Mercurial > touhou
graph
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Use the correct division factor for player bullets’ cancellation.Mon, 26 May 2014 00:20:26 +0200, by Emmanuel Gil Peyrot
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Add a very simple sample interface.Fri, 08 Nov 2013 18:48:30 +0100, by Emmanuel Gil Peyrot
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Make EoSDInterface separate from EoSD game.Wed, 21 May 2014 20:56:53 +0200, by Emmanuel Gil Peyrot
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Always import runners from pytouhou.vm, to allow their replacement.Fri, 08 Nov 2013 18:47:00 +0100, by Emmanuel Gil Peyrot
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Rename the eosd script into pytouhou, and remove the obsolete pcb one.Wed, 21 May 2014 20:52:42 +0200, by Emmanuel Gil Peyrot
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Set boss mode directly from the enemy.Thu, 15 May 2014 20:14:54 +0200, by Emmanuel Gil Peyrot
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Implement text rendering for the SDL backend.Thu, 15 May 2014 02:56:08 +0200, by Emmanuel Gil Peyrot
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Automatically fallback on the SDL renderer if the OpenGL one can’t be imported.Sat, 10 May 2014 23:40:13 +0200, by Emmanuel Gil Peyrot
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Add a hack to prevent `setup.py clean` from compiling Cython files.Sun, 11 May 2014 13:16:19 +0200, by Emmanuel Gil Peyrot
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Fix Windows and OSX build by making pkg-config optional and assuming every dependency is available.Tue, 06 May 2014 20:04:10 +0200, by Emmanuel Gil Peyrot
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Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.Sat, 10 May 2014 22:20:22 +0200, by Emmanuel Gil Peyrot
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Fix text sometimes being drawn with a wrong blend func.Tue, 06 May 2014 20:12:08 +0200, by Emmanuel Gil Peyrot
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Don’t retrieve the keyboard_state pointer at each frame.Thu, 24 Apr 2014 20:01:42 +0200, by Emmanuel Gil Peyrot
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Fix a segfault happening at exit time on Windows.Sat, 19 Apr 2014 19:03:38 +0200, by Emmanuel Gil Peyrot
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Make archives return files by default, instead of bytes.Sat, 05 Apr 2014 18:53:48 +0200, by Emmanuel Gil Peyrot
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Don’t stop music loading if the pos file isn’t found.Sat, 05 Apr 2014 13:51:31 +0200, by Emmanuel Gil Peyrot
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Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.Sat, 05 Apr 2014 13:40:45 +0200, by Emmanuel Gil Peyrot
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Optimise Clock a bit more.Mon, 10 Feb 2014 18:03:50 +0100, by Emmanuel Gil Peyrot
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Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.Thu, 19 Dec 2013 21:55:26 +0100, by Emmanuel Gil Peyrot
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Display important messages in popups, instead of the terminal.Thu, 19 Dec 2013 00:44:18 +0100, by Emmanuel Gil Peyrot
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Replace the --no-music option with --no-sound, disabling sound rendering altogether.Thu, 27 Mar 2014 21:30:04 +0100, by Emmanuel Gil Peyrot
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Always verify chunks are not None before using them, fix crash when audio is disabled.Sun, 23 Mar 2014 10:51:19 +0100, by Emmanuel Gil Peyrot
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Inherit music players from a base class.Wed, 18 Dec 2013 22:36:23 +0100, by Emmanuel Gil Peyrot
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Use Sprite C arrays instead of their tuple representation where it makes sense.Wed, 18 Dec 2013 18:19:08 +0100, by Emmanuel Gil Peyrot
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Store data in C arrays in Sprite, and add an interface to access them as tuples.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.Wed, 18 Dec 2013 18:15:45 +0100, by Emmanuel Gil Peyrot
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Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.Wed, 18 Dec 2013 18:15:40 +0100, by Emmanuel Gil Peyrot
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Make matrix a struct.Wed, 18 Dec 2013 17:53:29 +0100, by Emmanuel Gil Peyrot