Mercurial > touhou
graph
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Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.Wed, 06 Aug 2014 10:50:19 +0200, by Emmanuel Gil Peyrot
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Allow setup.py to be called without arguments.Tue, 12 Aug 2014 15:07:54 +0200, by Emmanuel Gil Peyrot
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Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.Sat, 26 Jul 2014 14:46:03 +0200, by Emmanuel Gil Peyrot
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Give extra lives to the player once she has reached a certain score, and increment the default score on continue.Sat, 26 Jul 2014 13:07:26 +0200, by Emmanuel Gil Peyrot
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Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.Sat, 26 Jul 2014 01:04:24 +0200, by Emmanuel Gil Peyrot
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Include the Glade file in the main package on install.Wed, 09 Jul 2014 23:44:53 +0200, by Emmanuel Gil Peyrot
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Give point items a score even when collected bellow the Point of Collection.Thu, 10 Jul 2014 14:35:02 +0200, by Emmanuel Gil Peyrot
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Don’t traceback when GTK+ isn’t available.Thu, 10 Jul 2014 13:53:46 +0200, by Emmanuel Gil Peyrot
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Don’t render spellcard background when --no-background is passed.Wed, 09 Jul 2014 16:46:55 +0200, by Emmanuel Gil Peyrot
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Add a GTK+ main menu, mimicking the original EoSD one.Tue, 01 Jul 2014 23:18:15 +0200, by Emmanuel Gil Peyrot
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Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.Tue, 01 Jul 2014 23:17:40 +0200, by Emmanuel Gil Peyrot
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Move all logging logic to the root logger, we don’t need specific handlers anymore.Mon, 30 Jun 2014 20:37:52 +0200, by Emmanuel Gil Peyrot
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Move CLI options to their own module.Wed, 18 Jun 2014 22:39:11 +0200, by Emmanuel Gil Peyrot
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Make Enemy.get_angle able to target any Element, not only Player.Thu, 12 Jun 2014 18:41:01 +0200, by Emmanuel Gil Peyrot
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Fix Windows build, the shaders package was skipped.Thu, 12 Jun 2014 18:40:21 +0200, by Emmanuel Gil Peyrot
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Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.Thu, 05 Jun 2014 18:48:24 +0200, by Emmanuel Gil Peyrot
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Use logging for errors in the pytouhou script.Thu, 05 Jun 2014 18:47:31 +0200, by Emmanuel Gil Peyrot
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Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.Fri, 30 May 2014 16:51:38 +0200, by Emmanuel Gil Peyrot
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Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.Thu, 12 Dec 2013 13:47:17 +0100, by Emmanuel Gil Peyrot
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Don’t hardcode GLSL version in our shaders, instead make them dependent on GL version.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Make the OpenGL flavor and version options work.Fri, 30 May 2014 16:40:36 +0200, by Emmanuel Gil Peyrot
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Switch to libepoxy instead of libGLEW, which will help with OpenGL portability.Sat, 19 Apr 2014 19:05:06 +0200, by Emmanuel Gil Peyrot
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Make both double- and single-buffer available on the CLI, but default to SDL’s default.Fri, 30 May 2014 04:06:09 +0200, by Emmanuel Gil Peyrot
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Refactor graphics backend selection, to make them fallbackable and optional.Thu, 29 May 2014 12:31:55 +0200, by Emmanuel Gil Peyrot
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Don’t store framerate limit in the Window while it already is in the Clock.Tue, 27 May 2014 19:25:33 +0200, by Emmanuel Gil Peyrot
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Don’t display spellcard backgrounds either with the SDL backend.Tue, 27 May 2014 17:41:52 +0200, by Emmanuel Gil Peyrot
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Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
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Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
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Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
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Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot
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Rename the eosd script into pytouhou, and remove the obsolete pcb one.Wed, 21 May 2014 20:52:42 +0200, by Emmanuel Gil Peyrot
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Set boss mode directly from the enemy.Thu, 15 May 2014 20:14:54 +0200, by Emmanuel Gil Peyrot
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Implement text rendering for the SDL backend.Thu, 15 May 2014 02:56:08 +0200, by Emmanuel Gil Peyrot
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Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.Sat, 10 May 2014 23:40:13 +0200, by Emmanuel Gil Peyrot
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Add a hack to prevent `setup.py clean` from compiling Cython files.Sun, 11 May 2014 13:16:19 +0200, by Emmanuel Gil Peyrot
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Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.Tue, 06 May 2014 20:04:10 +0200, by Emmanuel Gil Peyrot
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Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.Sat, 10 May 2014 22:20:22 +0200, by Emmanuel Gil Peyrot
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Fix text sometimes being drawn with a wrong blend func.Tue, 06 May 2014 20:12:08 +0200, by Emmanuel Gil Peyrot
