Mercurial > touhou
graph
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Replace player position in game zone right after its move; fix shots offsets at boundaries.Fri, 07 Sep 2012 12:54:38 +0200, by Emmanuel Gil Peyrot
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Make a sound when an enemy is hit.Thu, 30 Aug 2012 11:34:56 +0200, by Emmanuel Gil Peyrot
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Add the debug feature to start a game at the end of a replay.Wed, 29 Aug 2012 18:38:29 +0200, by Emmanuel Gil Peyrot
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Add meaningful exceptions in format parsing.Wed, 29 Aug 2012 18:34:28 +0200, by Emmanuel Gil Peyrot
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Support more than one version of a vm.Mon, 06 Aug 2012 23:10:09 +0200, by Emmanuel Gil Peyrot
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Add an option to disable background.Mon, 06 Aug 2012 23:01:33 +0200, by Emmanuel Gil Peyrot
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Use an iterator to get the keystates from a replay.Sun, 05 Aug 2012 18:19:42 +0200, by Emmanuel Gil Peyrot
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Add the ability to save a replay.Sun, 05 Aug 2012 16:37:26 +0200, by Emmanuel Gil Peyrot
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Use a future-proof ECL parser.Mon, 06 Aug 2012 22:52:22 +0200, by Emmanuel Gil Peyrot
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Replace GL_QUADS with GL_TRIANGLES, to be GLES compatible.Fri, 27 Jul 2012 18:57:40 +0200, by Emmanuel Gil Peyrot
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Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.Fri, 27 Jul 2012 18:43:48 +0200, by Emmanuel Gil Peyrot
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Fix crash with the demo version of Touhou 6Wed, 11 Jul 2012 15:38:15 +0200, by Thibaut Girka
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Minor optimizationsWed, 11 Jul 2012 15:19:44 +0200, by Thibaut Girka
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Various optimizationsTue, 10 Jul 2012 00:25:08 +0200, by Thibaut Girka
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Fix Rumia on timeoutMon, 09 Jul 2012 22:15:07 +0200, by Thibaut Girka
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Add more information to ECL debug messagesMon, 09 Jul 2012 22:14:55 +0200, by Thibaut Girka
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Empty ECL stack when calling a callback.Mon, 09 Jul 2012 22:13:52 +0200, by Thibaut Girka
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Enable debug messages when using --debugMon, 09 Jul 2012 22:12:04 +0200, by Thibaut Girka
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(partially?) implement ECL's instruction 133Mon, 09 Jul 2012 21:12:10 +0200, by Thibaut Girka
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Rename set_visible to set_invisible, since it's what it does...Mon, 09 Jul 2012 21:11:46 +0200, by Thibaut Girka
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Fix Flandre's QED: Ripples of 495 yearsMon, 09 Jul 2012 21:10:38 +0200, by Thibaut Girka
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Fix crash in ECL's kill_enemiesMon, 09 Jul 2012 21:09:56 +0200, by Thibaut Girka
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Make bosses clean their mess when timeoutingSun, 08 Jul 2012 01:23:47 +0200, by Thibaut Girka
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Fix KoakumaSun, 08 Jul 2012 01:20:47 +0200, by Thibaut Girka
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Fix crasherSun, 08 Jul 2012 00:42:17 +0200, by Thibaut Girka
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Fix bullet cancellation... again...Sat, 07 Jul 2012 23:16:03 +0200, by Thibaut Girka
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Fix callbacksSat, 07 Jul 2012 23:06:15 +0200, by Thibaut Girka
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Allow Z as well as W to shoot.Sat, 07 Jul 2012 21:48:58 +0200, by Thibaut Girka