Mercurial > touhou
graph
-
Add the game interface.2012-03-10, by Emmanuel Gil Peyrot
-
Implemented Sakuya's time stop.2012-03-09, by Elias Boutaleb
-
Improve heuristic to filter out non-game exes (like custom.exe).2012-03-06, by Thibaut Girka
-
Fix relative path handling and os-specific path separators.2012-03-06, by Thibaut Girka
-
Implement hardcoded function 8 for Remilia.2012-03-02, by Emmanuel Gil Peyrot
-
Fix Remilia’s bat form.2012-03-01, by Emmanuel Gil Peyrot
-
Add player lasers for MarisaB.2012-02-21, by Emmanuel Gil Peyrot
-
Implement laser collision.2012-02-20, by Thibaut Girka
-
Add TH6 score.dat support.2012-02-17, by Thibaut Girka
-
Refactor a bit and fix Rumia's disparition.2012-02-15, by Thibaut Girka
-
Display lasers' “launch anim”.2012-02-15, by Thibaut Girka
-
Fix launch_anim_offsets.2012-02-15, by Thibaut Girka
-
Make anmviewer work with newest anmwrapper.2012-02-13, by Emmanuel Gil Peyrot
-
Fix Patchouly's Royal Flare.2012-02-12, by Thibaut Girka
-
Implement dialogs (MSG files).2012-02-12, by Emmanuel Gil Peyrot
-
Document some AnmWrapper related functions.2012-02-12, by Thibaut Girka
-
Fix time stop handling.2012-02-12, by Thibaut Girka
-
Fix ECL time flow. Spellcard do not stop time. Instruction 0xc does.2012-02-12, by Thibaut Girka
-
Rename Animations to ANM0 and prepare AnmWrapper for dialogs and interface.2012-02-11, by Thibaut Girka
-
Fix bullet spawning along lasers.2012-02-10, by Thibaut Girka
-
Fix ANM interpolators.2012-02-08, by Thibaut Girka
-
Fix sprite rotation/translation.2012-02-08, by Thibaut Girka
-
Fix generation of bullets/items position from lasers.2012-02-06, by Thibaut Girka
-
Fix initial laser offset.2012-02-06, by Thibaut Girka
-
Fix spellcard number 0.2012-02-05, by Thibaut Girka
-
Implement hardcoded function 14 used by spellcard “Lævateinn”.2012-02-05, by Thibaut Girka
-
Partially implement lasers.2012-02-05, by Thibaut Girka
-
Partially implement hardcoded function 16, used for QED: ripples of 495 years2012-01-24, by Thibaut Girka
-
Fix timeout handling2012-01-24, by Thibaut Girka
-
Fix visibility handling2012-01-23, by Thibaut Girka