Mercurial > touhou
graph
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Use bitflags for the rank, instead of an u16.Sun, 11 Aug 2019 19:55:45 +0200, by Emmanuel Gil Peyrot
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Implement EclRunner::set_i32 and EclRunner::set_f32.Sun, 11 Aug 2019 18:19:19 +0200, by Emmanuel Gil Peyrot
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Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!Sun, 11 Aug 2019 18:14:01 +0200, by Emmanuel Gil Peyrot
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Implement enough instructions to execute sub 0 from stage 1.Sat, 10 Aug 2019 21:04:54 +0200, by Emmanuel Gil Peyrot
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Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).Sat, 10 Aug 2019 14:41:30 +0200, by Emmanuel Gil Peyrot
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Yet more ecl.Fri, 09 Aug 2019 04:25:43 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a contructor for enemy, and a new example.Sat, 10 Aug 2019 12:48:01 +0200, by Emmanuel Gil Peyrot
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Port the Enemy struct from Python, for now without its methods.Fri, 09 Aug 2019 01:36:47 +0200, by Emmanuel Gil Peyrot
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Add a simpler Sprite::new() which doesn’t override width/height.Fri, 09 Aug 2019 01:03:43 +0200, by Emmanuel Gil Peyrot
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More ECL stuff.Thu, 08 Aug 2019 17:01:42 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Up to instruction 34 validated.Thu, 08 Aug 2019 16:42:25 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Some starting point for ecl_vm.Thu, 08 Aug 2019 16:03:38 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add the two generated Rust artifacts to the .hgignore file.Thu, 08 Aug 2019 17:19:30 +0200, by Emmanuel Gil Peyrot
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Fix SHIFT_JIS parsing to not include nul bytes.Thu, 08 Aug 2019 17:13:20 +0200, by Emmanuel Gil Peyrot
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Add an ECL parser.Thu, 08 Aug 2019 17:03:00 +0200, by Emmanuel Gil Peyrot
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Use the merged name of RGB in AnmRenderer.Thu, 08 Aug 2019 13:39:28 +0200, by Emmanuel Gil Peyrot
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Fix AnmRunner instance in test (requires Prng).Thu, 08 Aug 2019 13:38:31 +0200, by Emmanuel Gil Peyrot
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Double checked prng.Sun, 04 Aug 2019 00:07:46 +0200, by Gauvain "GovanifY" Roussel-Tarbouriech
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Add a PRNG and use it for anm0 instruction 16.Sat, 03 Aug 2019 23:30:15 +0200, by Emmanuel Gil Peyrot
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Don’t hardcode my home directory in tests.Sat, 03 Aug 2019 22:44:36 +0200, by Emmanuel Gil Peyrot
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Remove unused variables.Sat, 03 Aug 2019 22:44:01 +0200, by Emmanuel Gil Peyrot
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Add an anmrenderer binary.Fri, 02 Aug 2019 20:24:45 +0200, by Emmanuel Gil Peyrot
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Move interpolators in another module.Sun, 07 Jul 2019 12:19:50 +0200, by Emmanuel Gil Peyrot
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Implement and use interpolators.Sun, 07 Jul 2019 12:17:42 +0200, by Emmanuel Gil Peyrot
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Implement better defaults for Sprite, and a beginning ofThu, 04 Jul 2019 21:47:53 +0200, by Emmanuel Gil Peyrot
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Implement AnmRunner.Thu, 04 Jul 2019 15:21:46 +0200, by Emmanuel Gil Peyrot
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Add anm0 support.Wed, 03 Jul 2019 22:17:04 +0200, by Emmanuel Gil Peyrot
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Hello Rust!Wed, 03 Jul 2019 16:27:12 +0200, by Emmanuel Gil Peyrot
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Add a GLFW implementation of gui.Window.Sun, 14 May 2017 20:14:03 +0100, by Emmanuel Gil Peyrot
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Make sdl.Window inherit from gui.Window, so we can swap implementations.Thu, 14 Apr 2016 21:18:03 +0100, by Emmanuel Gil Peyrot