Mercurial > touhou
graph
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Add a pure SDL backend.2013-12-05, by Emmanuel Gil Peyrot
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Don’t type the renderer in GameRunner, so that we can switch it without type issues.2013-11-28, by Emmanuel Gil Peyrot
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Make Window able to not initialise OpenGL.2013-12-05, by Emmanuel Gil Peyrot
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Some more type optimisations.2013-11-25, by Emmanuel Gil Peyrot
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Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.2013-11-19, by Emmanuel Gil Peyrot
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Divide the damages inflicted by the number of players.2013-11-17, by Emmanuel Gil Peyrot
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Don’t compile useless packages.2013-11-01, by Emmanuel Gil Peyrot
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Manage the texture-specific indices in the Texture, and some more renderer optimisations.2013-11-01, by Emmanuel Gil Peyrot
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Make ANM garbage collectable.2013-10-23, by Emmanuel Gil Peyrot
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Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.2013-10-04, by Emmanuel Gil Peyrot
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Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.2013-10-23, by Emmanuel Gil Peyrot
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[Boss rush] Mark removed lasers as such2013-11-08, by Thibaut Girka
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Fix boss mode2013-11-08, by Thibaut Girka
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Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.2013-10-14, by Emmanuel Gil Peyrot
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Make enemy callbacks programmables.2013-10-14, by Emmanuel Gil Peyrot
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Test target FPS for natural instead of non-zero.2013-10-14, by Emmanuel Gil Peyrot
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Drop an useless dependency on Player from Orb, on Game from Laser.2013-10-14, by Emmanuel Gil Peyrot
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Merge PlayerState into Player, fix player respawn position.2013-10-14, by Emmanuel Gil Peyrot
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Use a cached static float[16] instead of a list for default Matrix data.2013-10-05, by Emmanuel Gil Peyrot
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Add friendly fire in netplay.2013-09-21, by Emmanuel Gil Peyrot
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Fix gcc’s warnings with -Wall -Wextra.2013-10-04, by Emmanuel Gil Peyrot
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Decrease PBG3 loading time by improving lzss and bitstream integration.2013-10-04, by Emmanuel Gil Peyrot
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Remove identity lambda for interpolators, improves performances slightly.2013-10-04, by Emmanuel Gil Peyrot
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Don’t compile files that don’t benefit from static typing.2013-10-04, by Emmanuel Gil Peyrot
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Various netplay-related fixes.2013-09-28, by Emmanuel Gil Peyrot
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Merge netplay branch.2013-09-27, by Emmanuel Gil Peyrot
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Improve network latency by increasing game latency to 3 frames.2012-01-15, by Thibaut Girka
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Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchro2011-12-29, by Thibaut Girka
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Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)2011-12-29, by Thibaut Girka
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Fix a synchro issue... again...2011-12-28, by Thibaut Girka
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Fix synchro bug2011-12-28, by Thibaut Girka
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Hopefully improve performance2011-12-28, by Thibaut Girka
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Fix several synchro issues2011-12-28, by Thibaut Girka
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Fix synchro bug2011-12-28, by Thibaut Girka
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Wait a bit for incoming messages...2011-12-28, by Thibaut Girka
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Fix consistency2011-12-28, by Thibaut Girka
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Experimental netplay! Yay!2011-12-28, by Thibaut Girka
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Fix a crash when handling non-ascii paths2013-09-27, by Thibaut Girka
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Cythonize pytouhou.game.text.2013-09-16, by Emmanuel Gil Peyrot
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Type bullettype, itemtype and lasertype a bit.2013-09-16, by Emmanuel Gil Peyrot
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Make Laser and Orb extension types, and use that where possible.2013-09-16, by Emmanuel Gil Peyrot
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Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.2013-09-16, by Emmanuel Gil Peyrot
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Move SDL context-manager and Window creation outside of main.2013-09-13, by Emmanuel Gil Peyrot
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Add “except *” to cdef void functions, and type some more.2013-09-12, by Emmanuel Gil Peyrot
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Fix lasers sprite handling2013-09-12, by Thibaut Girka
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Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.2013-09-12, by Emmanuel Gil Peyrot
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Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.2013-09-11, by Emmanuel Gil Peyrot
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Make the window resizable, and scale its content correctly.2013-09-11, by Emmanuel Gil Peyrot
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Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.2013-09-10, by Emmanuel Gil Peyrot
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Render to framebuffers first, and reposition some interface elements in the game area.2013-09-10, by Emmanuel Gil Peyrot
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Make NativeText work with the fixed pipeline.2013-09-10, by Emmanuel Gil Peyrot
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Add a context manager to initialize and shut down SDL outside of Window.2013-09-06, by Emmanuel Gil Peyrot
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Move every rendering function from gamerunner to gamerenderer.2013-09-06, by Emmanuel Gil Peyrot
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Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.2013-09-05, by Emmanuel Gil Peyrot
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Display the name of a spellcard and the face of its invoker.2013-08-10, by Emmanuel Gil Peyrot
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Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.2013-07-16, by Emmanuel Gil Peyrot
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Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.2013-09-02, by Emmanuel Gil Peyrot
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Add an option to choose which game to play; currently only EoSD is supported.2013-08-31, by Emmanuel Gil Peyrot
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Raise an exception if GL context creation fails instead of failing silently.2013-08-30, by Thibaut Girka
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By default, only enable fps limiting if vsync doesn't do the job.2013-08-30, by Thibaut Girka
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Give a friendlier error message if pkg-config isn’t found.2013-08-30, by Emmanuel Gil Peyrot
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Add back Windows support, using GLEW for OpenGL.2013-08-30, by Emmanuel Gil Peyrot
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Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!2013-08-03, by Emmanuel Gil Peyrot
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Make Bullet.state an enum.2013-08-17, by Emmanuel Gil Peyrot
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Make pytouhou.game.game an extension type.2013-08-17, by Emmanuel Gil Peyrot
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Make pytouhou.game.item an extension type.2013-08-17, by Emmanuel Gil Peyrot
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Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.2013-08-17, by Emmanuel Gil Peyrot
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Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.2013-08-30, by Emmanuel Gil Peyrot
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Make pytouhou.game.effect an extension type.2013-08-17, by Emmanuel Gil Peyrot
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Type Bullet more, to improve performances.2013-08-10, by Emmanuel Gil Peyrot
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Make pytouhou.game.enemy an extension type.2013-08-10, by Emmanuel Gil Peyrot
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Add a base Element class for every object in pytouhou.game.2013-08-30, by Emmanuel Gil Peyrot
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Make pytouhou.game.sprite an extension type.2013-08-10, by Emmanuel Gil Peyrot
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Make only one call to render_elements during interface rendering.2013-08-11, by Emmanuel Gil Peyrot
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Make Interpolator an extension type.2013-08-07, by Emmanuel Gil Peyrot
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Cythonize pytouhou.utils.maths and pytouhou.utils.vector.2013-08-07, by Emmanuel Gil Peyrot
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Improve Matrix representation, using float[16] instead of imbricated python lists.2013-08-07, by Emmanuel Gil Peyrot
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Move the common parts of EoSDGame outside, to not reallocate them at each stage.2013-08-11, by Emmanuel Gil Peyrot
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Always run the first frame of an ANMRunner.2013-08-11, by Emmanuel Gil Peyrot
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Split ANMRunner.run_frame into Sprite.update.2013-08-10, by Emmanuel Gil Peyrot
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Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.2013-08-30, by Emmanuel Gil Peyrot
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Remove AnmWrapper, since ANMs are lists of entries now.2013-08-03, by Emmanuel Gil Peyrot
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Implement PCB’s ANM2 format and vm.2013-08-03, by Emmanuel Gil Peyrot
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Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.2013-07-16, by Emmanuel Gil Peyrot
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Move the depth buffer clear outside of scissor, as per apitrace’s advice.2013-08-03, by Emmanuel Gil Peyrot
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Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.2013-07-16, by Emmanuel Gil Peyrot
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Make the anmviewer use the new architecture.2013-07-16, by Emmanuel Gil Peyrot
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Make the Shader class use cython too.2013-07-16, by Emmanuel Gil Peyrot
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Replace Pyglet with our own Cython OpenGL wrapper.2013-07-16, by Emmanuel Gil Peyrot
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Refactor window management in its own class.2013-07-16, by Emmanuel Gil Peyrot
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Add back music and SFX playback using SDL_mixer instead of pyglet, and add FLAC and Vorbis support.2013-07-16, by Emmanuel Gil Peyrot
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Replace Pyglet’s image loader with our SDL2_image-based one.2013-07-16, by Emmanuel Gil Peyrot
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Re-implement frame control2013-02-06, by Thibaut Girka
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Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.2013-07-16, by Emmanuel Gil Peyrot
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Remove the type of the self argument in extension types, as it clutters the code with useless information.2013-08-22, by Emmanuel Gil Peyrot
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Importing everything makes the --help slow, call parse_args before the imports.2013-07-16, by Emmanuel Gil Peyrot
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Add a --verbosity option, to disable logging for machines with a very slow terminal.2013-07-16, by Emmanuel Gil Peyrot
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Follow the PEP-0394 guidelines, migrating from python to python2.2013-06-22, by Emmanuel Gil Peyrot
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Let the gc do its work, don’t keep useless references.2013-06-12, by Emmanuel Gil Peyrot
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Refactor the maths functions out of Renderer.2013-06-12, by Emmanuel Gil Peyrot
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Remove indirect access to Matrix values.2013-06-12, by Emmanuel Gil Peyrot
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Don’t render null-sized arrays of elements.2013-06-12, by Emmanuel Gil Peyrot
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Move ascii_wrapper to the interface, as it is game-dependent.2013-06-12, by Emmanuel Gil Peyrot
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Do the correct score calculation even when the enemy isn’t damageable.2013-06-09, by Emmanuel Gil Peyrot
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Add a --no-particles option to remove particles.2013-06-09, by Emmanuel Gil Peyrot
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Fix the --no-background option.2013-04-29, by Emmanuel Gil Peyrot
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Make the anmviewer use the programmable pipeline too.2013-03-24, by Emmanuel Gil Peyrot
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Add MoF’s hints support, and fix the Text timeout interface.2013-03-24, by Emmanuel Gil Peyrot
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Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.2013-02-17, by Emmanuel Gil Peyrot
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Add a version attribute to ANM0 and latest discovered instruction.2013-02-16, by Emmanuel Gil Peyrot
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Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.2013-02-14, by Emmanuel Gil Peyrot
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Add support for MoF’s hint format.2013-02-12, by Emmanuel Gil Peyrot
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Make the background use a single vbo and offsets, just like the 2D code.2013-02-12, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.2013-02-12, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.2013-02-06, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.2013-02-06, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.2013-02-06, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.2013-02-06, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.2013-02-06, by Emmanuel Gil Peyrot