Mercurial > touhou
graph
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Implement two new instructions.Sun, 09 Oct 2011 16:55:49 -0700, by Emmanuel Gil Peyrot
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Implement enemy killing.Sun, 09 Oct 2011 16:55:18 -0700, by Emmanuel Gil Peyrot
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Add falling items.Sun, 09 Oct 2011 16:54:49 -0700, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.Sun, 09 Oct 2011 15:32:43 -0700, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into PlayerTue, 04 Oct 2011 23:32:02 +0200, by Thibaut Girka
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Introduce items, implement ECL instruction 83Tue, 04 Oct 2011 23:09:41 +0200, by Thibaut Girka
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Fix bullet flags 16 and 32 handlingTue, 04 Oct 2011 18:13:26 +0200, by Thibaut Girka
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Work around a bug in nouveauTue, 04 Oct 2011 17:52:37 +0200, by Thibaut Girka
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Fix a crash with ECL instruction 25Tue, 04 Oct 2011 17:52:12 +0200, by Thibaut Girka
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Evil workaround to pyglet's X11 backendMon, 03 Oct 2011 22:42:26 +0200, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)Mon, 03 Oct 2011 22:20:03 +0200, by Thibaut Girka
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Fix a stupid inversion of properties.Fri, 30 Sep 2011 11:19:33 -0700, by Emmanuel Gil Peyrot
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Add max bullets limitSun, 25 Sep 2011 21:00:43 +0200, by Thibaut Girka
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Simple collision detectionSun, 25 Sep 2011 20:56:14 +0200, by Thibaut Girka
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Fix draw order to match EoSD'sSun, 25 Sep 2011 20:18:30 +0200, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemySun, 25 Sep 2011 20:16:13 +0200, by Thibaut Girka