Mercurial > touhou
graph
-
Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
-
Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
-
Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
-
Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
-
Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
-
Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka
-
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
-
Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
-
Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
-
Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
-
Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka
-
Fix orbs' original positionMon, 31 Oct 2011 17:54:06 +0100, by Thibaut Girka