Mercurial > touhou
graph
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Basic bullet handling! Clean up as soon as possible :pSat, 03 Sep 2011 22:22:58 +0200, by Thibaut Girka
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Fix a few thingsSat, 03 Sep 2011 22:16:47 +0200, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsetsSat, 03 Sep 2011 22:08:40 +0200, by Thibaut Girka
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Fix set_random_sprite's formatSat, 03 Sep 2011 20:15:13 +0200, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/Sat, 03 Sep 2011 18:17:39 +0200, by Thibaut Girka
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Fix/rename/comment a few thingsWed, 31 Aug 2011 13:51:42 +0200, by Thibaut Girka
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Handle a new ECL instruction, and add some names.Tue, 30 Aug 2011 18:44:58 -0700, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.Tue, 30 Aug 2011 17:12:08 -0700, by Emmanuel Gil Peyrot
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Handle a few more ECL instructionsTue, 30 Aug 2011 16:30:40 +0200, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)Sun, 28 Aug 2011 11:20:35 +0200, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)Sun, 28 Aug 2011 11:20:16 +0200, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.Sun, 28 Aug 2011 01:23:11 +0200, by Thibaut Girka
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Add support for a few ANM instructionsSat, 27 Aug 2011 20:42:16 +0200, by Thibaut Girka
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Add set_random_angle supportSat, 27 Aug 2011 11:24:22 +0200, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.Sat, 27 Aug 2011 10:58:54 +0200, by Thibaut Girka
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Minor cleanupFri, 26 Aug 2011 22:53:15 +0200, by Thibaut Girka
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Add support for a few opcodes.Fri, 26 Aug 2011 22:43:10 +0200, by Thibaut Girka
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Add offset translation for all relative jumps.Thu, 25 Aug 2011 11:33:47 -0700, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.Thu, 25 Aug 2011 20:19:25 +0200, by Emmanuel Gil Peyrot
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Implement conditional jumps.Wed, 24 Aug 2011 22:44:40 -0700, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.Wed, 24 Aug 2011 17:14:05 -0700, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functionsWed, 24 Aug 2011 21:16:14 +0200, by Thibaut Girka
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Fix toggle_mirror.Wed, 24 Aug 2011 21:14:07 +0200, by Thibaut Girka
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Enable interpolators to use different formulasWed, 24 Aug 2011 21:12:45 +0200, by Thibaut Girka
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Handle set_random_angle properly! At last!Wed, 24 Aug 2011 01:34:11 +0200, by Thibaut Girka
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Use logging moduleTue, 23 Aug 2011 21:01:50 +0200, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructionsTue, 23 Aug 2011 19:27:24 +0200, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)Tue, 23 Aug 2011 00:15:22 +0200, by Thibaut Girka
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Fix a few bugsTue, 23 Aug 2011 00:10:35 +0200, by Thibaut Girka
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Fix anim cyclingMon, 22 Aug 2011 23:43:40 +0200, by Thibaut Girka
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OopsMon, 22 Aug 2011 23:20:17 +0200, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.Mon, 22 Aug 2011 22:37:14 +0200, by Thibaut Girka
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Add support for a few instructionsMon, 22 Aug 2011 22:12:34 +0200, by Thibaut Girka
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Fix a few bugs and add support for a few instructionsMon, 22 Aug 2011 21:16:47 +0200, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunnerMon, 22 Aug 2011 19:23:00 +0200, by Thibaut Girka
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Support a few more instructionsMon, 22 Aug 2011 15:45:42 +0200, by Thibaut Girka
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Handle a few more opcodesMon, 22 Aug 2011 10:49:59 +0200, by Thibaut Girka
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Add/fix a few opcodesMon, 22 Aug 2011 10:49:49 +0200, by Thibaut Girka
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Fix camera handling, should be much closer to the original, nowMon, 22 Aug 2011 09:11:16 +0200, by Thibaut Girka
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Fix Matrix.rotate_yMon, 22 Aug 2011 09:10:36 +0200, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)Thu, 18 Aug 2011 22:24:32 +0200, by Thibaut Girka
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Refactor ECL parsing/etc.Thu, 18 Aug 2011 22:11:39 +0200, by Thibaut Girka
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Add (hopefully) "texture shifting" in animationsMon, 15 Aug 2011 00:41:51 +0200, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/Mon, 15 Aug 2011 00:41:32 +0200, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSDMon, 15 Aug 2011 00:38:19 +0200, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handlingSun, 14 Aug 2011 18:08:45 +0200, by Thibaut Girka
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Add alpha (anm0 instruction 3) supportSun, 14 Aug 2011 18:00:06 +0200, by Thibaut Girka
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Minor refactoringSun, 14 Aug 2011 14:58:30 +0200, by Thibaut Girka
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Fix anm0 parsingSun, 14 Aug 2011 14:57:56 +0200, by Thibaut Girka
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Fix animation script flow handlingSun, 14 Aug 2011 13:34:58 +0200, by Thibaut Girka
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Fix scoping issue with _enemy_deleterSat, 13 Aug 2011 00:24:55 +0200, by Thibaut Girka
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Can't stop optimizing!Sat, 13 Aug 2011 00:14:29 +0200, by Thibaut Girka
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Some more optimization!Sat, 13 Aug 2011 00:02:11 +0200, by Thibaut Girka
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Various optimizationsFri, 12 Aug 2011 23:47:34 +0200, by Thibaut Girka
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Don't lose time updating off-screen enemies' spritesFri, 12 Aug 2011 22:03:34 +0200, by Thibaut Girka
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Massive sprite updating/matrix handling optimizationsFri, 12 Aug 2011 21:40:26 +0200, by Thibaut Girka