Mercurial > touhou
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Implement instruction 74.Fri, 23 Sep 2011 02:52:09 -0700, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.Fri, 16 Sep 2011 11:21:33 -0700, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.Sun, 11 Sep 2011 07:34:34 -0700, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.Sun, 11 Sep 2011 05:13:43 -0700, by Emmanuel Gil Peyrot
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Use Cython, improve performances!Sun, 11 Sep 2011 02:02:59 +0200, by Thibaut Girka
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Introduce characters!Sat, 10 Sep 2011 22:48:56 +0200, by Thibaut Girka
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Fix potential crashSat, 10 Sep 2011 18:33:45 +0200, by Thibaut Girka
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Fix Cirno's freezing bulletsSat, 10 Sep 2011 16:21:59 +0200, by Thibaut Girka
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Fix bulletsSat, 10 Sep 2011 16:13:54 +0200, by Thibaut Girka
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Fix a rendering bugSat, 10 Sep 2011 15:35:18 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementsSat, 10 Sep 2011 15:04:47 +0200, by Thibaut Girka
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Fix a few things with special bullet flagsSat, 10 Sep 2011 12:16:36 +0200, by Thibaut Girka
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Various optimizationsSat, 10 Sep 2011 11:58:24 +0200, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()Sat, 10 Sep 2011 01:26:30 +0200, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!Fri, 09 Sep 2011 21:36:53 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementThu, 08 Sep 2011 12:46:05 +0200, by Thibaut Girka
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Switch from pygame + PyOpenGL to pygletWed, 07 Sep 2011 18:12:24 +0200, by Thibaut Girka
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Fix std parsingWed, 07 Sep 2011 15:43:46 +0200, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizesWed, 07 Sep 2011 12:10:28 +0200, by Thibaut Girka
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Welcome self-sufficient data!Wed, 07 Sep 2011 10:51:08 +0200, by Thibaut Girka
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Add sample dataWed, 07 Sep 2011 00:40:14 +0200, by Thibaut Girka
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Fix special bullet function/flags handlingWed, 07 Sep 2011 00:29:12 +0200, by Thibaut Girka
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Minor changesWed, 07 Sep 2011 00:17:11 +0200, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!Tue, 06 Sep 2011 22:40:45 +0200, by Thibaut Girka
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Fix a few, minor thingsTue, 06 Sep 2011 21:28:44 +0200, by Thibaut Girka
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Add writing support to pytouhou.formats.std!Tue, 06 Sep 2011 16:40:32 +0200, by Thibaut Girka
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Implement bullet_launch_offset thingTue, 06 Sep 2011 13:54:40 +0200, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!Tue, 06 Sep 2011 00:26:13 +0200, by Thibaut Girka
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(almost) implement Cirno's freezing spellcardMon, 05 Sep 2011 23:04:43 +0200, by Thibaut Girka
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Minor refactoringMon, 05 Sep 2011 22:40:46 +0200, by Thibaut Girka
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A few changes in the execution order to match 102h.exeMon, 05 Sep 2011 17:18:47 +0200, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exeMon, 05 Sep 2011 17:18:23 +0200, by Thibaut Girka
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Fix boss callback, handle a few more callbacksMon, 05 Sep 2011 01:07:43 +0200, by Thibaut Girka
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Handle variables in ECL instruction 82Mon, 05 Sep 2011 00:41:23 +0200, by Thibaut Girka
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Disable debug-level loggingMon, 05 Sep 2011 00:30:09 +0200, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!Mon, 05 Sep 2011 00:29:31 +0200, by Thibaut Girka
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Change a debug string to avoid confusionSun, 04 Sep 2011 23:55:35 +0200, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemySun, 04 Sep 2011 23:51:14 +0200, by Thibaut Girka
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Refactor \o/Sun, 04 Sep 2011 23:50:00 +0200, by Thibaut Girka
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Handle ECL instruction 18Sun, 04 Sep 2011 21:50:50 +0200, by Thibaut Girka
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Handle ECL opcodes with string.Sun, 04 Sep 2011 12:52:47 -0700, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoringSun, 04 Sep 2011 20:04:00 +0200, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded thingsSun, 04 Sep 2011 17:34:45 +0200, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.Sun, 04 Sep 2011 17:33:40 +0200, by Thibaut Girka
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Fix ECL instruction 3Sun, 04 Sep 2011 10:19:42 +0200, by Thibaut Girka
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Minor refactoringSun, 04 Sep 2011 10:12:15 +0200, by Thibaut Girka
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Fix attack flags implementationSun, 04 Sep 2011 09:36:51 +0200, by Thibaut Girka
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Ugly implementation of three new attack flags.Sat, 03 Sep 2011 17:44:48 -0700, by Emmanuel Gil Peyrot
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Fix add_intSun, 04 Sep 2011 01:09:28 +0200, by Thibaut Girka
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Handle a few attack flagsSun, 04 Sep 2011 00:49:22 +0200, by Thibaut Girka
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Various optimizationsSat, 03 Sep 2011 23:34:12 +0200, by Thibaut Girka
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Oops O:)Sat, 03 Sep 2011 22:58:13 +0200, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :pSat, 03 Sep 2011 22:22:58 +0200, by Thibaut Girka
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Fix a few thingsSat, 03 Sep 2011 22:16:47 +0200, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsetsSat, 03 Sep 2011 22:08:40 +0200, by Thibaut Girka
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Fix set_random_sprite's formatSat, 03 Sep 2011 20:15:13 +0200, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/Sat, 03 Sep 2011 18:17:39 +0200, by Thibaut Girka
