Mercurial > touhou
graph
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Partially implement lasers.Sun, 05 Feb 2012 23:41:55 +0100, by Thibaut Girka
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Partially implement hardcoded function 16, used for QED: ripples of 495 yearsTue, 24 Jan 2012 23:26:53 +0100, by Thibaut Girka
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Fix timeout handlingTue, 24 Jan 2012 02:22:50 +0100, by Thibaut Girka
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Fix visibility handlingTue, 24 Jan 2012 00:56:31 +0100, by Thibaut Girka
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Partially fix some of Flandre's spellcards.Tue, 24 Jan 2012 00:19:23 +0100, by Thibaut Girka
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Fix set_visible.Mon, 23 Jan 2012 23:00:55 +0100, by Thibaut Girka
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Fix callback handling and damage dealing.Mon, 23 Jan 2012 23:00:42 +0100, by Thibaut Girka
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Fix Sakuya's bouncing knivesMon, 23 Jan 2012 22:04:40 +0100, by Thibaut Girka
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Implement ECL’s 3rd hardcoded function.Mon, 23 Jan 2012 19:01:04 +0100, by Emmanuel Gil Peyrot
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Use better defaults for player, and start the stage as if in practice mode.Mon, 23 Jan 2012 02:04:13 +0100, by Emmanuel Gil Peyrot
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Homogenise score increase in item collection, in prevision for text handling.Sun, 15 Jan 2012 19:39:01 +0100, by Emmanuel Gil Peyrot
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Add support for reading from a directory instead of a PBG3 (for debugging purposes).Mon, 23 Jan 2012 01:40:07 +0100, by Thibaut Girka
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Automatically search data files using different names.Mon, 23 Jan 2012 00:58:03 +0100, by Thibaut Girka
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Add heuristics to extract character data from the demo .exe.Mon, 23 Jan 2012 00:03:06 +0100, by Thibaut Girka
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Implement bullet flags 1024 and 2048 (bouncing bullet).Sun, 22 Jan 2012 22:38:58 +0100, by Thibaut Girka
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Minor performance improvement.Sun, 22 Jan 2012 22:08:36 +0100, by Thibaut Girka
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Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.Sun, 22 Jan 2012 22:03:57 +0100, by Thibaut Girka
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Switch Bullet to Cython to improve performances.Sun, 22 Jan 2012 21:54:07 +0100, by Thibaut Girka
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Refactor pytouhou.game.bullet.Sun, 22 Jan 2012 21:41:18 +0100, by Thibaut Girka
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Fix bullet removal condition.Sun, 22 Jan 2012 19:47:40 +0100, by Thibaut Girka
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Preload textures to avoid slowdowns during gameplaySun, 22 Jan 2012 18:03:47 +0100, by Thibaut Girka
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Fix initial bullet speedSun, 22 Jan 2012 17:42:44 +0100, by Thibaut Girka
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Improve data reading perfsSun, 22 Jan 2012 15:54:51 +0100, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.Sun, 22 Jan 2012 14:24:38 +0100, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)Sun, 22 Jan 2012 11:39:29 +0100, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.Sat, 21 Jan 2012 21:14:24 +0100, by Thibaut Girka
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Use the correct animation for player death.Sat, 21 Jan 2012 21:03:53 +0100, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.Sun, 15 Jan 2012 18:09:25 +0100, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.Sun, 15 Jan 2012 15:22:26 +0100, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 24Mon, 02 Jan 2012 18:46:55 +0100, by Thibaut Girka