Mercurial > touhou
graph
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Add the game interface.Sat, 10 Mar 2012 17:47:03 +0100, by Emmanuel Gil Peyrot
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Implemented Sakuya's time stop.Fri, 09 Mar 2012 21:43:33 +0100, by Elias Boutaleb
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Improve heuristic to filter out non-game exes (like custom.exe).Tue, 06 Mar 2012 18:58:41 +0100, by Thibaut Girka
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Fix relative path handling and os-specific path separators.Tue, 06 Mar 2012 17:45:14 +0100, by Thibaut Girka
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Implement hardcoded function 8 for Remilia.Fri, 02 Mar 2012 09:38:35 +0100, by Emmanuel Gil Peyrot
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Fix Remilia’s bat form.Thu, 01 Mar 2012 19:44:35 +0100, by Emmanuel Gil Peyrot
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Add player lasers for MarisaB.Tue, 21 Feb 2012 14:28:38 +0100, by Emmanuel Gil Peyrot
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Implement laser collision.Mon, 20 Feb 2012 18:58:07 +0100, by Thibaut Girka
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Add TH6 score.dat support.Fri, 17 Feb 2012 21:19:57 +0100, by Thibaut Girka
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Refactor a bit and fix Rumia's disparition.Wed, 15 Feb 2012 19:20:06 +0100, by Thibaut Girka
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Display lasers' “launch anim”.Wed, 15 Feb 2012 18:37:52 +0100, by Thibaut Girka
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Fix launch_anim_offsets.Wed, 15 Feb 2012 15:57:15 +0100, by Thibaut Girka
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Make anmviewer work with newest anmwrapper.Mon, 13 Feb 2012 12:00:57 +0100, by Emmanuel Gil Peyrot
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Fix Patchouly's Royal Flare.Sun, 12 Feb 2012 18:09:56 +0100, by Thibaut Girka
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Implement dialogs (MSG files).Sun, 12 Feb 2012 16:06:03 +0100, by Emmanuel Gil Peyrot
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Document some AnmWrapper related functions.Sun, 12 Feb 2012 15:51:00 +0100, by Thibaut Girka
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Fix time stop handling.Sun, 12 Feb 2012 15:50:32 +0100, by Thibaut Girka
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Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.Sun, 12 Feb 2012 02:09:16 +0100, by Thibaut Girka
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Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.Sat, 11 Feb 2012 16:43:54 +0100, by Thibaut Girka
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Fix bullet spawning along lasers.Fri, 10 Feb 2012 11:01:11 +0100, by Thibaut Girka
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Fix ANM interpolators.Wed, 08 Feb 2012 19:56:56 +0100, by Thibaut Girka
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Fix sprite rotation/translation.Wed, 08 Feb 2012 18:43:39 +0100, by Thibaut Girka
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Fix generation of bullets/items position from lasers.Mon, 06 Feb 2012 19:38:54 +0100, by Thibaut Girka
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Fix initial laser offset.Mon, 06 Feb 2012 19:17:46 +0100, by Thibaut Girka
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Fix spellcard number 0.Sun, 05 Feb 2012 23:45:41 +0100, by Thibaut Girka
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Implement hardcoded function 14 used by spellcard “Lævateinn”.Sun, 05 Feb 2012 23:43:12 +0100, by Thibaut Girka
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Partially implement lasers.Sun, 05 Feb 2012 23:41:55 +0100, by Thibaut Girka
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Partially implement hardcoded function 16, used for QED: ripples of 495 yearsTue, 24 Jan 2012 23:26:53 +0100, by Thibaut Girka
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Fix timeout handlingTue, 24 Jan 2012 02:22:50 +0100, by Thibaut Girka
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Fix visibility handlingTue, 24 Jan 2012 00:56:31 +0100, by Thibaut Girka
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Partially fix some of Flandre's spellcards.Tue, 24 Jan 2012 00:19:23 +0100, by Thibaut Girka
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Fix set_visible.Mon, 23 Jan 2012 23:00:55 +0100, by Thibaut Girka
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Fix callback handling and damage dealing.Mon, 23 Jan 2012 23:00:42 +0100, by Thibaut Girka
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Fix Sakuya's bouncing knivesMon, 23 Jan 2012 22:04:40 +0100, by Thibaut Girka
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Implement ECL’s 3rd hardcoded function.Mon, 23 Jan 2012 19:01:04 +0100, by Emmanuel Gil Peyrot
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Use better defaults for player, and start the stage as if in practice mode.Mon, 23 Jan 2012 02:04:13 +0100, by Emmanuel Gil Peyrot
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Homogenise score increase in item collection, in prevision for text handling.Sun, 15 Jan 2012 19:39:01 +0100, by Emmanuel Gil Peyrot
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Add support for reading from a directory instead of a PBG3 (for debugging purposes).Mon, 23 Jan 2012 01:40:07 +0100, by Thibaut Girka
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Automatically search data files using different names.Mon, 23 Jan 2012 00:58:03 +0100, by Thibaut Girka
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Add heuristics to extract character data from the demo .exe.Mon, 23 Jan 2012 00:03:06 +0100, by Thibaut Girka
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Implement bullet flags 1024 and 2048 (bouncing bullet).Sun, 22 Jan 2012 22:38:58 +0100, by Thibaut Girka
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Minor performance improvement.Sun, 22 Jan 2012 22:08:36 +0100, by Thibaut Girka
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Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.Sun, 22 Jan 2012 22:03:57 +0100, by Thibaut Girka
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Switch Bullet to Cython to improve performances.Sun, 22 Jan 2012 21:54:07 +0100, by Thibaut Girka
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Refactor pytouhou.game.bullet.Sun, 22 Jan 2012 21:41:18 +0100, by Thibaut Girka
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Fix bullet removal condition.Sun, 22 Jan 2012 19:47:40 +0100, by Thibaut Girka
