compile files that don’t benefit from static typing.Fri, 04 Oct 2013 11:11:02 +0200, by Emmanuel Gil Peyrot
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Various netplay-related fixes.Sat, 28 Sep 2013 20:11:41 +0200, by Emmanuel Gil Peyrot
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Merge netplay branch.Fri, 27 Sep 2013 19:01:47 +0200, by Emmanuel Gil Peyrot
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Improve network latency by increasing game latency to 3 frames.Sun, 15 Jan 2012 15:36:23 +0100, by Thibaut Girka
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Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchroThu, 29 Dec 2011 10:35:54 +0100, by Thibaut Girka
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Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)Thu, 29 Dec 2011 01:10:34 +0100, by Thibaut Girka
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Fix a synchro issue... again...Wed, 28 Dec 2011 21:32:30 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 21:09:55 +0100, by Thibaut Girka
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Hopefully improve performanceWed, 28 Dec 2011 19:47:29 +0100, by Thibaut Girka
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Fix several synchro issuesWed, 28 Dec 2011 19:42:48 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 19:09:14 +0100, by Thibaut Girka
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Wait a bit for incoming messages...Wed, 28 Dec 2011 19:07:37 +0100, by Thibaut Girka
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Fix consistencyWed, 28 Dec 2011 18:47:37 +0100, by Thibaut Girka
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Experimental netplay! Yay!Wed, 28 Dec 2011 18:45:09 +0100, by Thibaut Girka
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Fix a crash when handling non-ascii pathsFri, 27 Sep 2013 18:02:04 +0200, by Thibaut Girka
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Cythonize pytouhou.game.text.Mon, 16 Sep 2013 18:42:12 +0200, by Emmanuel Gil Peyrot
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Type bullettype, itemtype and lasertype a bit.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Make Laser and Orb extension types, and use that where possible.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.Mon, 16 Sep 2013 18:41:51 +0200, by Emmanuel Gil Peyrot
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Move SDL context-manager and Window creation outside of main.Sat, 14 Sep 2013 01:05:42 +0200, by Emmanuel Gil Peyrot
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Add “except *” to cdef void functions, and type some more.Thu, 12 Sep 2013 15:47:08 +0200, by Emmanuel Gil Peyrot
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Fix lasers sprite handlingThu, 12 Sep 2013 14:43:38 +0200, by Thibaut Girka
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Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.Thu, 12 Sep 2013 11:59:24 +0200, by Emmanuel Gil Peyrot
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Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.Wed, 11 Sep 2013 16:03:55 +0200, by Emmanuel Gil Peyrot
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Make the window resizable, and scale its content correctly.Wed, 11 Sep 2013 15:55:19 +0200, by Emmanuel Gil Peyrot
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Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.Wed, 11 Sep 2013 00:36:52 +0200, by Emmanuel Gil Peyrot
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Render to framebuffers first, and reposition some interface elements in the game area.Wed, 11 Sep 2013 00:36:50 +0200, by Emmanuel Gil Peyrot
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Make NativeText work with the fixed pipeline.Wed, 11 Sep 2013 00:35:49 +0200, by Emmanuel Gil Peyrot
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Add a context manager to initialize and shut down SDL outside of Window.Fri, 06 Sep 2013 23:29:19 +0200, by Emmanuel Gil Peyrot
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Move every rendering function from gamerunner to gamerenderer.Fri, 06 Sep 2013 22:35:54 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.Thu, 05 Sep 2013 23:11:54 +0200, by Emmanuel Gil Peyrot
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Display the name of a spellcard and the face of its invoker.Sat, 10 Aug 2013 13:36:42 +0200, by Emmanuel Gil Peyrot
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Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.Tue, 16 Jul 2013 21:11:40 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.Mon, 02 Sep 2013 22:16:38 +0200, by Emmanuel Gil Peyrot
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Add an option to choose which game to play; currently only EoSD is supported.Sat, 31 Aug 2013 07:39:04 +0200, by Emmanuel Gil Peyrot
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Raise an exception if GL context creation fails instead of failing silently.Fri, 30 Aug 2013 23:32:36 +0200, by Thibaut Girka
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By default, only enable fps limiting if vsync doesn't do the job.Fri, 30 Aug 2013 20:38:02 +0200, by Thibaut Girka
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Give a friendlier error message if pkg-config isn’t found.Fri, 30 Aug 2013 20:04:39 +0200, by Emmanuel Gil Peyrot
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Add back Windows support, using GLEW for OpenGL.Fri, 30 Aug 2013 18:21:07 +0200, by Emmanuel Gil Peyrot
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Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!Sat, 03 Aug 2013 15:49:11 +0200, by Emmanuel Gil Peyrot