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Fix/rename/comment a few thingsWed, 31 Aug 2011 13:51:42 +0200, by Thibaut Girka
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Handle a new ECL instruction, and add some names.Tue, 30 Aug 2011 18:44:58 -0700, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.Tue, 30 Aug 2011 17:12:08 -0700, by Emmanuel Gil Peyrot
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Handle a few more ECL instructionsTue, 30 Aug 2011 16:30:40 +0200, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)Sun, 28 Aug 2011 11:20:35 +0200, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)Sun, 28 Aug 2011 11:20:16 +0200, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.Sun, 28 Aug 2011 01:23:11 +0200, by Thibaut Girka
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Add support for a few ANM instructionsSat, 27 Aug 2011 20:42:16 +0200, by Thibaut Girka
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Add set_random_angle supportSat, 27 Aug 2011 11:24:22 +0200, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.Sat, 27 Aug 2011 10:58:54 +0200, by Thibaut Girka
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Minor cleanupFri, 26 Aug 2011 22:53:15 +0200, by Thibaut Girka
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Add support for a few opcodes.Fri, 26 Aug 2011 22:43:10 +0200, by Thibaut Girka
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Add offset translation for all relative jumps.Thu, 25 Aug 2011 11:33:47 -0700, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.Thu, 25 Aug 2011 20:19:25 +0200, by Emmanuel Gil Peyrot
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Implement conditional jumps.Wed, 24 Aug 2011 22:44:40 -0700, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.Wed, 24 Aug 2011 17:14:05 -0700, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functionsWed, 24 Aug 2011 21:16:14 +0200, by Thibaut Girka
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Fix toggle_mirror.Wed, 24 Aug 2011 21:14:07 +0200, by Thibaut Girka
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Enable interpolators to use different formulasWed, 24 Aug 2011 21:12:45 +0200, by Thibaut Girka
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Handle set_random_angle properly! At last!Wed, 24 Aug 2011 01:34:11 +0200, by Thibaut Girka
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Use logging moduleTue, 23 Aug 2011 21:01:50 +0200, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructionsTue, 23 Aug 2011 19:27:24 +0200, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)Tue, 23 Aug 2011 00:15:22 +0200, by Thibaut Girka
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Fix a few bugsTue, 23 Aug 2011 00:10:35 +0200, by Thibaut Girka
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Fix anim cyclingMon, 22 Aug 2011 23:43:40 +0200, by Thibaut Girka
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OopsMon, 22 Aug 2011 23:20:17 +0200, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.Mon, 22 Aug 2011 22:37:14 +0200, by Thibaut Girka
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Add support for a few instructionsMon, 22 Aug 2011 22:12:34 +0200, by Thibaut Girka
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Fix a few bugs and add support for a few instructionsMon, 22 Aug 2011 21:16:47 +0200, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunnerMon, 22 Aug 2011 19:23:00 +0200, by Thibaut Girka
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Support a few more instructionsMon, 22 Aug 2011 15:45:42 +0200, by Thibaut Girka
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Handle a few more opcodesMon, 22 Aug 2011 10:49:59 +0200, by Thibaut Girka
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Add/fix a few opcodesMon, 22 Aug 2011 10:49:49 +0200, by Thibaut Girka
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Fix camera handling, should be much closer to the original, nowMon, 22 Aug 2011 09:11:16 +0200, by Thibaut Girka
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Fix Matrix.rotate_yMon, 22 Aug 2011 09:10:36 +0200, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)Thu, 18 Aug 2011 22:24:32 +0200, by Thibaut Girka
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Refactor ECL parsing/etc.Thu, 18 Aug 2011 22:11:39 +0200, by Thibaut Girka
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Add (hopefully) "texture shifting" in animationsMon, 15 Aug 2011 00:41:51 +0200, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/Mon, 15 Aug 2011 00:41:32 +0200, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSDMon, 15 Aug 2011 00:38:19 +0200, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handlingSun, 14 Aug 2011 18:08:45 +0200, by Thibaut Girka
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Add alpha (anm0 instruction 3) supportSun, 14 Aug 2011 18:00:06 +0200, by Thibaut Girka
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Minor refactoringSun, 14 Aug 2011 14:58:30 +0200, by Thibaut Girka
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Fix anm0 parsingSun, 14 Aug 2011 14:57:56 +0200, by Thibaut Girka
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Fix animation script flow handlingSun, 14 Aug 2011 13:34:58 +0200, by Thibaut Girka
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Fix scoping issue with _enemy_deleterSat, 13 Aug 2011 00:24:55 +0200, by Thibaut Girka
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Can't stop optimizing!Sat, 13 Aug 2011 00:14:29 +0200, by Thibaut Girka
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Some more optimization!Sat, 13 Aug 2011 00:02:11 +0200, by Thibaut Girka
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Various optimizationsFri, 12 Aug 2011 23:47:34 +0200, by Thibaut Girka
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Don't lose time updating off-screen enemies' spritesFri, 12 Aug 2011 22:03:34 +0200, by Thibaut Girka
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Massive sprite updating/matrix handling optimizationsFri, 12 Aug 2011 21:40:26 +0200, by Thibaut Girka
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Add rotating sprite supportFri, 12 Aug 2011 21:38:28 +0200, by Thibaut Girka
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Basic sprite animation supportFri, 12 Aug 2011 19:38:27 +0200, by Thibaut Girka
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Preload enemy and background texturesFri, 12 Aug 2011 19:25:08 +0200, by Thibaut Girka
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Fix a deadlock :(Fri, 12 Aug 2011 19:24:53 +0200, by Thibaut Girka