Mercurial > touhou
graph
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Massive sprite updating/matrix handling optimizations2011-08-12, by Thibaut Girka
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Add rotating sprite support2011-08-12, by Thibaut Girka
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Basic sprite animation support2011-08-12, by Thibaut Girka
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Preload enemy and background textures2011-08-12, by Thibaut Girka
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Fix a deadlock :(2011-08-12, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some culling2011-08-12, by Thibaut Girka
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Fix Rumia's animations2011-08-11, by Thibaut Girka
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Small refactoring, and Rumia \o/2011-08-11, by Thibaut Girka
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Handle more enemies types and movements2011-08-11, by Thibaut Girka
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Minor fix in eclviewer2011-08-09, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.2011-08-09, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.2011-08-09, by Thibaut Girka
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Refactor in order to support multiple textures2011-08-06, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka
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Minor refactoring2011-08-05, by Thibaut Girka
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Refactor2011-08-05, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.2011-08-05, by Thibaut Girka
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Add some explanations to the magic constants2011-08-03, by Thibaut Girka
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Use the original game's near and far planes.2011-08-02, by Thibaut Girka
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Fix texture coords handling2011-08-02, by Thibaut Girka
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Fix z-sorting issues2011-08-02, by Thibaut Girka
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Add preliminary fog support2011-08-02, by Thibaut Girka
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Fix sprite size/scale thing \o/2011-08-01, by Thibaut Girka
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Fix camera handling, thanks, elghinn!2011-08-01, by Thibaut Girka
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Add buggy stageviewer!2011-08-01, by Thibaut Girka
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Add hgignore file to ignore python bytecode files2011-08-01, by Thibaut Girka
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Add preliminay support for EoSD's ANM format2011-08-01, by Thibaut Girka
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Oops2011-08-01, by Thibaut Girka
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Hello Gensokyo _o/2011-07-31, by Thibaut Girka