Mercurial > touhou
graph
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Importing everything makes the --help slow, call parse_args before the imports.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
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Add a --verbosity option, to disable logging for machines with a very slow terminal.Tue, 16 Jul 2013 21:13:56 +0200, by Emmanuel Gil Peyrot
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Follow the PEP-0394 guidelines, migrating from python to python2.Sat, 22 Jun 2013 23:16:03 +0200, by Emmanuel Gil Peyrot
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Let the gc do its work, don’t keep useless references.Wed, 12 Jun 2013 18:32:35 +0200, by Emmanuel Gil Peyrot
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Refactor the maths functions out of Renderer.Wed, 12 Jun 2013 18:30:08 +0200, by Emmanuel Gil Peyrot
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Remove indirect access to Matrix values.Wed, 12 Jun 2013 16:07:22 +0200, by Emmanuel Gil Peyrot
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Don’t render null-sized arrays of elements.Wed, 12 Jun 2013 16:03:30 +0200, by Emmanuel Gil Peyrot
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Move ascii_wrapper to the interface, as it is game-dependent.Wed, 12 Jun 2013 16:03:26 +0200, by Emmanuel Gil Peyrot
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Do the correct score calculation even when the enemy isn’t damageable.Sun, 09 Jun 2013 22:54:33 +0200, by Emmanuel Gil Peyrot
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Add a --no-particles option to remove particles.Sun, 09 Jun 2013 22:53:25 +0200, by Emmanuel Gil Peyrot
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Fix the --no-background option.Tue, 30 Apr 2013 01:48:25 +0200, by Emmanuel Gil Peyrot
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Make the anmviewer use the programmable pipeline too.Sun, 24 Mar 2013 10:31:23 +0100, by Emmanuel Gil Peyrot
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Add MoF’s hints support, and fix the Text timeout interface.Sun, 24 Mar 2013 10:29:37 +0100, by Emmanuel Gil Peyrot
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Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.Sun, 17 Feb 2013 15:20:30 +0100, by Emmanuel Gil Peyrot
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Add a version attribute to ANM0 and latest discovered instruction.Sat, 16 Feb 2013 19:31:29 +0100, by Emmanuel Gil Peyrot
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Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.Thu, 14 Feb 2013 20:07:23 +0100, by Emmanuel Gil Peyrot
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Add support for MoF’s hint format.Tue, 12 Feb 2013 19:27:10 +0100, by Emmanuel Gil Peyrot
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Make the background use a single vbo and offsets, just like the 2D code.Tue, 12 Feb 2013 19:19:31 +0100, by Emmanuel Gil Peyrot
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Move the background rendering code to pytouhou.ui.renderer.Tue, 12 Feb 2013 18:20:49 +0100, by Emmanuel Gil Peyrot
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Don’t duplicate values in sprite rendering data.Wed, 06 Feb 2013 21:41:05 +0100, by Emmanuel Gil Peyrot
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Use Buffer Objects instead of host pointers.Wed, 06 Feb 2013 21:19:20 +0100, by Emmanuel Gil Peyrot
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Don’t change the vertex attributes for each texture.Wed, 06 Feb 2013 21:01:45 +0100, by Emmanuel Gil Peyrot
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Replace gl{Vertex,TexCoord,Color}Pointer with the more modern glVertexAttribPointer.Wed, 06 Feb 2013 20:57:16 +0100, by Emmanuel Gil Peyrot
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Implement THTX, uncompressed textures stored inside ANM files, and use it instead of pyglet’s own wrapper.Wed, 06 Feb 2013 19:55:54 +0100, by Emmanuel Gil Peyrot
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When merging RGB and alpha data, get the C arrays only at the start of the loop.Mon, 07 Jan 2013 22:06:02 +0100, by Emmanuel Gil Peyrot
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Convert pytouhou.ui.gamerenderer back to pure python, it doesn’t use or need any cython feature.Mon, 07 Jan 2013 21:13:32 +0100, by Emmanuel Gil Peyrot
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Use only half-size hitboxes for player.Mon, 12 Nov 2012 18:34:24 +0100, by Emmanuel Gil Peyrot
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Add "explosion", instruction 118.Sun, 21 Oct 2012 23:02:41 +0200, by Emmanuel Gil Peyrot