Mercurial > touhou
graph
-
Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
-
Add EoSD's hitboxes2011-09-25, by Thibaut Girka
-
Fix player hitboxes2011-09-25, by Thibaut Girka
-
Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
-
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
-
Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot
-
Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
-
Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
-
Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
-
Use Cython, improve performances!2011-09-11, by Thibaut Girka
-
Introduce characters!2011-09-10, by Thibaut Girka
-
Fix potential crash2011-09-10, by Thibaut Girka
-
Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka
-
Fix bullets2011-09-10, by Thibaut Girka
-
Fix a rendering bug2011-09-10, by Thibaut Girka
-
Small refactoring and massive performance improvements2011-09-10, by Thibaut Girka
-
Fix a few things with special bullet flags2011-09-10, by Thibaut Girka
-
Various optimizations2011-09-10, by Thibaut Girka
-
Add support for launch animations! (Warning: slow :()2011-09-09, by Thibaut Girka
-
More impressive data, use a wider range of things, and document things!2011-09-09, by Thibaut Girka
-
Small refactoring and massive performance improvement2011-09-08, by Thibaut Girka
-
Switch from pygame + PyOpenGL to pyglet2011-09-07, by Thibaut Girka
-
Fix std parsing2011-09-07, by Thibaut Girka
-
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes2011-09-07, by Thibaut Girka