Mercurial > touhou
graph
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Fix a synchro issue... again...Wed, 28 Dec 2011 21:32:30 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 21:09:55 +0100, by Thibaut Girka
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Hopefully improve performanceWed, 28 Dec 2011 19:47:29 +0100, by Thibaut Girka
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Fix several synchro issuesWed, 28 Dec 2011 19:42:48 +0100, by Thibaut Girka
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Fix synchro bugWed, 28 Dec 2011 19:09:14 +0100, by Thibaut Girka
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Wait a bit for incoming messages...Wed, 28 Dec 2011 19:07:37 +0100, by Thibaut Girka
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Fix consistencyWed, 28 Dec 2011 18:47:37 +0100, by Thibaut Girka
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Experimental netplay! Yay!Wed, 28 Dec 2011 18:45:09 +0100, by Thibaut Girka
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Fix a crash when handling non-ascii pathsFri, 27 Sep 2013 18:02:04 +0200, by Thibaut Girka
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Cythonize pytouhou.game.text.Mon, 16 Sep 2013 18:42:12 +0200, by Emmanuel Gil Peyrot
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Type bullettype, itemtype and lasertype a bit.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Make Laser and Orb extension types, and use that where possible.Mon, 16 Sep 2013 18:42:04 +0200, by Emmanuel Gil Peyrot
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Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.Mon, 16 Sep 2013 18:41:51 +0200, by Emmanuel Gil Peyrot
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Move SDL context-manager and Window creation outside of main.Sat, 14 Sep 2013 01:05:42 +0200, by Emmanuel Gil Peyrot