Mercurial > touhou
graph
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Don’t crash if SDL2_ttf couldn’t render a specific string.2013-12-07, by Emmanuel Gil Peyrot
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Merge the lists Game.texts and Game.native_texts into the Game.texts dict.2014-05-11, by Emmanuel Gil Peyrot
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Add an indirection layer for textures, to cope with drivers assigning them random names.2013-12-06, by Emmanuel Gil Peyrot
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Remove some useless optimisations now that cython does them for us.2013-12-05, by Emmanuel Gil Peyrot
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Move the OpenGL backend to its own package.2013-12-05, by Emmanuel Gil Peyrot
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Add a pure SDL backend.2013-12-05, by Emmanuel Gil Peyrot
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Don’t type the renderer in GameRunner, so that we can switch it without type issues.2013-11-28, by Emmanuel Gil Peyrot
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Make Window able to not initialise OpenGL.2013-12-05, by Emmanuel Gil Peyrot
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Some more type optimisations.2013-11-25, by Emmanuel Gil Peyrot
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Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.2013-11-19, by Emmanuel Gil Peyrot
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Divide the damages inflicted by the number of players.2013-11-17, by Emmanuel Gil Peyrot
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Don’t compile useless packages.2013-11-01, by Emmanuel Gil Peyrot
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Manage the texture-specific indices in the Texture, and some more renderer optimisations.2013-11-01, by Emmanuel Gil Peyrot
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Make ANM garbage collectable.2013-10-23, by Emmanuel Gil Peyrot
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Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.2013-10-04, by Emmanuel Gil Peyrot
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Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.2013-10-23, by Emmanuel Gil Peyrot
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[Boss rush] Mark removed lasers as such2013-11-08, by Thibaut Girka
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Fix boss mode2013-11-08, by Thibaut Girka
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Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.2013-10-14, by Emmanuel Gil Peyrot
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Make enemy callbacks programmables.2013-10-14, by Emmanuel Gil Peyrot
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Test target FPS for natural instead of non-zero.2013-10-14, by Emmanuel Gil Peyrot
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Drop an useless dependency on Player from Orb, on Game from Laser.2013-10-14, by Emmanuel Gil Peyrot
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Merge PlayerState into Player, fix player respawn position.2013-10-14, by Emmanuel Gil Peyrot
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Use a cached static float[16] instead of a list for default Matrix data.2013-10-05, by Emmanuel Gil Peyrot
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Add friendly fire in netplay.2013-09-21, by Emmanuel Gil Peyrot
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Fix gcc’s warnings with -Wall -Wextra.2013-10-04, by Emmanuel Gil Peyrot
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Decrease PBG3 loading time by improving lzss and bitstream integration.2013-10-04, by Emmanuel Gil Peyrot
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Remove identity lambda for interpolators, improves performances slightly.2013-10-04, by Emmanuel Gil Peyrot
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Don’t compile files that don’t benefit from static typing.2013-10-04, by Emmanuel Gil Peyrot