Mercurial > touhou
graph
-
Fix particles, fix "random" item popping, change update order to match the original game's more closely.Fri, 28 Oct 2011 12:38:26 +0200, by Thibaut Girka
-
Use the right “random” item drop function.Thu, 27 Oct 2011 15:17:21 -0700, by Emmanuel Gil Peyrot
-
Set the correct invulnerability time.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
-
Fix a few things about particles.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
-
Fix handling for replay files not beginning with stage 1Thu, 27 Oct 2011 21:53:26 +0200, by Thibaut Girka
-
Fix replay handling and add support for encrypted replaysThu, 27 Oct 2011 14:24:07 +0200, by Thibaut Girka
-
Implement replays.Wed, 26 Oct 2011 17:54:03 -0700, by Emmanuel Gil Peyrot
-
Parse command line with argparse.Wed, 26 Oct 2011 15:03:50 -0700, by Emmanuel Gil Peyrot
-
Don’t reinitialize variables when another sub is called.Wed, 26 Oct 2011 03:03:39 -0700, by Emmanuel Gil Peyrot
-
When touched, drop the items at the right place, and add precisions about particles.Wed, 26 Oct 2011 02:38:50 -0700, by Emmanuel Gil Peyrot
-
Implement two new ECL instructions.Wed, 26 Oct 2011 02:27:00 -0700, by Emmanuel Gil Peyrot
-
(Hopefully) use difficulty as it should.Tue, 25 Oct 2011 01:29:40 +0200, by Thibaut Girka
-
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).Sun, 23 Oct 2011 14:50:44 -0700, by Emmanuel Gil Peyrot
-
Freeze time during spellcardsSun, 23 Oct 2011 23:28:22 +0200, by Thibaut Girka
-
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.Sun, 23 Oct 2011 21:00:53 +0200, by Thibaut Girka
-
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.Sun, 23 Oct 2011 05:11:48 -0700, by Emmanuel Gil Peyrot
-
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.Sun, 23 Oct 2011 01:53:44 -0700, by Emmanuel Gil Peyrot
-
Add grazing check.Sat, 22 Oct 2011 06:21:38 -0700, by Emmanuel Gil Peyrot
-
Don’t collect the items you drop while dying…Fri, 21 Oct 2011 10:45:07 -0700, by Emmanuel Gil Peyrot
-
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)Fri, 21 Oct 2011 19:20:03 +0200, by Thibaut Girka
-
Move effects where they should be.Fri, 21 Oct 2011 09:37:23 -0700, by Emmanuel Gil Peyrot
-
Implement player death.Fri, 21 Oct 2011 09:29:16 -0700, by Emmanuel Gil Peyrot
-
Add support for the last unknown value of the enemy spawning.Thu, 20 Oct 2011 06:34:35 -0700, by Emmanuel Gil Peyrot
-
Implement move anm instructions.Thu, 20 Oct 2011 03:15:55 -0700, by Emmanuel Gil Peyrot
-
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.Tue, 18 Oct 2011 16:25:10 -0700, by Emmanuel Gil Peyrot
-
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.Tue, 18 Oct 2011 14:03:18 -0700, by Emmanuel Gil Peyrot
-
Fix default death animation.Tue, 18 Oct 2011 13:37:55 -0700, by Emmanuel Gil Peyrot
-
Better enemy death, with animation and (hopefully) correct flags handling.Tue, 18 Oct 2011 13:17:23 -0700, by Emmanuel Gil Peyrot
-
Implement item dropping by enemies.Tue, 18 Oct 2011 07:35:02 -0700, by Emmanuel Gil Peyrot
-
Implement player bullets rendering and updating.Sun, 16 Oct 2011 08:01:28 -0700, by Emmanuel Gil Peyrot
-
Implement player bullets in Bullet.Sun, 16 Oct 2011 07:41:26 -0700, by Emmanuel Gil Peyrot
-
Add character choosing in CLI.Sun, 16 Oct 2011 07:42:11 -0700, by Emmanuel Gil Peyrot
-
Add bullet cancel anim supportTue, 11 Oct 2011 11:29:33 +0200, by Thibaut Girka
-
Clean up bullets when starting a spellcardTue, 11 Oct 2011 11:17:39 +0200, by Thibaut Girka
-
Remove remaining pop_enemy/new_enemy messMon, 10 Oct 2011 19:01:23 +0200, by Thibaut Girka
-
Minor cleanupMon, 10 Oct 2011 18:56:13 +0200, by Thibaut Girka
-
Remove half of the new_enemy/pop_enemy mess.Mon, 10 Oct 2011 18:42:02 +0200, by Thibaut Girka
-
Rename a few functions, move a few things around...Mon, 10 Oct 2011 18:34:36 +0200, by Thibaut Girka
-
Implement two new instructions.Sun, 09 Oct 2011 16:55:49 -0700, by Emmanuel Gil Peyrot
-
Implement enemy killing.Sun, 09 Oct 2011 16:55:18 -0700, by Emmanuel Gil Peyrot
-
Add falling items.Sun, 09 Oct 2011 16:54:49 -0700, by Emmanuel Gil Peyrot
-
Add collisions with enemies and items.Sun, 09 Oct 2011 15:32:43 -0700, by Emmanuel Gil Peyrot
-
Merge GameState into Game. TODO: Merge PlayerState into PlayerTue, 04 Oct 2011 23:32:02 +0200, by Thibaut Girka
-
Introduce items, implement ECL instruction 83Tue, 04 Oct 2011 23:09:41 +0200, by Thibaut Girka
-
Fix bullet flags 16 and 32 handlingTue, 04 Oct 2011 18:13:26 +0200, by Thibaut Girka
-
Work around a bug in nouveauTue, 04 Oct 2011 17:52:37 +0200, by Thibaut Girka
-
Fix a crash with ECL instruction 25Tue, 04 Oct 2011 17:52:12 +0200, by Thibaut Girka
-
Evil workaround to pyglet's X11 backendMon, 03 Oct 2011 22:42:26 +0200, by Thibaut Girka
-
Fix bullet orientation in some cases (Meiling's last spellcard)Mon, 03 Oct 2011 22:20:03 +0200, by Thibaut Girka
-
Fix a stupid inversion of properties.Fri, 30 Sep 2011 11:19:33 -0700, by Emmanuel Gil Peyrot
-
Add max bullets limitSun, 25 Sep 2011 21:00:43 +0200, by Thibaut Girka
-
Simple collision detectionSun, 25 Sep 2011 20:56:14 +0200, by Thibaut Girka
-
Fix draw order to match EoSD'sSun, 25 Sep 2011 20:18:30 +0200, by Thibaut Girka
-
Fix move_to (handle variables) and spawn_enemySun, 25 Sep 2011 20:16:13 +0200, by Thibaut Girka
-
Add EoSD's hitboxesSun, 25 Sep 2011 19:59:41 +0200, by Thibaut Girka
-
Fix player hitboxesSun, 25 Sep 2011 19:55:58 +0200, by Thibaut Girka
-
Add CLI rank choosing.Fri, 23 Sep 2011 10:08:33 -0700, by Emmanuel Gil Peyrot
-
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.Fri, 23 Sep 2011 10:05:20 -0700, by Emmanuel Gil Peyrot
-
Implement instruction 74.Fri, 23 Sep 2011 02:52:09 -0700, by Emmanuel Gil Peyrot
-
Add support for enemy spawnling enemies.Fri, 16 Sep 2011 11:21:33 -0700, by Emmanuel Gil Peyrot