Mercurial > touhou
graph
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
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Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
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Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka
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Fix orbs' original positionMon, 31 Oct 2011 17:54:06 +0100, by Thibaut Girka
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Implement orbs.Mon, 31 Oct 2011 09:38:57 -0700, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.Sun, 30 Oct 2011 11:31:19 -0700, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.Sun, 30 Oct 2011 11:29:08 -0700, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.Sat, 29 Oct 2011 14:21:42 -0700, by Emmanuel Gil Peyrot
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Fix ECL function calls... againSat, 29 Oct 2011 11:42:22 +0200, by Thibaut Girka
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Fix ECL function callsFri, 28 Oct 2011 23:07:45 +0200, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.Fri, 28 Oct 2011 12:38:26 +0200, by Thibaut Girka
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Use the right “random” item drop function.Thu, 27 Oct 2011 15:17:21 -0700, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot