Mercurial > touhou
graph
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Remove half of the new_enemy/pop_enemy mess.2011-10-10, by Thibaut Girka
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Rename a few functions, move a few things around...2011-10-10, by Thibaut Girka
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Implement two new instructions.2011-10-09, by Emmanuel Gil Peyrot
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Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
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Add falling items.2011-10-09, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
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Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
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Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
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Work around a bug in nouveau2011-10-04, by Thibaut Girka
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Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
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Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
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Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
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Add max bullets limit2011-09-25, by Thibaut Girka
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Simple collision detection2011-09-25, by Thibaut Girka
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Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
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Add EoSD's hitboxes2011-09-25, by Thibaut Girka
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Fix player hitboxes2011-09-25, by Thibaut Girka
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Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
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Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
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Use Cython, improve performances!2011-09-11, by Thibaut Girka
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Introduce characters!2011-09-10, by Thibaut Girka
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Fix potential crash2011-09-10, by Thibaut Girka
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Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka