Mercurial > touhou
graph
-
Give a friendlier error message if pkg-config isn’t found.Fri, 30 Aug 2013 20:04:39 +0200, by Emmanuel Gil Peyrot
-
Add back Windows support, using GLEW for OpenGL.Fri, 30 Aug 2013 18:21:07 +0200, by Emmanuel Gil Peyrot
-
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!Sat, 03 Aug 2013 15:49:11 +0200, by Emmanuel Gil Peyrot
-
Make Bullet.state an enum.Sat, 17 Aug 2013 17:44:11 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.game an extension type.Sat, 17 Aug 2013 06:29:53 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.item an extension type.Sat, 17 Aug 2013 06:01:45 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.Sat, 17 Aug 2013 04:44:28 +0200, by Emmanuel Gil Peyrot
-
Use a simple for loop to determine the power level of the player; fixes a traceback when the SHT has no shot at all.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.effect an extension type.Sat, 17 Aug 2013 02:36:05 +0200, by Emmanuel Gil Peyrot
-
Type Bullet more, to improve performances.Sat, 10 Aug 2013 15:21:39 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.enemy an extension type.Sat, 10 Aug 2013 19:59:17 +0200, by Emmanuel Gil Peyrot
-
Add a base Element class for every object in pytouhou.game.Fri, 30 Aug 2013 14:16:08 +0200, by Emmanuel Gil Peyrot
-
Make pytouhou.game.sprite an extension type.Sat, 10 Aug 2013 20:48:17 +0200, by Emmanuel Gil Peyrot
-
Make only one call to render_elements during interface rendering.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
-
Make Interpolator an extension type.Wed, 07 Aug 2013 11:34:44 +0200, by Emmanuel Gil Peyrot
-
Cythonize pytouhou.utils.maths and pytouhou.utils.vector.Wed, 07 Aug 2013 11:34:42 +0200, by Emmanuel Gil Peyrot
-
Improve Matrix representation, using float[16] instead of imbricated python lists.Wed, 07 Aug 2013 11:34:40 +0200, by Emmanuel Gil Peyrot
-
Move the common parts of EoSDGame outside, to not reallocate them at each stage.Sun, 11 Aug 2013 14:30:52 +0200, by Emmanuel Gil Peyrot
-
Always run the first frame of an ANMRunner.Sun, 11 Aug 2013 14:23:50 +0200, by Emmanuel Gil Peyrot
-
Split ANMRunner.run_frame into Sprite.update.Sat, 10 Aug 2013 15:18:44 +0200, by Emmanuel Gil Peyrot
-
Use cythonize in setup.py, also compile .py files, and entirely remove pyximport support.Fri, 30 Aug 2013 14:01:09 +0200, by Emmanuel Gil Peyrot
-
Remove AnmWrapper, since ANMs are lists of entries now.Sat, 03 Aug 2013 15:49:04 +0200, by Emmanuel Gil Peyrot
-
Implement PCB’s ANM2 format and vm.Sat, 03 Aug 2013 15:48:57 +0200, by Emmanuel Gil Peyrot
-
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.Tue, 16 Jul 2013 21:17:22 +0200, by Emmanuel Gil Peyrot
-
Move the depth buffer clear outside of scissor, as per apitrace’s advice.Sat, 03 Aug 2013 15:48:51 +0200, by Emmanuel Gil Peyrot
-
Never keep texture on the host when it has been uploaded, and prevent them from being decoded again.Tue, 16 Jul 2013 21:11:35 +0200, by Emmanuel Gil Peyrot
-
Make the anmviewer use the new architecture.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Make the Shader class use cython too.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Replace Pyglet with our own Cython OpenGL wrapper.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot
-
Refactor window management in its own class.Tue, 16 Jul 2013 21:07:15 +0200, by Emmanuel Gil Peyrot