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Don’t retrieve the keyboard_state pointer at each frame.Thu, 24 Apr 2014 20:01:42 +0200, by Emmanuel Gil Peyrot
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Fix a segfault happening at exit time on Windows.Sat, 19 Apr 2014 19:03:38 +0200, by Emmanuel Gil Peyrot
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Make archives return files by default, instead of bytes.Sat, 05 Apr 2014 18:53:48 +0200, by Emmanuel Gil Peyrot
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Don’t stop music loading if the pos file isn’t found.Sat, 05 Apr 2014 13:51:31 +0200, by Emmanuel Gil Peyrot
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Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.Sat, 05 Apr 2014 13:40:45 +0200, by Emmanuel Gil Peyrot
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Optimise Clock a bit more.Mon, 10 Feb 2014 18:03:50 +0100, by Emmanuel Gil Peyrot
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.Thu, 19 Dec 2013 21:55:26 +0100, by Emmanuel Gil Peyrot
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Display important messages in popups, instead of the terminal.Thu, 19 Dec 2013 00:44:18 +0100, by Emmanuel Gil Peyrot
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Replace the --no-music option with --no-sound, disabling sound rendering altogether.Thu, 27 Mar 2014 21:30:04 +0100, by Emmanuel Gil Peyrot
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Always verify chunks are not None before using them, fix crash when audio is disabled.Sun, 23 Mar 2014 10:51:19 +0100, by Emmanuel Gil Peyrot
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Inherit music players from a base class.Wed, 18 Dec 2013 22:36:23 +0100, by Emmanuel Gil Peyrot
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Use Sprite C arrays instead of their tuple representation where it makes sense.Wed, 18 Dec 2013 18:19:08 +0100, by Emmanuel Gil Peyrot
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Store data in C arrays in Sprite, and add an interface to access them as tuples.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.Wed, 18 Dec 2013 18:15:40 +0100, by Emmanuel Gil Peyrot
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Make matrix a struct.Wed, 18 Dec 2013 17:53:29 +0100, by Emmanuel Gil Peyrot
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Add a compilation option to disable anmviewer.Wed, 18 Dec 2013 17:53:16 +0100, by Emmanuel Gil Peyrot
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Add a debug option to enable HTML annotations, type inference display and profiling.Wed, 18 Dec 2013 17:10:21 +0100, by Emmanuel Gil Peyrot
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Store the indices of the framebuffer in a static ibo.Thu, 12 Dec 2013 13:15:43 +0100, by Emmanuel Gil Peyrot
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Optimise background rendering.Sat, 07 Dec 2013 22:16:38 +0100, by Emmanuel Gil Peyrot
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Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.Sat, 07 Dec 2013 14:15:43 +0100, by Emmanuel Gil Peyrot
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Don’t crash if SDL2_ttf couldn’t render a specific string.Sat, 07 Dec 2013 21:37:55 +0100, by Emmanuel Gil Peyrot
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Merge the lists Game.texts and Game.native_texts into the Game.texts dict.Sun, 11 May 2014 20:25:07 +0200, by Emmanuel Gil Peyrot
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Add an indirection layer for textures, to cope with drivers assigning them random names.Fri, 06 Dec 2013 19:02:42 +0100, by Emmanuel Gil Peyrot
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Remove some useless optimisations now that cython does them for us.Thu, 05 Dec 2013 20:40:11 +0100, by Emmanuel Gil Peyrot
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Move the OpenGL backend to its own package.Thu, 05 Dec 2013 02:16:31 +0100, by Emmanuel Gil Peyrot
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Add a pure SDL backend.Thu, 05 Dec 2013 01:55:39 +0100, by Emmanuel Gil Peyrot
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Don’t type the renderer in GameRunner, so that we can switch it without type issues.Thu, 28 Nov 2013 18:55:43 +0100, by Emmanuel Gil Peyrot
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Make Window able to not initialise OpenGL.Thu, 05 Dec 2013 01:40:31 +0100, by Emmanuel Gil Peyrot
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Some more type optimisations.Mon, 25 Nov 2013 19:12:56 +0100, by Emmanuel Gil Peyrot
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Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.Tue, 19 Nov 2013 14:19:14 +0100, by Emmanuel Gil Peyrot
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Divide the damages inflicted by the number of players.Sun, 17 Nov 2013 17:36:47 +0100, by Emmanuel Gil Peyrot
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Don’t compile useless packages.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
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Manage the texture-specific indices in the Texture, and some more renderer optimisations.Fri, 01 Nov 2013 14:45:53 +0100, by Emmanuel Gil Peyrot
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Make ANM garbage collectable.Wed, 23 Oct 2013 18:24:17 +0200, by Emmanuel Gil Peyrot
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Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.Fri, 04 Oct 2013 14:27:11 +0200, by Emmanuel Gil Peyrot
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Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.Wed, 23 Oct 2013 18:24:08 +0200, by Emmanuel Gil Peyrot
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Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.Wed, 23 Oct 2013 18:24:07 +0200, by Emmanuel Gil Peyrot
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[Boss rush] Mark removed lasers as suchFri, 08 Nov 2013 13:40:53 +0100, by Thibaut Girka
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Fix boss modeFri, 08 Nov 2013 13:24:37 +0100, by Thibaut Girka
