Mercurial > touhou
graph
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Don’t crash when a sound file isn’t present in the resources.Sat, 25 Oct 2014 20:02:56 +0200, by Emmanuel Gil Peyrot
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Make sample data build again.Sat, 25 Oct 2014 18:57:10 +0200, by Emmanuel Gil Peyrot
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Add a sample character.Sat, 25 Oct 2014 18:52:56 +0200, by Emmanuel Gil Peyrot
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Add a sample Python ECL.Sat, 25 Oct 2014 18:52:21 +0200, by Emmanuel Gil Peyrot
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Add a sample game.Sat, 25 Oct 2014 18:52:17 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode the available games and interfaces, and relocation them.Sat, 25 Oct 2014 18:52:16 +0200, by Emmanuel Gil Peyrot
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Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.Sat, 25 Oct 2014 18:49:41 +0200, by Emmanuel Gil Peyrot
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Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.Sun, 19 Oct 2014 17:22:26 +0200, by Emmanuel Gil Peyrot
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Make frameskip actually skip the rendering part, not just the buffer swap.Sat, 18 Oct 2014 18:04:43 +0200, by Emmanuel Gil Peyrot
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Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.Thu, 16 Oct 2014 21:40:54 +0200, by Emmanuel Gil Peyrot
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Add the screenshot feature, using P or Home like the original game.Wed, 23 Apr 2014 19:19:32 +0200, by Emmanuel Gil Peyrot
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Make the SDLError exception class automatically call SDL_GetError().Wed, 15 Oct 2014 13:17:07 +0200, by Emmanuel Gil Peyrot
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Switch to Python 3.x instead of 2.7.Tue, 30 Sep 2014 17:14:24 +0200, by Emmanuel Gil Peyrot
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Add a frameskip option, and use swap interval to implement it.Fri, 10 Oct 2014 15:59:11 +0200, by Emmanuel Gil Peyrot
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Prevent a traceback when we call Window.run without a runner set.Wed, 08 Oct 2014 19:20:15 +0200, by Emmanuel Gil Peyrot
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Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.Wed, 08 Oct 2014 18:34:27 +0200, by Emmanuel Gil Peyrot
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Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.Wed, 08 Oct 2014 16:34:24 +0200, by Emmanuel Gil Peyrot
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Use primitive-restart to lower the size of our ibo, if supported.Wed, 08 Oct 2014 14:28:37 +0200, by Emmanuel Gil Peyrot
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Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.Wed, 08 Oct 2014 13:21:03 +0200, by Emmanuel Gil Peyrot
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Use libepoxy to discover the actual GL version we are using, and available extensions.Sun, 05 Oct 2014 20:38:06 +0200, by Emmanuel Gil Peyrot
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Don’t call gl*DebugGroup if it isn’t exposed by the driver.Sun, 05 Oct 2014 17:46:51 +0200, by Emmanuel Gil Peyrot
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Fix a compilation issue on Cython 0.20.Sun, 07 Sep 2014 13:26:41 +0200, by Emmanuel Gil Peyrot
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Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.Thu, 04 Sep 2014 21:07:45 +0200, by Emmanuel Gil Peyrot
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Add grouping for OpenGL calls, making traces much more readable.Sun, 17 Aug 2014 16:16:58 +0200, by Emmanuel Gil Peyrot
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Make Runner.update callable from Python code.Mon, 04 Aug 2014 18:18:55 +0200, by Emmanuel Gil Peyrot
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Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.Wed, 06 Aug 2014 10:50:19 +0200, by Emmanuel Gil Peyrot
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Allow setup.py to be called without arguments.Tue, 12 Aug 2014 15:07:54 +0200, by Emmanuel Gil Peyrot
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Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.Sat, 26 Jul 2014 14:46:03 +0200, by Emmanuel Gil Peyrot
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Give extra lives to the player once she has reached a certain score, and increment the default score on continue.Sat, 26 Jul 2014 13:07:26 +0200, by Emmanuel Gil Peyrot
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Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.Sat, 26 Jul 2014 01:04:24 +0200, by Emmanuel Gil Peyrot
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Include the Glade file in the main package on install.Wed, 09 Jul 2014 23:44:53 +0200, by Emmanuel Gil Peyrot
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Give point items a score even when collected bellow the Point of Collection.Thu, 10 Jul 2014 14:35:02 +0200, by Emmanuel Gil Peyrot
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Don’t traceback when GTK+ isn’t available.Thu, 10 Jul 2014 13:53:46 +0200, by Emmanuel Gil Peyrot
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Don’t render spellcard background when --no-background is passed.Wed, 09 Jul 2014 16:46:55 +0200, by Emmanuel Gil Peyrot
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Add a GTK+ main menu, mimicking the original EoSD one.Tue, 01 Jul 2014 23:18:15 +0200, by Emmanuel Gil Peyrot
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Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.Tue, 01 Jul 2014 23:17:40 +0200, by Emmanuel Gil Peyrot
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Move all logging logic to the root logger, we don’t need specific handlers anymore.Mon, 30 Jun 2014 20:37:52 +0200, by Emmanuel Gil Peyrot
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Move CLI options to their own module.Wed, 18 Jun 2014 22:39:11 +0200, by Emmanuel Gil Peyrot
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Make Enemy.get_angle able to target any Element, not only Player.Thu, 12 Jun 2014 18:41:01 +0200, by Emmanuel Gil Peyrot
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Fix Windows build, the shaders package was skipped.Thu, 12 Jun 2014 18:40:21 +0200, by Emmanuel Gil Peyrot
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Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.Thu, 05 Jun 2014 18:48:24 +0200, by Emmanuel Gil Peyrot
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Use logging for errors in the pytouhou script.Thu, 05 Jun 2014 18:47:31 +0200, by Emmanuel Gil Peyrot
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Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.Fri, 30 May 2014 16:51:38 +0200, by Emmanuel Gil Peyrot
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot
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Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
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Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot
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Don’t display spellcard backgrounds either with the SDL backend.Tue, 27 May 2014 17:41:52 +0200, by Emmanuel Gil Peyrot
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Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
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Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
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Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
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Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot