Mercurial > touhou
graph
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Fix add_intSun, 04 Sep 2011 01:09:28 +0200, by Thibaut Girka
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Handle a few attack flagsSun, 04 Sep 2011 00:49:22 +0200, by Thibaut Girka
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Various optimizationsSat, 03 Sep 2011 23:34:12 +0200, by Thibaut Girka
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Oops O:)Sat, 03 Sep 2011 22:58:13 +0200, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :pSat, 03 Sep 2011 22:22:58 +0200, by Thibaut Girka
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Fix a few thingsSat, 03 Sep 2011 22:16:47 +0200, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsetsSat, 03 Sep 2011 22:08:40 +0200, by Thibaut Girka
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Fix set_random_sprite's formatSat, 03 Sep 2011 20:15:13 +0200, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/Sat, 03 Sep 2011 18:17:39 +0200, by Thibaut Girka
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Fix/rename/comment a few thingsWed, 31 Aug 2011 13:51:42 +0200, by Thibaut Girka
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Handle a new ECL instruction, and add some names.Tue, 30 Aug 2011 18:44:58 -0700, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.Tue, 30 Aug 2011 17:12:08 -0700, by Emmanuel Gil Peyrot
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Handle a few more ECL instructionsTue, 30 Aug 2011 16:30:40 +0200, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)Sun, 28 Aug 2011 11:20:35 +0200, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)Sun, 28 Aug 2011 11:20:16 +0200, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.Sun, 28 Aug 2011 01:23:11 +0200, by Thibaut Girka
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Add support for a few ANM instructionsSat, 27 Aug 2011 20:42:16 +0200, by Thibaut Girka
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Add set_random_angle supportSat, 27 Aug 2011 11:24:22 +0200, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.Sat, 27 Aug 2011 10:58:54 +0200, by Thibaut Girka
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Minor cleanupFri, 26 Aug 2011 22:53:15 +0200, by Thibaut Girka
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Add support for a few opcodes.Fri, 26 Aug 2011 22:43:10 +0200, by Thibaut Girka
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Add offset translation for all relative jumps.Thu, 25 Aug 2011 11:33:47 -0700, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.Thu, 25 Aug 2011 20:19:25 +0200, by Emmanuel Gil Peyrot
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Implement conditional jumps.Wed, 24 Aug 2011 22:44:40 -0700, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.Wed, 24 Aug 2011 17:14:05 -0700, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functionsWed, 24 Aug 2011 21:16:14 +0200, by Thibaut Girka
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Fix toggle_mirror.Wed, 24 Aug 2011 21:14:07 +0200, by Thibaut Girka
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Enable interpolators to use different formulasWed, 24 Aug 2011 21:12:45 +0200, by Thibaut Girka
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Handle set_random_angle properly! At last!Wed, 24 Aug 2011 01:34:11 +0200, by Thibaut Girka
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Use logging moduleTue, 23 Aug 2011 21:01:50 +0200, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructionsTue, 23 Aug 2011 19:27:24 +0200, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)Tue, 23 Aug 2011 00:15:22 +0200, by Thibaut Girka