Mercurial > touhou
graph
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Don't lose time updating off-screen enemies' spritesFri, 12 Aug 2011 22:03:34 +0200, by Thibaut Girka
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Massive sprite updating/matrix handling optimizationsFri, 12 Aug 2011 21:40:26 +0200, by Thibaut Girka
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Add rotating sprite supportFri, 12 Aug 2011 21:38:28 +0200, by Thibaut Girka
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Basic sprite animation supportFri, 12 Aug 2011 19:38:27 +0200, by Thibaut Girka
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Preload enemy and background texturesFri, 12 Aug 2011 19:25:08 +0200, by Thibaut Girka
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Fix a deadlock :(Fri, 12 Aug 2011 19:24:53 +0200, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some cullingFri, 12 Aug 2011 19:13:43 +0200, by Thibaut Girka
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Fix Rumia's animationsThu, 11 Aug 2011 21:21:38 +0200, by Thibaut Girka
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Small refactoring, and Rumia \o/Thu, 11 Aug 2011 12:39:12 +0200, by Thibaut Girka
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Handle more enemies types and movementsThu, 11 Aug 2011 12:13:48 +0200, by Thibaut Girka
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Minor fix in eclviewerTue, 09 Aug 2011 12:02:02 +0200, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.Tue, 09 Aug 2011 11:40:48 +0200, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.Tue, 09 Aug 2011 11:40:13 +0200, by Thibaut Girka
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Refactor in order to support multiple texturesSat, 06 Aug 2011 12:36:25 +0200, by Thibaut Girka