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Make Bullet.state an enum.Sat, 17 Aug 2013 17:44:11 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.game an extension type.Sat, 17 Aug 2013 06:29:53 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.item an extension type.Sat, 17 Aug 2013 06:01:45 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.Sat, 17 Aug 2013 04:44:28 +0200, by Emmanuel Gil Peyrot
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Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.effect an extension type.Sat, 17 Aug 2013 02:36:05 +0200, by Emmanuel Gil Peyrot
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Type Bullet more, to improve performances.Sat, 10 Aug 2013 15:21:39 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.enemy an extension type.Sat, 10 Aug 2013 19:59:17 +0200, by Emmanuel Gil Peyrot
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Add a base Element class for every object in pytouhou.game.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.game.sprite an extension type.Sat, 10 Aug 2013 20:48:17 +0200, by Emmanuel Gil Peyrot
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Make only one call to render_elements during interface rendering.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Make Interpolator an extension type.Wed, 07 Aug 2013 11:34:44 +0200, by Emmanuel Gil Peyrot
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Cythonize pytouhou.utils.maths and pytouhou.utils.vector.Wed, 07 Aug 2013 11:34:42 +0200, by Emmanuel Gil Peyrot
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Improve Matrix representation, using float[16] instead of imbricated python lists.Wed, 07 Aug 2013 11:34:40 +0200, by Emmanuel Gil Peyrot
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Move the common parts of EoSDGame outside, to not reallocate them at each stage.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
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Always run the first frame of an ANMRunner.Sun, 11 Aug 2013 14:23:50 +0200, by Emmanuel Gil Peyrot
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Split ANMRunner.run_frame into Sprite.update.Sat, 10 Aug 2013 15:18:44 +0200, by Emmanuel Gil Peyrot
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Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.Fri, 30 Aug 2013 14:01:09 +0200, by Emmanuel Gil Peyrot
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Remove AnmWrapper, since ANMs are lists of entries now.Sat, 03 Aug 2013 15:49:04 +0200, by Emmanuel Gil Peyrot
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Implement PCB’s ANM2 format and vm.Sat, 03 Aug 2013 15:48:57 +0200, by Emmanuel Gil Peyrot
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Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.Tue, 16 Jul 2013 21:17:22 +0200, by Emmanuel Gil Peyrot
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Move the depth buffer clear outside of scissor, as per apitrace’s advice.Sat, 03 Aug 2013 15:48:51 +0200, by Emmanuel Gil Peyrot
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.Tue, 16 Jul 2013 21:11:35 +0200, by Emmanuel Gil Peyrot
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Make the anmviewer use the new architecture.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Make the Shader class use cython too.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Replace Pyglet with our own Cython OpenGL wrapper.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Refactor window management in its own class.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Replace Pyglet’s image loader with our SDL2_image-based one.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Re-implement frame controlWed, 06 Feb 2013 18:45:12 +0100, by Thibaut Girka
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Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
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Remove the type of the self argument in extension types, as it clutters the code with useless information.Thu, 22 Aug 2013 12:21:12 +0200, by Emmanuel Gil Peyrot
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Importing everything makes the --help slow, call parse_args before the imports.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
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Add a --verbosity option, to disable logging for machines with a very slow terminal.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
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Follow the PEP-0394 guidelines, migrating from python to python2.Sat, 22 Jun 2013 23:16:03 +0200, by Emmanuel Gil Peyrot
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Let the gc do its work, don’t keep useless references.Wed, 12 Jun 2013 18:32:35 +0200, by Emmanuel Gil Peyrot
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Refactor the maths functions out of Renderer.Wed, 12 Jun 2013 18:30:08 +0200, by Emmanuel Gil Peyrot
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Remove indirect access to Matrix values.Wed, 12 Jun 2013 16:07:22 +0200, by Emmanuel Gil Peyrot
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Don’t render null-sized arrays of elements.Wed, 12 Jun 2013 16:03:30 +0200, by Emmanuel Gil Peyrot
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Move ascii_wrapper to the interface, as it is game-dependent.Wed, 12 Jun 2013 16:03:26 +0200, by Emmanuel Gil Peyrot
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Do the correct score calculation even when the enemy isn’t damageable.Sun, 09 Jun 2013 22:54:33 +0200, by Emmanuel Gil Peyrot
