Mercurial > touhou
graph
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Make Enemy.get_angle able to target any Element, not only Player.2014-06-12, by Emmanuel Gil Peyrot
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Fix Windows build, the shaders package was skipped.2014-06-12, by Emmanuel Gil Peyrot
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Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.2014-06-05, by Emmanuel Gil Peyrot
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Use logging for errors in the pytouhou script.2014-06-05, by Emmanuel Gil Peyrot
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Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.2014-05-30, by Emmanuel Gil Peyrot
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.2014-05-30, by Emmanuel Gil Peyrot
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.2013-12-12, by Emmanuel Gil Peyrot
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.2014-05-30, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.2014-05-30, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.2014-04-19, by Emmanuel Gil Peyrot
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.2014-05-30, by Emmanuel Gil Peyrot
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Refactor graphics backend selection, to make them fallbackable and optional.2014-05-29, by Emmanuel Gil Peyrot
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Don’t store framerate limit in the Window while it already is in the Clock.2014-05-27, by Emmanuel Gil Peyrot
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Don’t display spellcard backgrounds either with the SDL backend.2014-05-27, by Emmanuel Gil Peyrot