Mercurial > touhou
graph
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examples: factorise file reading into a buffer.Fri, 23 Aug 2019 13:05:48 +0200, by Emmanuel Gil Peyrot
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ecl_vm: stub SetBossMode.Fri, 23 Aug 2019 02:40:27 +0200, by Emmanuel Gil Peyrot
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ecl_vm: enable SetDeathCallback.Fri, 23 Aug 2019 02:37:21 +0200, by Emmanuel Gil Peyrot
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ecl_vm: fix RelativeJump* instructions to actually call RelativeJump.Fri, 23 Aug 2019 02:36:59 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement Call, Return, and the call stack thingy.Fri, 23 Aug 2019 02:31:08 +0200, by Emmanuel Gil Peyrot
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ecl_vm: add a test for Call and Return.Fri, 23 Aug 2019 02:30:57 +0200, by Emmanuel Gil Peyrot
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anm0: only use recoverable errors, no panics except for anm0 asserts.Fri, 23 Aug 2019 02:24:08 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement TargetPlayer, and add a dummy Player to Game.Sat, 17 Aug 2019 15:33:45 +0200, by Emmanuel Gil Peyrot
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ecl_vm: stub PlaySound.Sat, 17 Aug 2019 14:09:39 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement SetExtendedBulletAttributes.Sat, 17 Aug 2019 14:07:57 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletLaunchOffset.Sat, 17 Aug 2019 14:04:59 +0200, by Emmanuel Gil Peyrot
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ecl_vm: fix panic when bullet_interval is zero (disabled).Sat, 17 Aug 2019 13:54:52 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.Sat, 17 Aug 2019 13:50:54 +0200, by Emmanuel Gil Peyrot
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Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.Sat, 17 Aug 2019 13:49:31 +0200, by Emmanuel Gil Peyrot
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ecl_vm: implement the SetBulletAttributes opcodes.Sat, 17 Aug 2019 04:28:24 +0200, by Emmanuel Gil Peyrot