Mercurial > touhou
graph
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Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
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Batch more sprites!2011-10-31, by Thibaut Girka
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Fix orbs' original position2011-10-31, by Thibaut Girka
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Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
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Fix ECL function calls... again2011-10-29, by Thibaut Girka
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Fix ECL function calls2011-10-28, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
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Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
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Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
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Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
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Implement replays.2011-10-27, by Emmanuel Gil Peyrot
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Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
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Freeze time during spellcards2011-10-23, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
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Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
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Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
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Implement player death.2011-10-21, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
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Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.2011-10-18, by Emmanuel Gil Peyrot
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Fix default death animation.2011-10-18, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.2011-10-18, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.2011-10-18, by Emmanuel Gil Peyrot
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Implement player bullets rendering and updating.2011-10-16, by Emmanuel Gil Peyrot
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Implement player bullets in Bullet.2011-10-16, by Emmanuel Gil Peyrot
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Add character choosing in CLI.2011-10-16, by Emmanuel Gil Peyrot
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Add bullet cancel anim support2011-10-11, by Thibaut Girka
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Clean up bullets when starting a spellcard2011-10-11, by Thibaut Girka
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Remove remaining pop_enemy/new_enemy mess2011-10-10, by Thibaut Girka
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Minor cleanup2011-10-10, by Thibaut Girka
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Remove half of the new_enemy/pop_enemy mess.2011-10-10, by Thibaut Girka
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Rename a few functions, move a few things around...2011-10-10, by Thibaut Girka
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Implement two new instructions.2011-10-09, by Emmanuel Gil Peyrot
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Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
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Add falling items.2011-10-09, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
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Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
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Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
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Work around a bug in nouveau2011-10-04, by Thibaut Girka
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Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
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Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
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Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
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Add max bullets limit2011-09-25, by Thibaut Girka