Mercurial > touhou
graph
-
Optimise Clock a bit more.2014-02-10, by Emmanuel Gil Peyrot
-
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.2013-12-19, by Emmanuel Gil Peyrot
-
Display important messages in popups, instead of the terminal.2013-12-18, by Emmanuel Gil Peyrot
-
Replace the --no-music option with --no-sound, disabling sound rendering altogether.2014-03-27, by Emmanuel Gil Peyrot
-
Always verify chunks are not None before using them, fix crash when audio is disabled.2014-03-23, by Emmanuel Gil Peyrot
-
Inherit music players from a base class.2013-12-18, by Emmanuel Gil Peyrot
-
Use Sprite C arrays instead of their tuple representation where it makes sense.2013-12-18, by Emmanuel Gil Peyrot
-
Store data in C arrays in Sprite, and add an interface to access them as tuples.2013-12-18, by Emmanuel Gil Peyrot
-
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.2013-12-18, by Emmanuel Gil Peyrot
-
Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.2013-12-18, by Emmanuel Gil Peyrot
-
Make matrix a struct.2013-12-18, by Emmanuel Gil Peyrot
-
Add a compilation option to disable anmviewer.2013-12-18, by Emmanuel Gil Peyrot
-
Add a debug option to enable HTML annotations, type inference display and profiling.2013-12-18, by Emmanuel Gil Peyrot
-
Store the indices of the framebuffer in a static ibo.2013-12-12, by Emmanuel Gil Peyrot