Mercurial > touhou
log pytouhou/lib/opengl.pxd @ 601:016f6b937893
age | author | description |
---|---|---|
Wed, 23 Apr 2014 19:19:32 +0200 | Emmanuel Gil Peyrot | Add the screenshot feature, using P or Home like the original game. |
Wed, 08 Oct 2014 18:34:27 +0200 | Emmanuel Gil Peyrot | Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer. |
Wed, 08 Oct 2014 16:34:24 +0200 | Emmanuel Gil Peyrot | Simplify framebuffer rendering with glDrawArrays, and move it all to its own file. |
Wed, 08 Oct 2014 14:28:37 +0200 | Emmanuel Gil Peyrot | Use primitive-restart to lower the size of our ibo, if supported. |
Wed, 08 Oct 2014 13:21:03 +0200 | Emmanuel Gil Peyrot | Split GLenum into subtypes, in order to add type safety when calling OpenGL functions. |
Sun, 05 Oct 2014 20:38:06 +0200 | Emmanuel Gil Peyrot | Use libepoxy to discover the actual GL version we are using, and available extensions. |
Sun, 17 Aug 2014 16:16:58 +0200 | Emmanuel Gil Peyrot | Add grouping for OpenGL calls, making traces much more readable. |