Mercurial > touhou
graph
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Don’t crash if SDL2_ttf couldn’t render a specific string.Sat, 07 Dec 2013 21:37:55 +0100, by Emmanuel Gil Peyrot
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Merge the lists Game.texts and Game.native_texts into the Game.texts dict.Sun, 11 May 2014 20:25:07 +0200, by Emmanuel Gil Peyrot
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Add an indirection layer for textures, to cope with drivers assigning them random names.Fri, 06 Dec 2013 19:02:42 +0100, by Emmanuel Gil Peyrot
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Remove some useless optimisations now that cython does them for us.Thu, 05 Dec 2013 20:40:11 +0100, by Emmanuel Gil Peyrot
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Move the OpenGL backend to its own package.Thu, 05 Dec 2013 02:16:31 +0100, by Emmanuel Gil Peyrot
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Add a pure SDL backend.Thu, 05 Dec 2013 01:55:39 +0100, by Emmanuel Gil Peyrot
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Don’t type the renderer in GameRunner, so that we can switch it without type issues.Thu, 28 Nov 2013 18:55:43 +0100, by Emmanuel Gil Peyrot
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Make Window able to not initialise OpenGL.Thu, 05 Dec 2013 01:40:31 +0100, by Emmanuel Gil Peyrot
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Some more type optimisations.Mon, 25 Nov 2013 19:12:56 +0100, by Emmanuel Gil Peyrot
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Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.Tue, 19 Nov 2013 14:19:14 +0100, by Emmanuel Gil Peyrot
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Divide the damages inflicted by the number of players.Sun, 17 Nov 2013 17:36:47 +0100, by Emmanuel Gil Peyrot
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Don’t compile useless packages.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
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Manage the texture-specific indices in the Texture, and some more renderer optimisations.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
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Make ANM garbage collectable.Wed, 23 Oct 2013 18:24:17 +0200, by Emmanuel Gil Peyrot
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Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.Fri, 04 Oct 2013 14:27:11 +0200, by Emmanuel Gil Peyrot
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Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.Wed, 23 Oct 2013 18:24:08 +0200, by Emmanuel Gil Peyrot
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Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.Wed, 23 Oct 2013 18:24:07 +0200, by Emmanuel Gil Peyrot
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[Boss rush] Mark removed lasers as suchFri, 08 Nov 2013 13:40:53 +0100, by Thibaut Girka
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Fix boss modeFri, 08 Nov 2013 13:24:37 +0100, by Thibaut Girka
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Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.Mon, 14 Oct 2013 12:45:21 +0200, by Emmanuel Gil Peyrot
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Make enemy callbacks programmables.Mon, 14 Oct 2013 12:20:55 +0200, by Emmanuel Gil Peyrot
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Test target FPS for natural instead of non-zero.Mon, 14 Oct 2013 12:20:39 +0200, by Emmanuel Gil Peyrot
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Drop an useless dependency on Player from Orb, on Game from Laser.Mon, 14 Oct 2013 12:12:52 +0200, by Emmanuel Gil Peyrot
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Merge PlayerState into Player, fix player respawn position.Mon, 14 Oct 2013 12:11:01 +0200, by Emmanuel Gil Peyrot
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Use a cached static float[16] instead of a list for default Matrix data.Sat, 05 Oct 2013 22:00:53 +0200, by Emmanuel Gil Peyrot
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Add friendly fire in netplay.Sat, 21 Sep 2013 20:26:39 +0200, by Emmanuel Gil Peyrot
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Fix gcc’s warnings with -Wall -Wextra.Fri, 04 Oct 2013 14:32:28 +0200, by Emmanuel Gil Peyrot
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Decrease PBG3 loading time by improving lzss and bitstream integration.Fri, 04 Oct 2013 14:28:49 +0200, by Emmanuel Gil Peyrot
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Remove identity lambda for interpolators, improves performances slightly.Fri, 04 Oct 2013 11:19:04 +0200, by Emmanuel Gil Peyrot
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Don’t compile files that don’t benefit from static typing.Fri, 04 Oct 2013 11:11:02 +0200, by Emmanuel Gil Peyrot