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Preload textures to avoid slowdowns during gameplaySun, 22 Jan 2012 18:03:47 +0100, by Thibaut Girka
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Fix initial bullet speedSun, 22 Jan 2012 17:42:44 +0100, by Thibaut Girka
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Improve data reading perfsSun, 22 Jan 2012 15:54:51 +0100, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.Sun, 22 Jan 2012 14:24:38 +0100, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)Sun, 22 Jan 2012 11:39:29 +0100, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.Sat, 21 Jan 2012 21:14:24 +0100, by Thibaut Girka
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Use the correct animation for player death.Sat, 21 Jan 2012 21:03:53 +0100, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.Sun, 15 Jan 2012 18:09:25 +0100, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.Sun, 15 Jan 2012 15:22:26 +0100, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 24Mon, 02 Jan 2012 18:46:55 +0100, by Thibaut Girka
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Drop the correct amount of power with 119.Sat, 31 Dec 2011 02:25:06 +0100, by Emmanuel Gil Peyrot
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Update sprite's property even while waitingMon, 02 Jan 2012 15:54:19 +0100, by Thibaut Girka
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.Mon, 02 Jan 2012 15:46:29 +0100, by Emmanuel Gil Peyrot
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Add support for multiple-file anms to anmviewer, add feature to force acceptance of translationsSun, 01 Jan 2012 23:52:53 +0100, by Thibaut Girka
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24Sun, 01 Jan 2012 23:51:01 +0100, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+FxSun, 01 Jan 2012 21:12:50 +0100, by Thibaut Girka
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Fix ANM interruptsSun, 01 Jan 2012 20:23:00 +0100, by Thibaut Girka
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Add an anmviewer script.Sun, 01 Jan 2012 19:51:34 +0100, by Emmanuel Gil Peyrot
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Implement ANM0 interruptsSun, 01 Jan 2012 19:47:34 +0100, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.Sat, 31 Dec 2011 16:31:10 +0100, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
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Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
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Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for nowFri, 30 Dec 2011 19:10:49 +0100, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.Fri, 30 Dec 2011 18:37:06 +0100, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
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Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.Mon, 19 Dec 2011 20:29:30 +0100, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.Sun, 18 Dec 2011 21:23:51 +0100, by Thibaut Girka
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Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
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Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka
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Minor changes to the setup scriptMon, 05 Dec 2011 23:57:58 +0100, by Thibaut Girka
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Change background during spellcards.Sat, 17 Dec 2011 21:18:39 +0100, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.Wed, 07 Dec 2011 14:03:16 +0100, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.Wed, 07 Dec 2011 13:23:02 +0100, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.Tue, 29 Nov 2011 23:18:07 +0100, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.Sun, 27 Nov 2011 15:13:31 +0100, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collisionSat, 26 Nov 2011 20:39:04 +0100, by Thibaut Girka
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Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
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Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
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Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
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Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
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Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
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Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka
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Fix orbs' original positionMon, 31 Oct 2011 17:54:06 +0100, by Thibaut Girka
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Implement orbs.Mon, 31 Oct 2011 09:38:57 -0700, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.Sun, 30 Oct 2011 11:31:19 -0700, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.Sun, 30 Oct 2011 11:29:08 -0700, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.Sat, 29 Oct 2011 14:21:42 -0700, by Emmanuel Gil Peyrot
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Fix ECL function calls... againSat, 29 Oct 2011 11:42:22 +0200, by Thibaut Girka
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Fix ECL function callsFri, 28 Oct 2011 23:07:45 +0200, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.Fri, 28 Oct 2011 12:38:26 +0200, by Thibaut Girka
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Use the right “random” item drop function.Thu, 27 Oct 2011 15:17:21 -0700, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix a few things about particles.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 1Thu, 27 Oct 2011 21:53:26 +0200, by Thibaut Girka
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Fix replay handling and add support for encrypted replaysThu, 27 Oct 2011 14:24:07 +0200, by Thibaut Girka
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Implement replays.Wed, 26 Oct 2011 17:54:03 -0700, by Emmanuel Gil Peyrot
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Parse command line with argparse.Wed, 26 Oct 2011 15:03:50 -0700, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.Wed, 26 Oct 2011 03:03:39 -0700, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.Wed, 26 Oct 2011 02:38:50 -0700, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.Wed, 26 Oct 2011 02:27:00 -0700, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.Tue, 25 Oct 2011 01:29:40 +0200, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).Sun, 23 Oct 2011 14:50:44 -0700, by Emmanuel Gil Peyrot