Mercurial > touhou
graph
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Make game.sprite.Sprite use its own frame counter.Tue, 09 Aug 2011 11:40:13 +0200, by Thibaut Girka
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Refactor in order to support multiple texturesSat, 06 Aug 2011 12:36:25 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 21:21:06 +0200, by Thibaut Girka
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Minor refactoringFri, 05 Aug 2011 14:54:32 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 13:23:33 +0200, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.Fri, 05 Aug 2011 10:19:14 +0200, by Thibaut Girka
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Add some explanations to the magic constantsWed, 03 Aug 2011 15:25:26 +0200, by Thibaut Girka
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Use the original game's near and far planes.Tue, 02 Aug 2011 15:46:47 +0200, by Thibaut Girka
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Fix texture coords handlingTue, 02 Aug 2011 14:26:19 +0200, by Thibaut Girka
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Fix z-sorting issuesTue, 02 Aug 2011 13:21:28 +0200, by Thibaut Girka
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Add preliminary fog supportTue, 02 Aug 2011 10:21:48 +0200, by Thibaut Girka
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Fix sprite size/scale thing \o/Tue, 02 Aug 2011 00:45:30 +0200, by Thibaut Girka
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Fix camera handling, thanks, elghinn!Tue, 02 Aug 2011 00:43:12 +0200, by Thibaut Girka
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Add buggy stageviewer!Mon, 01 Aug 2011 17:17:22 +0200, by Thibaut Girka
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Add hgignore file to ignore python bytecode filesMon, 01 Aug 2011 17:16:54 +0200, by Thibaut Girka
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Add preliminay support for EoSD's ANM formatMon, 01 Aug 2011 15:45:42 +0200, by Thibaut Girka
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OopsMon, 01 Aug 2011 15:44:46 +0200, by Thibaut Girka
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Hello Gensokyo _o/Sun, 31 Jul 2011 21:32:12 +0200, by Thibaut Girka