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Add a --no-particles option to remove particles.Sun, 09 Jun 2013 22:53:25 +0200, by Emmanuel Gil Peyrot
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Fix the --no-background option.Tue, 30 Apr 2013 01:48:25 +0200, by Emmanuel Gil Peyrot
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Make the anmviewer use the programmable pipeline too.Sun, 24 Mar 2013 10:31:23 +0100, by Emmanuel Gil Peyrot
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Add MoF’s hints support, and fix the Text timeout interface.Sun, 24 Mar 2013 10:29:37 +0100, by Emmanuel Gil Peyrot
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Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.Sun, 17 Feb 2013 15:20:30 +0100, by Emmanuel Gil Peyrot
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Add a version attribute to ANM0 and latest discovered instruction.Sat, 16 Feb 2013 19:31:29 +0100, by Emmanuel Gil Peyrot
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Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.Thu, 14 Feb 2013 20:07:23 +0100, by Emmanuel Gil Peyrot
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Add support for MoF’s hint format.Tue, 12 Feb 2013 19:27:10 +0100, by Emmanuel Gil Peyrot
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Make the background use a single vbo and offsets, just like the 2D code.Tue, 12 Feb 2013 19:19:31 +0100, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.Tue, 12 Feb 2013 18:20:49 +0100, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.Wed, 06 Feb 2013 21:41:05 +0100, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.Wed, 06 Feb 2013 21:19:20 +0100, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.Wed, 06 Feb 2013 21:01:45 +0100, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.Wed, 06 Feb 2013 20:57:16 +0100, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.Wed, 06 Feb 2013 19:55:54 +0100, by Emmanuel Gil Peyrot
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When merging RGB and alpha data, get the C arrays only at the start of the loop.Mon, 07 Jan 2013 22:06:02 +0100, by Emmanuel Gil Peyrot
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Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.Mon, 07 Jan 2013 21:13:32 +0100, by Emmanuel Gil Peyrot
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Use only half-size hitboxes for player.Mon, 12 Nov 2012 18:34:24 +0100, by Emmanuel Gil Peyrot
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Add "explosion", instruction 118.Sun, 21 Oct 2012 23:02:41 +0200, by Emmanuel Gil Peyrot
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Make particles behave as in the original game.Sun, 21 Oct 2012 23:02:40 +0200, by Emmanuel Gil Peyrot
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Display something at the start of a stage.Sat, 20 Oct 2012 20:48:40 +0200, by Emmanuel Gil Peyrot
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Cancel player lasers when she dies.Sat, 20 Oct 2012 20:44:12 +0200, by Emmanuel Gil Peyrot
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Add missing imports, and remove side-effects in asserts.Sat, 20 Oct 2012 20:44:11 +0200, by Emmanuel Gil Peyrot
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Make rendering of multiple-sprites elements work like single-sprites.Tue, 02 Oct 2012 13:27:05 +0200, by Emmanuel Gil Peyrot
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Replace wildcard imports with normal ones.Fri, 07 Sep 2012 13:05:19 +0200, by Emmanuel Gil Peyrot
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Fix the anmviewer, broken since changeset 370:74471afbac37.Fri, 07 Sep 2012 13:04:30 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode background script for Widget.Fri, 07 Sep 2012 12:54:40 +0200, by Emmanuel Gil Peyrot
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Replace player position in game zone right after its move; fix shots offsets at boundaries.Fri, 07 Sep 2012 12:54:38 +0200, by Emmanuel Gil Peyrot
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Make a sound when an enemy is hit.Thu, 30 Aug 2012 11:34:56 +0200, by Emmanuel Gil Peyrot
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Add the debug feature to start a game at the end of a replay.Wed, 29 Aug 2012 18:38:29 +0200, by Emmanuel Gil Peyrot
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Add meaningful exceptions in format parsing.Wed, 29 Aug 2012 18:34:28 +0200, by Emmanuel Gil Peyrot
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Support more than one version of a vm.Mon, 06 Aug 2012 23:10:09 +0200, by Emmanuel Gil Peyrot
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Add an option to disable background.Mon, 06 Aug 2012 23:01:33 +0200, by Emmanuel Gil Peyrot
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Use an iterator to get the keystates from a replay.Sun, 05 Aug 2012 18:19:42 +0200, by Emmanuel Gil Peyrot
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Add the ability to save a replay.Sun, 05 Aug 2012 16:37:26 +0200, by Emmanuel Gil Peyrot
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Use a future-proof ECL parser.Mon, 06 Aug 2012 22:52:22 +0200, by Emmanuel Gil Peyrot
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Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.Fri, 27 Jul 2012 18:57:40 +0200, by Emmanuel Gil Peyrot
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.Fri, 27 Jul 2012 18:43:48 +0200, by Emmanuel Gil Peyrot
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Fix crash with the demo version of Touhou 6Wed, 11 Jul 2012 15:38:15 +0200, by Thibaut Girka
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Minor optimizationsWed, 11 Jul 2012 15:19:44 +0200, by Thibaut Girka