log pytouhou/game/player.pyx @ 601:016f6b937893

age author description
Tue, 30 Sep 2014 17:14:24 +0200 Emmanuel Gil Peyrot Switch to Python 3.x instead of 2.7.
Wed, 06 Aug 2014 10:50:19 +0200 Emmanuel Gil Peyrot Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
Sat, 26 Jul 2014 13:07:26 +0200 Emmanuel Gil Peyrot Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Fri, 08 Nov 2013 18:47:00 +0100 Emmanuel Gil Peyrot Always import runners from pytouhou.vm, to allow their replacement.
Wed, 18 Dec 2013 18:19:08 +0100 Emmanuel Gil Peyrot Use Sprite C arrays instead of their tuple representation where it makes sense.
Mon, 25 Nov 2013 19:12:56 +0100 Emmanuel Gil Peyrot Some more type optimisations.
Wed, 23 Oct 2013 18:24:08 +0200 Emmanuel Gil Peyrot Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
Mon, 14 Oct 2013 12:45:21 +0200 Emmanuel Gil Peyrot Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Mon, 14 Oct 2013 12:11:01 +0200 Emmanuel Gil Peyrot Merge PlayerState into Player, fix player respawn position.
Sat, 21 Sep 2013 20:26:39 +0200 Emmanuel Gil Peyrot Add friendly fire in netplay.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Type bullettype, itemtype and lasertype a bit.
Mon, 16 Sep 2013 18:42:04 +0200 Emmanuel Gil Peyrot Make Laser and Orb extension types, and use that where possible.
Thu, 12 Sep 2013 15:47:08 +0200 Emmanuel Gil Peyrot Add “except *” to cdef void functions, and type some more.
Wed, 11 Sep 2013 16:03:55 +0200 Emmanuel Gil Peyrot Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.