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Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.Mon, 14 Oct 2013 12:45:21 +0200, by Emmanuel Gil Peyrot
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Make enemy callbacks programmables.Mon, 14 Oct 2013 12:20:55 +0200, by Emmanuel Gil Peyrot
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Test target FPS for natural instead of non-zero.Mon, 14 Oct 2013 12:20:39 +0200, by Emmanuel Gil Peyrot
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Drop an useless dependency on Player from Orb, on Game from Laser.Mon, 14 Oct 2013 12:12:52 +0200, by Emmanuel Gil Peyrot
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Merge PlayerState into Player, fix player respawn position.Mon, 14 Oct 2013 12:11:01 +0200, by Emmanuel Gil Peyrot
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Use a cached static float[16] instead of a list for default Matrix data.Sat, 05 Oct 2013 22:00:53 +0200, by Emmanuel Gil Peyrot
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Add friendly fire in netplay.Sat, 21 Sep 2013 20:26:39 +0200, by Emmanuel Gil Peyrot
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Fix gcc’s warnings with -Wall -Wextra.Fri, 04 Oct 2013 14:32:28 +0200, by Emmanuel Gil Peyrot
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Decrease PBG3 loading time by improving lzss and bitstream integration.Fri, 04 Oct 2013 14:28:49 +0200, by Emmanuel Gil Peyrot
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Remove identity lambda for interpolators, improves performances slightly.Fri, 04 Oct 2013 11:19:04 +0200, by Emmanuel Gil Peyrot
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Don’t compile files that don’t benefit from static typing.Fri, 04 Oct 2013 11:11:02 +0200, by Emmanuel Gil Peyrot
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Various netplay-related fixes.Sat, 28 Sep 2013 20:11:41 +0200, by Emmanuel Gil Peyrot
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Merge netplay branch.Fri, 27 Sep 2013 19:01:47 +0200, by Emmanuel Gil Peyrot
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Improve network latency by increasing game latency to 3 frames.Sun, 15 Jan 2012 15:36:23 +0100, by Thibaut Girka
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Don't stick with the remote user unless the game has started, avoid skipping to prevent desynchroThu, 29 Dec 2011 10:35:54 +0100, by Thibaut Girka
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Remove useless checksum, and wait as long as possible for valid packets (do not stop waiting on invalid packets)Thu, 29 Dec 2011 01:10:34 +0100, by Thibaut Girka
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Fix a synchro issue... again...Wed, 28 Dec 2011 21:32:30 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 21:09:55 +0100, by Thibaut Girka
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Hopefully improve performanceWed, 28 Dec 2011 19:47:29 +0100, by Thibaut Girka
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Fix several synchro issuesWed, 28 Dec 2011 19:42:48 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 19:09:14 +0100, by Thibaut Girka
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Wait a bit for incoming messages...Wed, 28 Dec 2011 19:07:37 +0100, by Thibaut Girka
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Fix consistencyWed, 28 Dec 2011 18:47:37 +0100, by Thibaut Girka
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Experimental netplay! Yay!Wed, 28 Dec 2011 18:45:09 +0100, by Thibaut Girka
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Fix a crash when handling non-ascii pathsFri, 27 Sep 2013 18:02:04 +0200, by Thibaut Girka
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Cythonize pytouhou.game.text.Mon, 16 Sep 2013 18:42:12 +0200, by Emmanuel Gil Peyrot
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Type bullettype, itemtype and lasertype a bit.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Make Laser and Orb extension types, and use that where possible.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.Mon, 16 Sep 2013 18:41:51 +0200, by Emmanuel Gil Peyrot
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Move SDL context-manager and Window creation outside of main.Sat, 14 Sep 2013 01:05:42 +0200, by Emmanuel Gil Peyrot
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Add “except *” to cdef void functions, and type some more.Thu, 12 Sep 2013 15:47:08 +0200, by Emmanuel Gil Peyrot
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Fix lasers sprite handlingThu, 12 Sep 2013 14:43:38 +0200, by Thibaut Girka
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Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.Thu, 12 Sep 2013 11:59:24 +0200, by Emmanuel Gil Peyrot
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Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.Wed, 11 Sep 2013 16:03:55 +0200, by Emmanuel Gil Peyrot
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Make the window resizable, and scale its content correctly.Wed, 11 Sep 2013 15:55:19 +0200, by Emmanuel Gil Peyrot
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Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.Wed, 11 Sep 2013 00:36:52 +0200, by Emmanuel Gil Peyrot
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Render to framebuffers first, and reposition some interface elements in the game area.Wed, 11 Sep 2013 00:36:50 +0200, by Emmanuel Gil Peyrot
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Make NativeText work with the fixed pipeline.Wed, 11 Sep 2013 00:35:49 +0200, by Emmanuel Gil Peyrot
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Add a context manager to initialize and shut down SDL outside of Window.Fri, 06 Sep 2013 23:29:19 +0200, by Emmanuel Gil Peyrot
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Move every rendering function from gamerunner to gamerenderer.Fri, 06 Sep 2013 22:35:54 +0200, by Emmanuel Gil Peyrot
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Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.Thu, 05 Sep 2013 23:11:54 +0200, by Emmanuel Gil Peyrot